Search found 91 matches

by AsYlum
Tue Jul 02, 2024 10:49 am
Forum: UOFiddler
Topic: map size error
Replies: 1
Views: 89

Re: map size error

Set Settings option: Options -> New Map Size
by AsYlum
Fri May 10, 2024 6:13 am
Forum: General Discussion
Topic: Can 1.26.4 old client connect the POL?
Replies: 4
Views: 816

Re: Can 1.26.4 old client connect the POL?

Ok it was # # CoreSendsSeason 1/0 (default 1) # Determines if the core should send season packet on char creation/logon/reconnect and realm # change based on the season entry in realm.cfg. CoreSendsSeason=0 It needs to be 0 for 1.26.4a client. :) Now I can login and walk around using bare distro. So...
by AsYlum
Fri May 10, 2024 4:45 am
Forum: General Discussion
Topic: Can 1.26.4 old client connect the POL?
Replies: 4
Views: 816

Re: Can 1.26.4 old client connect the POL?

It may be hard. I was able to login but for some reason movement stops working after few seconds so there must be some sort of wrong packet order. I tried this with client version 1.26.4.a Maybe it's still configuration issue but I tried to disable 99% of newer client features from being sent by the...
by AsYlum
Tue May 03, 2022 3:53 am
Forum: General Help
Topic: Help for the MultiMap.rle
Replies: 1
Views: 2538

Re: Help for the MultiMap.rle

Multimap.rle internally is 2-color image - white and black. So you have to prepare the image in photoshop or other graphic editor and then you can import this in UOFiddler.

I'm not sure where you have the problem. Can you describe the process in more detail?
by AsYlum
Thu Dec 23, 2021 2:08 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 26507

Re: Mounts..

I've extracted this few months back from client binary as this is hardcoded translation list. I don't track specific versions so for older clients this will be shorter list. You'll have to check when specific mounts were added. Easiest way to find them is to build simple script that iterates over it...
by AsYlum
Wed Aug 18, 2021 9:24 am
Forum: General Help
Topic: UO Fiddler Guide
Replies: 1
Views: 3049

Re: UO Fiddler Guide

Sorry for late response. I don't think that there is extensive guide on flags and other properties of the client. Reason is nobody knows exactly how EA/OSI and original servers are using the flags. Community was able to decrypt/reverse engineer most of the stuff so we know a lot but it's still proba...
by AsYlum
Wed Mar 10, 2021 1:45 am
Forum: Miscellaneous Development Discussion
Topic: I need some input on dyeable furniture, specifically bookshelves.
Replies: 5
Views: 8850

Re: I need some input on dyeable furniture, specifically bookshelves.

Maybe I got used to it but years ago we've had custom log colors and furniture was dyed after log color. Bookshelves too.
by AsYlum
Mon Dec 07, 2020 10:41 am
Forum: General Help
Topic: Question about maps (map0.mul,...) and UO versions
Replies: 3
Views: 4611

Re: Question about maps (map0.mul,...) and UO versions

Looks like it started with patch Win32_UO_Gold_94 3-0-5E as this was first patch that had these files: Win32_UO_Gold_94 3-0-5E client.exe cliloc15.enu CLILOC16.ENU cliloc18.enu cliloc22.enu CLILOC23.ENU cliloc27.enu cliloc28.enu cliloc38.enu cliloc42.enu CLILOC43.ENU cliloc44.enu CLILOC44.KOR cliloc...
by AsYlum
Mon Sep 07, 2020 8:32 am
Forum: UO Tools
Topic: UOFiddler Issue (Will not open)
Replies: 1
Views: 5058

Re: UOFiddler Issue (Will not open)

You are probably using older version. Just download latest release or pre-release https://github.com/polserver/UOFiddler/releases/

For future posts please use UOFiddler forum viewforum.php?f=32 :)
by AsYlum
Sat Aug 22, 2020 5:00 am
Forum: General Discussion
Topic: Free Shard Developers, what motivates you to develop and operate a shard?
Replies: 11
Views: 9385

Re: Free Shard Developers, what motivates you to develop and operate a shard?

8. I use freeshard stuff to learn new things. It is much easier when you have a goal. 3. I enjoy writing code. 5. I like having players playing on my shard. 6. I enjoy finding and fixing bugs in the code (Yes, there are people who derive great pleasure in this.) 1. I like building the map. 2. I like...
by AsYlum
Wed Aug 12, 2020 1:58 pm
Forum: UOFiddler
Topic: Texmaps/Texidx
Replies: 5
Views: 6153

Re: Texmaps/Texidx

It's fixed in latest pre-release 4.9.4 https://github.com/polserver/UOFiddler/ ... tag/v4.9.4
by AsYlum
Sun Aug 09, 2020 9:33 am
Forum: UOFiddler
Topic: Texmaps/Texidx
Replies: 5
Views: 6153

Re: Texmaps/Texidx

Looks like bug in how data for texmaps is handled. I will try to find out what is causing this. I've created issue for this https://github.com/polserver/UOFiddler/issues/51
by AsYlum
Sun Aug 09, 2020 3:20 am
Forum: UOFiddler
Topic: Texmaps/Texidx
Replies: 5
Views: 6153

Re: Texmaps/Texidx

Can you give more information?

What version of UOFiddler are you using?
What is the exact problem? Wrong colors/graphic? File gets corrupted?
by AsYlum
Wed Aug 05, 2020 12:51 pm
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 6465

Re: VD Files

Yes that is normal classic client has way less frames than KR or EC
by AsYlum
Tue Aug 04, 2020 2:30 am
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 6465

Re: VD Files

It looks like .vd is just verdata file fromat.
by AsYlum
Tue Aug 04, 2020 12:49 am
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 6465

Re: VD Files

Does anyone has the file structure of the vd files? I'm trying to make a tool for visualize this animations (without import or anything), but I can't seem to find any information... I've done some scouting in the uofiddler sources, but the code is messy and uncommented and I get lost at the point o...
by AsYlum
Thu Jul 16, 2020 3:30 am
Forum: UOFiddler
Topic: Making Water Navigable
Replies: 2
Views: 3539

Re: Making Water Navigable

What is Z level of the tiles on your map? From what I know boats work only on Z = -5.
by AsYlum
Mon Jun 29, 2020 1:34 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 12320

Re: Mouseover items UI

You can reset new character via script so if someone picks wrong race you can update that. You can even create script that will start new creation process after login so you can create gumps and settings valid for your shard. Character creation screen is client side gump and there is no easy way to ...
by AsYlum
Mon Jun 29, 2020 12:02 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 12320

Re: Mouseover items UI

I think it is hardcoded in client so I'm not aware of any flag that can disable this in client.
by AsYlum
Sun Jun 28, 2020 8:05 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 12320

Re: Mouseover items UI

I think you mean this old-style.png In config/serverspecopt.cfg you can set some flags for uo expansion features. It's not straightforward but doable :) UOFeatureEnable=0x01A8 The value 0x0 will reset all flags along with the one responsible for cliloc popups that weird AoS style thing. Here is more...
by AsYlum
Sun Jun 21, 2020 6:58 am
Forum: UOFiddler
Topic: UOFiddler error
Replies: 2
Views: 6107

Re: UOFiddler error

In short get latest pre-release from here https://github.com/polserver/UOFiddler/releases
by AsYlum
Tue Jun 09, 2020 9:23 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 199073

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Note: You will need to extract the MUL files from the UOPs. There is a command line extractor included with the POL Configurator if you need it. Unzip Fiddler to a directory. Launch Fiddler. Select the Default profile. Click on settings and select Path Settings. Click on Reload Paths. Click on Set ...
by AsYlum
Sun May 10, 2020 3:24 pm
Forum: Scripting Help
Topic: Help with map files
Replies: 9
Views: 7829

Re: Help with map files

You can't. Uoconvert is only to generate files used by POL and mul files are used here as a source of information. If you don't have original shard mul files the only way is to redo world to fit some other set of files.
by AsYlum
Fri Jul 05, 2013 11:41 pm
Forum: Current stable release (099)
Topic: Problem starting POL
Replies: 33
Views: 18406

Re: Problem starting POL

xeon wrote:Jeez I'm really stuck on this one.

Here's the script. The script is fine, and I don't get an error if I exclude the include files and I empty the function. So I think it's something in some include file

Any other ideas??

Show the code -_- without it it's just blind guessing.
by AsYlum
Fri Jun 28, 2013 4:44 am
Forum: Current stable release (099)
Topic: Problem starting POL
Replies: 33
Views: 18406

Re: Problem starting POL

It's some day that I try to make it work without luck... If I empty the .src leaving only the function definitions, it works. When I import a particular include file, it start to give that error. If your *.inc file is called same as module files then POL is going nuts ;) I guess there is a npc.em a...