Search found 93 matches

by AsYlum
Tue Feb 25, 2025 12:27 pm
Forum: UOFiddler
Topic: Tiledata.mul
Replies: 1
Views: 11223

Re: Tiledata.mul

Codes are not assigned? What do you mean?

Older clients have fixed list of mountable graphic ids. So there is just fixed list of mount item graphic id that is mapped to specific animation id and only this set can be mounted.

What do you mean by "guide how to fix all graphics"?
by AsYlum
Mon Aug 19, 2024 12:26 pm
Forum: UOFiddler
Topic: UO Fiddler might need updated for ToL client
Replies: 4
Views: 10411

Re: UO Fiddler might need updated for ToL client

It's on my todo list but not on my priority list so I can't give you any date right now.
by AsYlum
Tue Jul 02, 2024 10:49 am
Forum: UOFiddler
Topic: map size error
Replies: 1
Views: 5065

Re: map size error

Set Settings option: Options -> New Map Size
by AsYlum
Fri May 10, 2024 6:13 am
Forum: General Discussion
Topic: Can 1.26.4 old client connect the POL?
Replies: 4
Views: 13424

Re: Can 1.26.4 old client connect the POL?

Ok it was

#
# CoreSendsSeason 1/0 (default 1)
# Determines if the core should send season packet on char creation/logon/reconnect and realm
# change based on the season entry in realm.cfg.
CoreSendsSeason=0

It needs to be 0 for 1.26.4a client. :) Now I can login and walk around using bare ...
by AsYlum
Fri May 10, 2024 4:45 am
Forum: General Discussion
Topic: Can 1.26.4 old client connect the POL?
Replies: 4
Views: 13424

Re: Can 1.26.4 old client connect the POL?

It may be hard. I was able to login but for some reason movement stops working after few seconds so there must be some sort of wrong packet order.

I tried this with client version 1.26.4.a Maybe it's still configuration issue but I tried to disable 99% of newer client features from being sent by ...
by AsYlum
Tue May 03, 2022 3:53 am
Forum: General Help
Topic: Help for the MultiMap.rle
Replies: 1
Views: 7391

Re: Help for the MultiMap.rle

Multimap.rle internally is 2-color image - white and black. So you have to prepare the image in photoshop or other graphic editor and then you can import this in UOFiddler.

I'm not sure where you have the problem. Can you describe the process in more detail?
by AsYlum
Thu Dec 23, 2021 2:08 am
Forum: Scripting Help
Topic: Mounts..
Replies: 40
Views: 41851

Re: Mounts..

I've extracted this few months back from client binary as this is hardcoded translation list. I don't track specific versions so for older clients this will be shorter list. You'll have to check when specific mounts were added.

Easiest way to find them is to build simple script that iterates over ...
by AsYlum
Wed Aug 18, 2021 9:24 am
Forum: General Help
Topic: UO Fiddler Guide
Replies: 1
Views: 8366

Re: UO Fiddler Guide

Sorry for late response. I don't think that there is extensive guide on flags and other properties of the client. Reason is nobody knows exactly how EA/OSI and original servers are using the flags. Community was able to decrypt/reverse engineer most of the stuff so we know a lot but it's still ...
by AsYlum
Wed Mar 10, 2021 1:45 am
Forum: Miscellaneous Development Discussion
Topic: I need some input on dyeable furniture, specifically bookshelves.
Replies: 5
Views: 27769

Re: I need some input on dyeable furniture, specifically bookshelves.

Maybe I got used to it but years ago we've had custom log colors and furniture was dyed after log color. Bookshelves too.
by AsYlum
Mon Dec 07, 2020 10:41 am
Forum: General Help
Topic: Question about maps (map0.mul,...) and UO versions
Replies: 3
Views: 10289

Re: Question about maps (map0.mul,...) and UO versions

Looks like it started with patch Win32_UO_Gold_94 3-0-5E as this was first patch that had these files:

Win32_UO_Gold_94 3-0-5E
client.exe
cliloc15.enu
CLILOC16.ENU
cliloc18.enu
cliloc22.enu
CLILOC23.ENU
cliloc27.enu
cliloc28.enu
cliloc38.enu
cliloc42.enu
CLILOC43.ENU
cliloc44.enu ...
by AsYlum
Mon Sep 07, 2020 8:32 am
Forum: UO Tools
Topic: UOFiddler Issue (Will not open)
Replies: 1
Views: 9903

Re: UOFiddler Issue (Will not open)

You are probably using older version. Just download latest release or pre-release https://github.com/polserver/UOFiddler/releases/

For future posts please use UOFiddler forum viewforum.php?f=32 :)
by AsYlum
Sat Aug 22, 2020 5:00 am
Forum: General Discussion
Topic: Free Shard Developers, what motivates you to develop and operate a shard?
Replies: 11
Views: 15799

Re: Free Shard Developers, what motivates you to develop and operate a shard?

8. I use freeshard stuff to learn new things. It is much easier when you have a goal.
3. I enjoy writing code.
5. I like having players playing on my shard.
6. I enjoy finding and fixing bugs in the code (Yes, there are people who derive great pleasure in this.)
1. I like building the map.
2. I like ...
by AsYlum
Wed Aug 12, 2020 1:58 pm
Forum: UOFiddler
Topic: Texmaps/Texidx
Replies: 5
Views: 11054

Re: Texmaps/Texidx

It's fixed in latest pre-release 4.9.4 https://github.com/polserver/UOFiddler/ ... tag/v4.9.4
by AsYlum
Sun Aug 09, 2020 9:33 am
Forum: UOFiddler
Topic: Texmaps/Texidx
Replies: 5
Views: 11054

Re: Texmaps/Texidx

Looks like bug in how data for texmaps is handled. I will try to find out what is causing this. I've created issue for this https://github.com/polserver/UOFiddler/issues/51
by AsYlum
Sun Aug 09, 2020 3:20 am
Forum: UOFiddler
Topic: Texmaps/Texidx
Replies: 5
Views: 11054

Re: Texmaps/Texidx

Can you give more information?

What version of UOFiddler are you using?
What is the exact problem? Wrong colors/graphic? File gets corrupted?
by AsYlum
Wed Aug 05, 2020 12:51 pm
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 11673

Re: VD Files

Yes that is normal classic client has way less frames than KR or EC
by AsYlum
Tue Aug 04, 2020 2:30 am
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 11673

Re: VD Files

It looks like .vd is just verdata file fromat.
by AsYlum
Tue Aug 04, 2020 12:49 am
Forum: UOFiddler
Topic: VD Files
Replies: 8
Views: 11673

Re: VD Files


Does anyone has the file structure of the vd files?

I'm trying to make a tool for visualize this animations (without import or anything), but I can't seem to find any information...
I've done some scouting in the uofiddler sources, but the code is messy and uncommented and I get lost at the point ...
by AsYlum
Thu Jul 16, 2020 3:30 am
Forum: UOFiddler
Topic: Making Water Navigable
Replies: 2
Views: 8057

Re: Making Water Navigable

What is Z level of the tiles on your map? From what I know boats work only on Z = -5.
by AsYlum
Mon Jun 29, 2020 1:34 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 18384

Re: Mouseover items UI

You can reset new character via script so if someone picks wrong race you can update that. You can even create script that will start new creation process after login so you can create gumps and settings valid for your shard.

Character creation screen is client side gump and there is no easy way to ...
by AsYlum
Mon Jun 29, 2020 12:02 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 18384

Re: Mouseover items UI

I think it is hardcoded in client so I'm not aware of any flag that can disable this in client.
by AsYlum
Sun Jun 28, 2020 8:05 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 18384

Re: Mouseover items UI

I think you mean this

old-style.png

In config/serverspecopt.cfg you can set some flags for uo expansion features. It's not straightforward but doable :)

UOFeatureEnable=0x01A8

The value 0x0 will reset all flags along with the one responsible for cliloc popups that weird AoS style thing.

Here ...
by AsYlum
Sun Jun 21, 2020 6:58 am
Forum: UOFiddler
Topic: UOFiddler error
Replies: 2
Views: 10658

Re: UOFiddler error

In short get latest pre-release from here https://github.com/polserver/UOFiddler/releases
by AsYlum
Tue Jun 09, 2020 9:23 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 448366

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)


Note: You will need to extract the MUL files from the UOPs. There is a command line extractor included with the POL Configurator if you need it.

Unzip Fiddler to a directory.
Launch Fiddler.
Select the Default profile.
Click on settings and select Path Settings.
Click on Reload Paths.
Click on ...
by AsYlum
Sun May 10, 2020 3:24 pm
Forum: Scripting Help
Topic: Help with map files
Replies: 9
Views: 13101

Re: Help with map files

You can't. Uoconvert is only to generate files used by POL and mul files are used here as a source of information. If you don't have original shard mul files the only way is to redo world to fit some other set of files.