Search found 63 matches
- Wed Feb 17, 2010 7:18 am
- Forum: POL Tools
- Topic: Looking for POLmanager for winxp?
- Replies: 2
- Views: 6308
- Wed Jan 27, 2010 9:15 am
- Forum: Scripting Help
- Topic: Some troubles
- Replies: 11
- Views: 6460
Re: Some troubles
1. Use UOFiddler -> TileData tab -> ArticleA or ArticleAn
- Fri Jan 01, 2010 1:42 am
- Forum: Scripting Help
- Topic: Changing the limit of str / int / dex
- Replies: 4
- Views: 3582
Re: Changing the limit of str / int / dex
POL098:
pkg\systems\attributes\config\settings.cfg
pkg\systems\attributes\config\settings.cfg
- Sat Dec 26, 2009 12:21 pm
- Forum: UOFiddler
- Topic: Feature Request copy content from one Mul to another
- Replies: 7
- Views: 5789
Re: Feature Request copy content from one Mul to another
Why not just copy the whole mul? Then you can use UOFiddler to remove and add things you do not, or do, wish to have.
- Wed Dec 02, 2009 6:56 am
- Forum: Scripting Help
- Topic: Gumps. Best practice?
- Replies: 10
- Views: 6086
Re: Gumps. Best practice?
Yeah, the GF include file Austin created surerly is handy and easy for beginners. But it demands more of POL. Creating gumps using arrays is the best way what I heard of, and therefore is the suggested one
- Sat Nov 28, 2009 12:57 am
- Forum: Scripting Help
- Topic: Gumps. Best practice?
- Replies: 10
- Views: 6086
Re: Gumps. Best practice?
What I know of, creating gumps using arrays are the best way:
http://docs.polserver.com/pol099/guides ... file=gumps
http://docs.polserver.com/pol099/guides ... file=gumps
- Wed Nov 25, 2009 5:00 am
- Forum: Current stable release (099)
- Topic: Any news on the status of POL as Open Source?
- Replies: 6
- Views: 5570
Re: Any news on the status of POL as Open Source?
irc.darkmyst.org
#POL
#POL
Re: Question
Use UOFiddler. Replace your older gumps with the new ones.
- Mon Oct 19, 2009 6:55 am
- Forum: Scripting Help
- Topic: gump!?
- Replies: 5
- Views: 3896
Re: gump!?
Docs -> Scriptversion -> In the bottom: Lystramons gumpguide.
- Mon Oct 12, 2009 12:06 am
- Forum: Scripting Help
- Topic: Need some help..
- Replies: 8
- Views: 5340
Re: Need some help..
.dbg files are always created unless you disabled their 'creation-function'.. so .dbg files does not means there is a bug
- Thu Oct 08, 2009 10:50 pm
- Forum: UOFiddler
- Topic: Add wearable item...
- Replies: 18
- Views: 10846
Re: Add wearable item...
The itemgump should be [tiledata number] + 60000 for female and [tiledata number] + 50000 for male.
If [tiledata number] + 60000 isn't found it will automaticlly check for [tiledata number] + 50000.
If I recall correct it's that way
If [tiledata number] + 60000 isn't found it will automaticlly check for [tiledata number] + 50000.
If I recall correct it's that way
- Wed Oct 07, 2009 10:12 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12115
- Tue Sep 22, 2009 12:34 pm
- Forum: General Help (098)
- Topic: "Else" trouble.
- Replies: 5
- Views: 4158
Re: "Else" trouble.
You don't need the properties if they are of no further use too Storing properties is bad!
- Tue Sep 22, 2009 7:08 am
- Forum: Scripting Help
- Topic: MasterGump?
- Replies: 7
- Views: 4436
MasterGump?
Somewhere in a country far away a bird whispered to me, that there is a gumpcommand called MasterGump?
I cannot find it in the docs so if someone who got knowledge about this command could share information and perhaps add a small example I'd be grateful Cheers
I cannot find it in the docs so if someone who got knowledge about this command could share information and perhaps add a small example I'd be grateful Cheers
- Wed Sep 16, 2009 7:15 am
- Forum: Scripting Help
- Topic: monsters
- Replies: 6
- Views: 3876
Re: monsters
CentrED is an awesome tool aswell for worldbuilding.
- Sat Sep 12, 2009 2:49 pm
- Forum: Scripting Help
- Topic: GM Hiding Tools?
- Replies: 2
- Views: 2536
Re: GM Hiding Tools?
check the commands package or the textcmd package depending on your POL function. In 096 and below there is a .concealme command.
- Thu Sep 10, 2009 5:20 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179331
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
It seems the .vd import is causing following problems. Right after I imported an animation into an empty slot I logged on and all the graphics made my character invisible. When I tried to change my graphic to the slotnumber I just imported the .vd to it crashed my client and since then the client cr...
- Mon Aug 31, 2009 7:57 am
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179331
- Fri Aug 28, 2009 2:06 pm
- Forum: General Help (098)
- Topic: Stacking 0x1bdd (logs)
- Replies: 2
- Views: 2755
Re: Stacking 0x1bdd (logs)
Try UOFiddler -> TileData.. I would be surprised if you can't solve it using UOFiddler
- Wed Aug 19, 2009 6:17 am
- Forum: POL Tools
- Topic: In game staff tool?
- Replies: 4
- Views: 7094
Re: In game staff tool?
Hello Damien :cheers: I think DoH is the only tool that got command buttons (correct me if I'm wrong), however UOFiddler is absolutely awesome aswell, since it allows you to customize alot. Check it out. Also there is an command bar included in 097+ releases, which allows you to trigger some command...
- Sat Jun 13, 2009 2:54 pm
- Forum: Scripting Help
- Topic: How to add resources to non-static items.
- Replies: 15
- Views: 9397
Re: How to add resources to non-static items.
oh, that was simple! It also made the AOS Tooltip vanish from the tree.. Thanks!
- Sat Jun 13, 2009 6:31 am
- Forum: Scripting Help
- Topic: How to add resources to non-static items.
- Replies: 15
- Views: 9397
Re: How to add resources to non-static items.
hmm I still got one problem with the big peachtree. After clicking the peachtree it does change graphic and everything works fine, but the empty peachtree graphic is not really working like an static because it will allow you to select the empty peachtree and you can kindof drag it, but it's like it...
- Thu Jun 04, 2009 8:46 am
- Forum: Old distros
- Topic: Good Idea or Bad?
- Replies: 1
- Views: 3766
Re: Good Idea or Bad?
Well, it could come handy for newbies, however I doubt it will go to the download section since 098 Distro will eventually be released, within what I think, is not a too distant time..
- Wed Jun 03, 2009 2:56 am
- Forum: Scripting Help
- Topic: Ridables creatures
- Replies: 5
- Views: 4199
Re: Ridables creatures
http://uo-pixel.de
Click the wisp -> Click the chicken -> You will see the ridable polarbear and dragon, among many other creatures.
Click the wisp -> Click the chicken -> You will see the ridable polarbear and dragon, among many other creatures.
- Sat May 30, 2009 5:35 am
- Forum: Scripting Help
- Topic: How to add resources to non-static items.
- Replies: 15
- Views: 9397
Re: How to add resources to non-static items.
CWO helped me out in #POL and this was the error: skills/lumberjacking/include/lumberjacking.inc function LJ_PickWoodType(realm, x_pos, y_pos) var wood_cfg := ReadConfigFile(":lumberjacking:wood-"+realm); if ( !wood_cfg ) return GetObjTypeByName("Log"); endif var wood_found := ar...