Search found 92 matches
- Mon Aug 19, 2024 12:26 pm
- Forum: UOFiddler
- Topic: UO Fiddler might need updated for ToL client
- Replies: 4
- Views: 5052
Re: UO Fiddler might need updated for ToL client
It's on my todo list but not on my priority list so I can't give you any date right now.
- Tue Jul 02, 2024 10:49 am
- Forum: UOFiddler
- Topic: map size error
- Replies: 1
- Views: 311
Re: map size error
Set Settings option: Options -> New Map Size
- Fri May 10, 2024 6:13 am
- Forum: General Discussion
- Topic: Can 1.26.4 old client connect the POL?
- Replies: 4
- Views: 1374
Re: Can 1.26.4 old client connect the POL?
Ok it was # # CoreSendsSeason 1/0 (default 1) # Determines if the core should send season packet on char creation/logon/reconnect and realm # change based on the season entry in realm.cfg. CoreSendsSeason=0 It needs to be 0 for 1.26.4a client. :) Now I can login and walk around using bare distro. So...
- Fri May 10, 2024 4:45 am
- Forum: General Discussion
- Topic: Can 1.26.4 old client connect the POL?
- Replies: 4
- Views: 1374
Re: Can 1.26.4 old client connect the POL?
It may be hard. I was able to login but for some reason movement stops working after few seconds so there must be some sort of wrong packet order. I tried this with client version 1.26.4.a Maybe it's still configuration issue but I tried to disable 99% of newer client features from being sent by the...
- Tue May 03, 2022 3:53 am
- Forum: General Help
- Topic: Help for the MultiMap.rle
- Replies: 1
- Views: 2632
Re: Help for the MultiMap.rle
Multimap.rle internally is 2-color image - white and black. So you have to prepare the image in photoshop or other graphic editor and then you can import this in UOFiddler.
I'm not sure where you have the problem. Can you describe the process in more detail?
I'm not sure where you have the problem. Can you describe the process in more detail?
- Thu Dec 23, 2021 2:08 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27432
Re: Mounts..
I've extracted this few months back from client binary as this is hardcoded translation list. I don't track specific versions so for older clients this will be shorter list. You'll have to check when specific mounts were added. Easiest way to find them is to build simple script that iterates over it...
- Wed Aug 18, 2021 9:24 am
- Forum: General Help
- Topic: UO Fiddler Guide
- Replies: 1
- Views: 3153
Re: UO Fiddler Guide
Sorry for late response. I don't think that there is extensive guide on flags and other properties of the client. Reason is nobody knows exactly how EA/OSI and original servers are using the flags. Community was able to decrypt/reverse engineer most of the stuff so we know a lot but it's still proba...
- Wed Mar 10, 2021 1:45 am
- Forum: Miscellaneous Development Discussion
- Topic: I need some input on dyeable furniture, specifically bookshelves.
- Replies: 5
- Views: 9247
Re: I need some input on dyeable furniture, specifically bookshelves.
Maybe I got used to it but years ago we've had custom log colors and furniture was dyed after log color. Bookshelves too.
- Mon Dec 07, 2020 10:41 am
- Forum: General Help
- Topic: Question about maps (map0.mul,...) and UO versions
- Replies: 3
- Views: 4754
Re: Question about maps (map0.mul,...) and UO versions
Looks like it started with patch Win32_UO_Gold_94 3-0-5E as this was first patch that had these files: Win32_UO_Gold_94 3-0-5E client.exe cliloc15.enu CLILOC16.ENU cliloc18.enu cliloc22.enu CLILOC23.ENU cliloc27.enu cliloc28.enu cliloc38.enu cliloc42.enu CLILOC43.ENU cliloc44.enu CLILOC44.KOR cliloc...
- Mon Sep 07, 2020 8:32 am
- Forum: UO Tools
- Topic: UOFiddler Issue (Will not open)
- Replies: 1
- Views: 5155
Re: UOFiddler Issue (Will not open)
You are probably using older version. Just download latest release or pre-release https://github.com/polserver/UOFiddler/releases/
For future posts please use UOFiddler forum viewforum.php?f=32
For future posts please use UOFiddler forum viewforum.php?f=32
- Sat Aug 22, 2020 5:00 am
- Forum: General Discussion
- Topic: Free Shard Developers, what motivates you to develop and operate a shard?
- Replies: 11
- Views: 9754
Re: Free Shard Developers, what motivates you to develop and operate a shard?
8. I use freeshard stuff to learn new things. It is much easier when you have a goal. 3. I enjoy writing code. 5. I like having players playing on my shard. 6. I enjoy finding and fixing bugs in the code (Yes, there are people who derive great pleasure in this.) 1. I like building the map. 2. I like...
- Wed Aug 12, 2020 1:58 pm
- Forum: UOFiddler
- Topic: Texmaps/Texidx
- Replies: 5
- Views: 6343
Re: Texmaps/Texidx
It's fixed in latest pre-release 4.9.4 https://github.com/polserver/UOFiddler/ ... tag/v4.9.4
- Sun Aug 09, 2020 9:33 am
- Forum: UOFiddler
- Topic: Texmaps/Texidx
- Replies: 5
- Views: 6343
Re: Texmaps/Texidx
Looks like bug in how data for texmaps is handled. I will try to find out what is causing this. I've created issue for this https://github.com/polserver/UOFiddler/issues/51
- Sun Aug 09, 2020 3:20 am
- Forum: UOFiddler
- Topic: Texmaps/Texidx
- Replies: 5
- Views: 6343
Re: Texmaps/Texidx
Can you give more information?
What version of UOFiddler are you using?
What is the exact problem? Wrong colors/graphic? File gets corrupted?
What version of UOFiddler are you using?
What is the exact problem? Wrong colors/graphic? File gets corrupted?
Re: VD Files
Yes that is normal classic client has way less frames than KR or EC
Re: VD Files
It looks like .vd is just verdata file fromat.
Re: VD Files
Does anyone has the file structure of the vd files? I'm trying to make a tool for visualize this animations (without import or anything), but I can't seem to find any information... I've done some scouting in the uofiddler sources, but the code is messy and uncommented and I get lost at the point o...
- Thu Jul 16, 2020 3:30 am
- Forum: UOFiddler
- Topic: Making Water Navigable
- Replies: 2
- Views: 3658
Re: Making Water Navigable
What is Z level of the tiles on your map? From what I know boats work only on Z = -5.
- Mon Jun 29, 2020 1:34 am
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 12740
Re: Mouseover items UI
You can reset new character via script so if someone picks wrong race you can update that. You can even create script that will start new creation process after login so you can create gumps and settings valid for your shard. Character creation screen is client side gump and there is no easy way to ...
- Mon Jun 29, 2020 12:02 am
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 12740
Re: Mouseover items UI
I think it is hardcoded in client so I'm not aware of any flag that can disable this in client.
- Sun Jun 28, 2020 8:05 am
- Forum: Scripting Help
- Topic: Mouseover items UI
- Replies: 17
- Views: 12740
Re: Mouseover items UI
I think you mean this old-style.png In config/serverspecopt.cfg you can set some flags for uo expansion features. It's not straightforward but doable :) UOFeatureEnable=0x01A8 The value 0x0 will reset all flags along with the one responsible for cliloc popups that weird AoS style thing. Here is more...
- Sun Jun 21, 2020 6:58 am
- Forum: UOFiddler
- Topic: UOFiddler error
- Replies: 2
- Views: 6249
Re: UOFiddler error
In short get latest pre-release from here https://github.com/polserver/UOFiddler/releases
- Tue Jun 09, 2020 9:23 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 202922
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Note: You will need to extract the MUL files from the UOPs. There is a command line extractor included with the POL Configurator if you need it. Unzip Fiddler to a directory. Launch Fiddler. Select the Default profile. Click on settings and select Path Settings. Click on Reload Paths. Click on Set ...
- Sun May 10, 2020 3:24 pm
- Forum: Scripting Help
- Topic: Help with map files
- Replies: 9
- Views: 8059
Re: Help with map files
You can't. Uoconvert is only to generate files used by POL and mul files are used here as a source of information. If you don't have original shard mul files the only way is to redo world to fit some other set of files.
- Fri Jul 05, 2013 11:41 pm
- Forum: Current stable release (099)
- Topic: Problem starting POL
- Replies: 33
- Views: 18627
Re: Problem starting POL
xeon wrote:Jeez I'm really stuck on this one.
Here's the script. The script is fine, and I don't get an error if I exclude the include files and I empty the function. So I think it's something in some include file
Any other ideas??
Show the code -_- without it it's just blind guessing.