Search found 569 matches

by Turley
Sun May 13, 2018 9:26 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 106

Re: CreateMulti txtcommand

Use a print around your createmultiatlocation function and check your console why it fails.
by Turley
Sun May 13, 2018 7:10 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 106

Re: CreateMulti txtcommand

Then you should really update.
If I remember correctly just use the same graphic as your choosen objtype.
by Turley
Sun May 13, 2018 5:34 am
Forum: Scripting Help
Topic: CreateMulti txtcommand
Replies: 11
Views: 106

Re: CreateMulti txtcommand

The graphic entry for houses/boats is no more needed since pol099. So just define the multiid as you added it via fiddler and choose a free object type.
(P.s. you can also create multis via fiddler, no need to use uoa ;) )
by Turley
Thu May 03, 2018 9:05 am
Forum: Scripting Help
Topic: Plual names question.
Replies: 2
Views: 64

Re: Plual names question.

Of course ;)
It's eg
start%plural/singular%rest
So in your example it should be
lea%ves/f

Btw try:
uotool formatdesc lea%ves/f
by Turley
Sun Apr 15, 2018 9:37 am
Forum: Current stable release (099)
Topic: humongous packet 0x4F
Replies: 3
Views: 125

Re: humongous packet 0x4F

Are you sure that you decrypted the client or used the correct cryptkey in your uoclient.cfg?
by Turley
Tue Apr 03, 2018 8:09 am
Forum: First steps
Topic: [Win x64] POL099.1 on windows Server 2012 R2
Replies: 7
Views: 151

Re: [Win x64] POL099.1 on windows Server 2012 R2

The Pol logfile or the console output would be of more help ;)
by Turley
Tue Mar 13, 2018 9:42 am
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 793

Re: Outstanding 099 Core Issues?

Thx for the feedback. The main problem is that the split to pol100 was in the transition phase (which isn't completed yet) of the buildsystem. The readme on github sadly doesn't switch between the branches. So I think I will backport the buildsystem to the pol099 branch once all is finished. About t...
by Turley
Fri Mar 09, 2018 9:03 am
Forum: General Discussion
Topic: Tiledata.mul problem with unlit heating stands.
Replies: 5
Views: 184

Re: Tiledata.mul problem with unlit heating stands.

Instead of disabling the light you can also change the light pattern. Should be the quality entry. (Via the light tab in fiddler you can check which pattern is the best by selecting the item)
by Turley
Wed Dec 27, 2017 2:18 am
Forum: Bug Reports & Feature Requests
Topic: Some ASCII table not working
Replies: 5
Views: 441

Re: Some ASCII table not working

A potential fix could be to replace the current setlocale( LC_TIME, "" ); In clib/Program/ProgramMain.cpp With std::setlocale(LC_ALL, ""); std::setlocale(LC_NUMERIC, "C"); std::locale::global(std::locale(std::locale(""), std::locale("C"), std::locale::numeric)); std::cout.imbue(std::locale()); And a...
by Turley
Sat Nov 11, 2017 7:35 am
Forum: Scripting Help
Topic: How to disable [FindPath] xxxx in pol.log
Replies: 2
Views: 138

Re: How to disable [FindPath] xxxx in pol.log

Your LogLevel seems to be defined >=12 in the Pol.cfg
by Turley
Sun Nov 05, 2017 2:08 pm
Forum: First steps
Topic: compiling, and getting thing to work
Replies: 28
Views: 674

Re: compiling, and getting thing to work

The distro has a start here.sh but I never used it, I simply execute the stuff directly
by Turley
Sun Nov 05, 2017 10:48 am
Forum: First steps
Topic: compiling, and getting thing to work
Replies: 28
Views: 674

Re: compiling, and getting thing to work

If you have extracted the boost archive in lib try in pol-core/bin-build
./build_tools.sh -p
And rerun cmake again.
by Turley
Sat Nov 04, 2017 2:38 pm
Forum: First steps
Topic: compiling, and getting thing to work
Replies: 28
Views: 674

Re: compiling, and getting thing to work

Boost does not need to be installed, you only need to extract the archive in the libs folder, have you done that?
by Turley
Sat Nov 04, 2017 7:06 am
Forum: First steps
Topic: compiling, and getting thing to work
Replies: 28
Views: 674

Re: compiling, and getting thing to work

What is your excact error? Console log error message screenshot something like that..
by Turley
Fri Oct 13, 2017 7:12 am
Forum: Scripting Help
Topic: How can I test whether x, y, z, realm is inside a multi?
Replies: 3
Views: 155

Re: How can I test whether x, y, z, realm is inside a multi?

Yes that's exactly the function you should use:
Var ismultiloc:=listmultisinbox(x,y,z,x,y,z,realm).size()>0;
by Turley
Tue Oct 10, 2017 10:07 am
Forum: Guides
Topic: General Tips and Tricks POL Development
Replies: 15
Views: 1381

Re: General Tips and Tricks POL Development

Forget to mention "use":
The only special meaning which exists is the npc.em. you can only have them in AI scripts, the remaining are just for grouping the functions. So I see also no reason to not have them in include files. It makes no difference where they are.
by Turley
Tue Oct 10, 2017 9:58 am
Forum: Guides
Topic: General Tips and Tricks POL Development
Replies: 15
Views: 1381

Re: General Tips and Tricks POL Development

Since yukiko asks so nice I will write a bit about it :) I also do not get the second point about not including in an include. It makes in my opinion no sense to force the user of your interface to know your internal dependencies (in any language). If I want to eg kill a character which is defined a...
by Turley
Fri Sep 22, 2017 10:01 am
Forum: Development Discussion
Topic: The starthere batch files
Replies: 11
Views: 357

Re: The starthere batch files

Now I looked into ecompile.bat ;)
* The option "Compile updated scripts only." Doesn't do what the title suggests since it doesn't generate the dep files.
* Does someone really need such a long list of options? (See my post above I need maximum 2 ;) )
by Turley
Fri Sep 22, 2017 9:52 am
Forum: Development Discussion
Topic: The starthere batch files
Replies: 11
Views: 357

Re: The starthere batch files

I personally always compile with: -Au -T -D This way I never have to think about what I have to compile depending on what I changed. In case of em file changes I delete all ecls (or you could add a -f) In former days I only had additionally in my editor a shortcut to compile the current file with -f...
by Turley
Thu Sep 14, 2017 9:15 am
Forum: Current stable release (099)
Topic: Some questions about settings in the cfg files.
Replies: 3
Views: 180

Re: Some questions about settings in the cfg files.

SingleThreadDecay: I would say the preffered setting is True. In former days or without this setting active each realm has a dedicated thread with the only purpose to iterate over the complete map to find items to destroy. With this setting active it's only one thread for all realms. ThreadDecayStat...
by Turley
Wed Sep 13, 2017 9:46 pm
Forum: Current stable release (099)
Topic: The downloadable documentation.
Replies: 4
Views: 159

Re: The downloadable documentation.

It's a PHP file you need to execute, somehow this is I think possible I will take a look ;)
by Turley
Wed Sep 13, 2017 9:18 pm
Forum: Current stable release (099)
Topic: The downloadable documentation.
Replies: 4
Views: 159

Re: The downloadable documentation.

It's currently a manual step via the homepage. (I updated it) thus not really possible in a nice way currently to automate it.
by Turley
Mon Sep 04, 2017 6:25 am
Forum: Bug Reports & Feature Requests
Topic: Sort out
Replies: 4
Views: 348

Re: Sort out

This is possible with a loop over all realms and listitemsinbox plus an iteration over the storage area. My opinion is that shouldn't be made easier via a core function, since this will produce a heavy load on you server till all objects gets modified/iterated. So only do this with very specific rea...