Search found 14 matches

by b0ris
Tue Feb 01, 2022 10:27 pm
Forum: Contributed Scripts & Packages
Topic: This package will decorate the facets (realms).
Replies: 1
Views: 2577

Re: This package will decorate the facets (realms).

Great ! I'll have a look after work.
by b0ris
Mon Jan 03, 2022 10:16 pm
Forum: General Help
Topic: Serwer on Linux
Replies: 5
Views: 4063

Re: Serwer on Linux

I did not cope with the problem, I went the easier way and launched through the wine.
by b0ris
Sat Jan 01, 2022 3:49 am
Forum: General Help
Topic: Serwer on Linux
Replies: 5
Views: 4063

Re: Serwer on Linux

This morning I installed debian 11 on vps. Everything went much faster because I already had everything that was required in the repository. I didn't have to compile anything from the source and it took me maybe 20 minutes. Not as before, over 3 hours now it looks like this. after cmake --build. --c...
by b0ris
Fri Dec 31, 2021 3:21 pm
Forum: General Help
Topic: Serwer on Linux
Replies: 5
Views: 4063

Re: Serwer on Linux

I launched 2 cheap VPS (1core 2gb ram) in parallel to save some time. Below I will present what I did, I will try to present step by step .. Start ~ 15:00 ############################ #ubuntu 18.4 update to 20.1# ############################ -gcc-10.3.0 - fail 2 Errors 16:49 -gcc-9.1.0 - start 16:50...
by b0ris
Fri Dec 31, 2021 2:54 am
Forum: General Help
Topic: Serwer on Linux
Replies: 5
Views: 4063

Serwer on Linux

Hello, after a few years I decided to return to the old love which is pol. I am sorry to say that after a few days of fighting with linux I fell. I even had a problem with setting it to windows, it was surprisingly successful. a few years ago, the first contact with linux and freebsd and pol core96 ...
by b0ris
Sun Dec 26, 2021 2:49 pm
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23331

Re: Mounts..

this is correct
0xAB 0x3EAC // Ethereal Ostard


i dont have

0x59A 0x3ECE // Serpentine Dragon

i dont see graphic and i dont have this npc in npcdesc.cfg. (try to add but dont see this 0x59A, create invisible npc)
by b0ris
Thu Dec 23, 2021 9:49 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23331

Re: Mounts..

ok, i add. 0x5F7 0x3ED3 // capybara 0x5F6 0x3ED2 // warboar 0x5E6 0x3ED1 // coconutcrab 0x5A0 0x3ECF // peacock 0x57F 0x3ECB // lasher dont have this : 0x0579 0x3ECA // cant create this graph -- my bad, its tarantua, i have it, 0x059A 0x3ECE // cant create this graph - i create serpentdrake and add ...
by b0ris
Thu Dec 23, 2021 3:40 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23331

Re: Mounts..

I saw and even wrote here on the forum a few years ago, about little dragons, you could mount them on some servers, but they are probably custom graphics. Thank you very much ! edit: 0:28 - i think i dont have this 0:31 - i have but cant ride. 0:34 - i dont have this 0:35 - i have but cant ride 0:35...
by b0ris
Thu Dec 23, 2021 1:44 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23331

Re: Mounts..

I'll refresh the topic. I have free time at work so I compared cfg uoconvert AoS-ML, UOR, TOL, HSA, specifically Tiles for mount from mounts.cfg Modern Distro. MobilGraphic is missing for the following Mount Tile: 0x3e9b 0x3e96 0x3eb5 0x3f6f 0x3ecb 0x3ece 0x3ecf 0x3ed0 0x3ed1 0x3ed2 0x3ed3 It follow...
by b0ris
Mon Jun 12, 2017 1:42 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23331

Re: Mounts..

refresh, some one help ?
by b0ris
Thu May 25, 2017 9:02 am
Forum: Development Discussion
Topic: UO Convert - Mount tiles
Replies: 1
Views: 3320

Re: UO Convert - Mount tiles

hi
someone fit that mount to type ?
0x3E
0x3c
0x3d
0xAD
by b0ris
Thu May 25, 2017 1:22 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 23331

Re: Mounts..

Does any of you have a small dragon racing graphic?
Can we match any creature to ride?
by b0ris
Fri Apr 21, 2017 1:01 am
Forum: Scripting Help
Topic: Creating a New Skill
Replies: 7
Views: 4809

Re: Creating a New Skill

just do your personal skillwin. do you have command dropSkill ? look it, if not, try to do gump with function AP_ListAttributesByType( type:="" ) your type is "Skill" so AP_ListAttributesByType( "Skill" ) var skills_list := AP_ListAttributesByType( "Skill" ), ...
by b0ris
Thu Apr 20, 2017 1:44 am
Forum: Scripting Help
Topic: Creating a New Skill
Replies: 7
Views: 4809

Re: Creating a New Skill

Hey, my english is weak and I'm using a translator. On distro99 example: Pkg \ systems \ attributes \ config Look at the attributes.cfg - there are declared all the skills and are described. Look also at uoclient.cfg in it you will find: MaxSkillID 48 Also look at uoskills.cfg Pkg \ systems \ attrib...