Search found 63 matches

by Damien.
Wed Jan 27, 2010 9:15 am
Forum: Scripting Help
Topic: Some troubles
Replies: 11
Views: 2421

Re: Some troubles

1. Use UOFiddler -> TileData tab -> ArticleA or ArticleAn
by Damien.
Fri Jan 01, 2010 1:42 am
Forum: Scripting Help
Topic: Changing the limit of str / int / dex
Replies: 4
Views: 1444

Re: Changing the limit of str / int / dex

POL098:

pkg\systems\attributes\config\settings.cfg
by Damien.
Sat Dec 26, 2009 12:21 pm
Forum: UOFiddler
Topic: Feature Request copy content from one Mul to another
Replies: 7
Views: 2540

Re: Feature Request copy content from one Mul to another

Why not just copy the whole mul? :D Then you can use UOFiddler to remove and add things you do not, or do, wish to have. :)
by Damien.
Wed Dec 02, 2009 6:56 am
Forum: Scripting Help
Topic: Gumps. Best practice?
Replies: 10
Views: 2190

Re: Gumps. Best practice?

Yeah, the GF include file Austin created surerly is handy and easy for beginners. But it demands more of POL. Creating gumps using arrays is the best way what I heard of, and therefore is the suggested one :)
by Damien.
Sat Nov 28, 2009 12:57 am
Forum: Scripting Help
Topic: Gumps. Best practice?
Replies: 10
Views: 2190

Re: Gumps. Best practice?

What I know of, creating gumps using arrays are the best way:
http://docs.polserver.com/pol099/guides ... file=gumps :D
by Damien.
Fri Nov 20, 2009 1:30 am
Forum: UOFiddler
Topic: Question
Replies: 1
Views: 1204

Re: Question

Use UOFiddler. Replace your older gumps with the new ones. :)
by Damien.
Mon Oct 19, 2009 6:55 am
Forum: Scripting Help
Topic: gump!?
Replies: 5
Views: 1422

Re: gump!?

Docs -> Scriptversion -> In the bottom: Lystramons gumpguide.
by Damien.
Mon Oct 12, 2009 12:06 am
Forum: Scripting Help
Topic: Need some help..
Replies: 8
Views: 1935

Re: Need some help..

.dbg files are always created unless you disabled their 'creation-function'.. so .dbg files does not means there is a bug :)
by Damien.
Thu Oct 08, 2009 10:50 pm
Forum: UOFiddler
Topic: Add wearable item...
Replies: 18
Views: 5638

Re: Add wearable item...

The itemgump should be [tiledata number] + 60000 for female and [tiledata number] + 50000 for male.
If [tiledata number] + 60000 isn't found it will automaticlly check for [tiledata number] + 50000. :)
If I recall correct it's that way :D
by Damien.
Wed Oct 07, 2009 10:12 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 5691

Re: How to Add/remplace animation ?

Image
by Damien.
Tue Sep 22, 2009 12:34 pm
Forum: General Help (098)
Topic: "Else" trouble.
Replies: 5
Views: 1659

Re: "Else" trouble.

You don't need the properties if they are of no further use too :) Storing properties is bad! :D
by Damien.
Tue Sep 22, 2009 7:08 am
Forum: Scripting Help
Topic: MasterGump?
Replies: 7
Views: 1832

MasterGump?

Somewhere in a country far away a bird whispered to me, that there is a gumpcommand called MasterGump?
I cannot find it in the docs so if someone who got knowledge about this command could share information and perhaps add a small example I'd be grateful :D Cheers
by Damien.
Wed Sep 16, 2009 7:15 am
Forum: Scripting Help
Topic: monsters
Replies: 6
Views: 1600

Re: monsters

CentrED is an awesome tool aswell for worldbuilding.
by Damien.
Sat Sep 12, 2009 2:49 pm
Forum: Scripting Help
Topic: GM Hiding Tools?
Replies: 2
Views: 1119

Re: GM Hiding Tools?

check the commands package or the textcmd package depending on your POL function. In 096 and below there is a .concealme command.
by Damien.
Thu Sep 10, 2009 5:20 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 76077

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

It seems the .vd import is causing following problems. Right after I imported an animation into an empty slot I logged on and all the graphics made my character invisible. When I tried to change my graphic to the slotnumber I just imported the .vd to it crashed my client and since then the client cr...
by Damien.
Fri Aug 28, 2009 2:06 pm
Forum: General Help (098)
Topic: Stacking 0x1bdd (logs)
Replies: 2
Views: 1164

Re: Stacking 0x1bdd (logs)

Try UOFiddler -> TileData.. I would be surprised if you can't solve it using UOFiddler :D
by Damien.
Wed Aug 19, 2009 6:17 am
Forum: POL Tools
Topic: In game staff tool?
Replies: 4
Views: 4346

Re: In game staff tool?

Hello Damien :cheers: I think DoH is the only tool that got command buttons (correct me if I'm wrong), however UOFiddler is absolutely awesome aswell, since it allows you to customize alot. Check it out. Also there is an command bar included in 097+ releases, which allows you to trigger some command...
by Damien.
Sat Jun 13, 2009 2:54 pm
Forum: Scripting Help
Topic: How to add resources to non-static items.
Replies: 15
Views: 4102

Re: How to add resources to non-static items.

oh, that was simple! :D It also made the AOS Tooltip vanish from the tree.. Thanks!
by Damien.
Sat Jun 13, 2009 6:31 am
Forum: Scripting Help
Topic: How to add resources to non-static items.
Replies: 15
Views: 4102

Re: How to add resources to non-static items.

hmm I still got one problem with the big peachtree. After clicking the peachtree it does change graphic and everything works fine, but the empty peachtree graphic is not really working like an static because it will allow you to select the empty peachtree and you can kindof drag it, but it's like it...
by Damien.
Thu Jun 04, 2009 8:46 am
Forum: Old distros
Topic: Good Idea or Bad?
Replies: 1
Views: 1848

Re: Good Idea or Bad?

Well, it could come handy for newbies, however I doubt it will go to the download section since 098 Distro will eventually be released, within what I think, is not a too distant time..
by Damien.
Wed Jun 03, 2009 2:56 am
Forum: Scripting Help
Topic: Ridables creatures
Replies: 5
Views: 1692

Re: Ridables creatures

http://uo-pixel.de

Click the wisp -> Click the chicken -> You will see the ridable polarbear and dragon, among many other creatures.
by Damien.
Sat May 30, 2009 5:35 am
Forum: Scripting Help
Topic: How to add resources to non-static items.
Replies: 15
Views: 4102

Re: How to add resources to non-static items.

CWO helped me out in #POL and this was the error: skills/lumberjacking/include/lumberjacking.inc function LJ_PickWoodType(realm, x_pos, y_pos) var wood_cfg := ReadConfigFile(":lumberjacking:wood-"+realm); if ( !wood_cfg ) return GetObjTypeByName("Log"); endif var wood_found := array{"Log"}; foreach ...