Search found 11 matches

by az_rieil
Thu Jul 13, 2017 5:18 am
Forum: Current stable release (099)
Topic: Lightlevel restrictions
Replies: 4
Views: 4455

Re: Lightlevel restrictions

what do you mean? what exactly you wanna change?
i need whole darkness
0-30 are values accepted by client.
i know. so my question is - how to ignore it ( or simulate darkness another way )
by az_rieil
Thu Jul 13, 2017 3:41 am
Forum: Current stable release (099)
Topic: Lightlevel restrictions
Replies: 4
Views: 4455

Lightlevel restrictions

Hi all
Usually, we have lightlevel limit as 0-30. As I guess, its built-in value.
Anybody know how change this contraint?
I dont find any in server files or ultima sdk.
thanks
by az_rieil
Thu Jun 15, 2017 5:25 am
Forum: Current stable release (099)
Topic: Scripts freezing
Replies: 1
Views: 3382

Scripts freezing

By using this commit on my shard i have one strange bug - every 1-2 days bit by bit all scripts freezing. Connecting still work, but only it. And this continues untill i restart server. I coud not find trigger of this, even with dumps, or live debugging with studio - all threads working, none errors...
by az_rieil
Tue Feb 21, 2017 12:01 pm
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 5733

Re: npc ai problem

testing shows that near 150 npcs with 2 two enabled events and similar functionality and delat beetwen cycle as 50ms increasing sysload from 3-5 to 25-35.
by az_rieil
Tue Feb 21, 2017 11:29 am
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 5733

Re: npc ai problem

I'll try, but same method provide a big load for sever. if i want to hide delay between steps, i need to repeat main cycle near 10 times at second. and this is ony one npc. i not sure that it a good decision
by az_rieil
Tue Feb 21, 2017 7:23 am
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 5733

Re: npc ai problem

ok, lets imagine speech event cheks 2 command: "move forward 100 steps" "stop moving" i said first command and AI script start the cycle for i=0;i<100;i++ moveforward blablabla while 50-th step is on, i say "stop moving" and expect that moving is stops ( by changing pro...
by az_rieil
Tue Feb 21, 2017 2:49 am
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 5733

Re: npc ai problem

no ideas? :c
by az_rieil
Sat Feb 18, 2017 5:23 am
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 5733

npc ai problem

how i can move npcs but still react to events?
is there some way to handle several scripts to npc or use parallel streams for different actions like moving/fighting
by az_rieil
Tue Jan 24, 2017 1:33 pm
Forum: Current stable release (099)
Topic: strange builds error
Replies: 17
Views: 11427

Re: strange builds error

working for now, thanks
by az_rieil
Tue Jan 24, 2017 12:52 pm
Forum: Current stable release (099)
Topic: strange builds error
Replies: 17
Views: 11427

Re: strange builds error

Turley wrote: Tue Jan 24, 2017 9:19 am Please switch from debug build to release. Could be that debug is broken, but I highly doubt that you build debug on purpose ;)
as i said, i tried all configurations on 2013 - Release/Debug/32/64, same errors always
by az_rieil
Tue Jan 24, 2017 1:56 am
Forum: Current stable release (099)
Topic: strange builds error
Replies: 17
Views: 11427

strange builds error

C2582: function "operator =" unaviable in "Pol::Bscript::TmplExecutorModule<Pol::Module::BasicIoExecutorModule>::FunctionDef" (module\basiciomod.cpp) C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\utility and 42 same errors in this and other files. Latest version...