Search found 74 matches

by AsYlum
Mon Jun 29, 2020 1:34 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 249

Re: Mouseover items UI

You can reset new character via script so if someone picks wrong race you can update that. You can even create script that will start new creation process after login so you can create gumps and settings valid for your shard. Character creation screen is client side gump and there is no easy way to ...
by AsYlum
Mon Jun 29, 2020 12:02 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 249

Re: Mouseover items UI

I think it is hardcoded in client so I'm not aware of any flag that can disable this in client.
by AsYlum
Sun Jun 28, 2020 8:05 am
Forum: Scripting Help
Topic: Mouseover items UI
Replies: 17
Views: 249

Re: Mouseover items UI

I think you mean this old-style.png In config/serverspecopt.cfg you can set some flags for uo expansion features. It's not straightforward but doable :) UOFeatureEnable=0x01A8 The value 0x0 will reset all flags along with the one responsible for cliloc popups that weird AoS style thing. Here is more...
by AsYlum
Sun Jun 21, 2020 6:58 am
Forum: UOFiddler
Topic: UOFiddler error
Replies: 2
Views: 2210

Re: UOFiddler error

In short get latest pre-release from here https://github.com/polserver/UOFiddler/releases
by AsYlum
Tue Jun 09, 2020 9:23 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 52678

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Note: You will need to extract the MUL files from the UOPs. There is a command line extractor included with the POL Configurator if you need it. Unzip Fiddler to a directory. Launch Fiddler. Select the Default profile. Click on settings and select Path Settings. Click on Reload Paths. Click on Set ...
by AsYlum
Sun May 10, 2020 3:24 pm
Forum: Scripting Help
Topic: Help with map files
Replies: 9
Views: 411

Re: Help with map files

You can't. Uoconvert is only to generate files used by POL and mul files are used here as a source of information. If you don't have original shard mul files the only way is to redo world to fit some other set of files.
by AsYlum
Fri Jul 05, 2013 11:41 pm
Forum: Current stable release (099)
Topic: Problem starting POL
Replies: 33
Views: 4583

Re: Problem starting POL

xeon wrote:Jeez I'm really stuck on this one.

Here's the script. The script is fine, and I don't get an error if I exclude the include files and I empty the function. So I think it's something in some include file

Any other ideas??

Show the code -_- without it it's just blind guessing.
by AsYlum
Fri Jun 28, 2013 4:44 am
Forum: Current stable release (099)
Topic: Problem starting POL
Replies: 33
Views: 4583

Re: Problem starting POL

It's some day that I try to make it work without luck... If I empty the .src leaving only the function definitions, it works. When I import a particular include file, it start to give that error. If your *.inc file is called same as module files then POL is going nuts ;) I guess there is a npc.em a...
by AsYlum
Thu Apr 04, 2013 8:17 am
Forum: Current stable release (099)
Topic: uoconvert & HSA
Replies: 3
Views: 1243

Re: uoconvert & HSA

POL doesn't support uop file format. You can only use old mul files or "new" HSA mul files.
by AsYlum
Thu Mar 07, 2013 9:50 am
Forum: Scripting Help
Topic: Optimizing SaveWorldState()
Replies: 3
Views: 1454

Re: Optimizing SaveWorldState()

Switching to hosting with SSD disks is best way to get better save times. We've moved to vps with ssd disk and save time dropped from over 34 to 16-18s and that is just shared hosting. I've tested dedicated server with 2xSSD and save time was around 6-9s there. Our /data is over 700 MB including dat...
by AsYlum
Thu Feb 28, 2013 2:10 pm
Forum: Bug Reports & Feature Requests
Topic: Multithread save
Replies: 8
Views: 2433

Re: Multithread save

I was thinking about json/ubjson as alternative formats for POL.

Plain JSON is just formatted text file. Dunno how much bigger data files would be. From what i know JSON has a pretty low footprint. What do you think?

http://json.org/
http://ubjson.org/
http://www.w3schools.com/json/json_syntax.asp
by AsYlum
Sun Jan 27, 2013 10:03 am
Forum: Bug Reports & Feature Requests
Topic: crash with linux 32bit binary debian svn rev 621
Replies: 1
Views: 1123

crash with linux 32bit binary debian svn rev 621

I tried unpatched latest binary and it crashes. OnRemove.ecl is standard onremove script for most of our containers. It have IncRevision(backpack); on feral 239 line. I've noticed that crash with 619, and 620 revs too. Most of the time it stops on OnRemove. I know that doesn't really mean that OnRem...
by AsYlum
Thu Dec 27, 2012 1:26 pm
Forum: POL Tools
Topic: POL Module Updater
Replies: 26
Views: 13052

Re: POL Module Updater

Sadly I don't even have the source code for this anymore, though if I do find it i'll post it here so someone else could update it if they want. I haven't been involved with POL development for quite a few years now. If you don't mind we can actually decompile binary. It looks like .net framework V...
by AsYlum
Wed Dec 26, 2012 2:03 pm
Forum: Scripting Help
Topic: 2 questions := { point on map , HSA client }
Replies: 4
Views: 1481

Re: 2 questions := { point on map , HSA client }

Voicer wrote:this is a feature of enhanced client or you can show this gump in classic one? I know about RUnUO dynamic gumps (with .net 4.0 and vitanexcore) but I guess it's not what you are asking for regarding dynamic in-game gump-map update...
That is from enchanced client.
by AsYlum
Wed Dec 26, 2012 12:32 pm
Forum: Bug Reports & Feature Requests
Topic: Crash with patched svn rev 614
Replies: 8
Views: 2324

Crash with patched svn rev 614

Hello i've compiled latest sources revision - 614 and added voicer packet flood patch. We're experiencing random crashes from time to time. Looks like it gives the same stacktrace on every crash. Here it is with gdb info on unstripped 32bit binary: http://pastebin.com/NR93f4H8 One extra line which w...
by AsYlum
Sun Dec 23, 2012 4:21 am
Forum: General Discussion
Topic: Trouble updating uo
Replies: 2
Views: 1797

Re: Trouble updating uo

Yup they've moved update servers.

Edit vercfg.cfg file and just change address:

from: compassion.owo.com
to : patch.uo.eamythic.com
by AsYlum
Fri Nov 30, 2012 2:05 am
Forum: Scripting Help
Topic: NPC DAMAGE
Replies: 2
Views: 924

Re: NPC DAMAGE

It depends on your histscripts and npctemplate from npcdesc.cfg . You need to check what dmg is defined in npcdesc.cfg for that monster and how it's handled by hitscript
by AsYlum
Wed Oct 31, 2012 7:24 am
Forum: General Discussion
Topic: Tiles Stygian Abyss
Replies: 3
Views: 1743

Re: Tiles Stygian Abyss

Just open pol.cfg and add this line at the end of the file

MaxTileID=0x7FFF

Save and that's all :)
by AsYlum
Wed Oct 31, 2012 7:15 am
Forum: General Discussion
Topic: Tiles Stygian Abyss
Replies: 3
Views: 1743

Re: Tiles Stygian Abyss

Do you have MaxTileID=0x7FFF set in your pol.cfg ?

pre SA 0x3FFF
SA 0x7FFF
HSA 0xFFFF
by AsYlum
Sat Oct 27, 2012 1:36 am
Forum: Bug Reports & Feature Requests
Topic: 099 static rev 593 x64 - UOConvert issue
Replies: 2
Views: 1274

Re: 099 static rev 593 x64 - UOConvert issue

ClientOptions
{
UseNewHSAFormat 0/1
}

Switch depends on your uo files version :)
by AsYlum
Sun Oct 14, 2012 9:41 pm
Forum: General Discussion
Topic: Revamping the Bard.
Replies: 6
Views: 1935

Re: Revamping the Bard.

You should have no problem with adding sounds to sounds.mul . I think that all bard tunes are in sounds.mul . The music files can be replaced but i think that client supports only limited amount of backround music files.
by AsYlum
Sun Oct 14, 2012 3:03 am
Forum: Scripting Help
Topic: POL and unicode support
Replies: 4
Views: 1648

Re: POL and unicode support

Yea :)
by AsYlum
Sun Oct 07, 2012 9:05 am
Forum: Scripting Help
Topic: POL and unicode support
Replies: 4
Views: 1648

POL and unicode support

How should I organize my scripts to fully support Unicode character encoding in gumps (like item/mobile description) and props? POL does have ...UC functions but do i need to have my script files encoding set to UTF8?
by AsYlum
Fri Oct 05, 2012 4:27 am
Forum: Bug Reports & Feature Requests
Topic: Core bug with events. Result = Crash
Replies: 20
Views: 4955

Re: Core bug with events. Result = Crash

RusseL wrote:solved.
you didn's said that i must recompile all :twisted: :twisted:
Thank you, turley :)
RusseL ... http://www.youtube.com/watch?v=BNsrK6P9QvI :)