Search found 97 matches

by ThisIsMe
Tue Sep 15, 2020 9:23 pm
Forum: Current development (100)
Topic: The new compiler is complete!
Replies: 7
Views: 1835

Re: The new compiler is complete!

Curious, whats a Short-Circuit Logical expression?
by ThisIsMe
Tue Sep 15, 2020 12:35 am
Forum: Bug Reports & Feature Requests
Topic: CheckSkill
Replies: 1
Views: 1576

Re: CheckSkill

So I just dropped in the latest build of the core and now CheckSkill is not working properly with attribute names. When I use Tracking as an example, when I Print it out to the console it is prints out: 403570688 This number changes when I restart the shard sometimes it is a positive number sometime...
by ThisIsMe
Tue Aug 25, 2020 1:25 am
Forum: Bug Reports & Feature Requests
Topic: New Function Request
Replies: 0
Views: 1018

New Function Request

So I was looking at a command, iteminfo but I know the info command works similar to this as well. Right now with iteminfo on the modern distro and consequently the one used in a number of other shards and consequently the version of this command I just adopted for Pangaea, the command reads from a ...
by ThisIsMe
Fri Aug 21, 2020 6:35 pm
Forum: General Discussion
Topic: Free Shard Developers, what motivates you to develop and operate a shard?
Replies: 7
Views: 1344

Re: Free Shard Developers, what motivates you to develop and operate a shard?

3. I enjoy writing code. Ultimately I think this is my top position. I enjoy coming up with an idea and getting it going. Taking the virtual clean piece of paper and writing out something that does something. I like the idea of coming up with an idea I've not seen and trying to implement something ...
by ThisIsMe
Wed Jul 22, 2020 2:28 pm
Forum: Bug Reports & Feature Requests
Topic: Spell Scripts
Replies: 0
Views: 1123

Spell Scripts

Hey, me again. I was wondering if it'd be possible to pass an additional parameter to spell scripts, i know this is script breaking but really something that is easy to solve as we wouldn't need to get down into the weeds, it'd just be adding an additional parameter to the top of the script in the p...
by ThisIsMe
Sun Jul 12, 2020 12:08 am
Forum: Bug Reports & Feature Requests
Topic: CheckSkill
Replies: 1
Views: 1576

CheckSkill

So, this is a feature request, one that I already thought was in place based on what the docs for CheckSkill say. I am talking primarily about one parameter, the skillid parameter. CheckSkill( character, skillid, difficulty, points ) Parameters: Name Type character Character Ref skillid Integer skil...
by ThisIsMe
Wed Jul 01, 2020 4:39 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 1481

Re: Region functions

Yep, I know.

But looking at how regions are defined with multiple Range elements i figured it be a nice addition to the region based functions to just have a list mobiles function specifically for regions.
by ThisIsMe
Wed Jul 01, 2020 2:30 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 1481

Re: Region functions

Thought of another function for regions. ListMobilesInRegion( region_name, flags := PLAYERS ) Just like it sounds, returns an array of mobile references for mobiles in region. Flags would allow us to differentiate between Players, NPCs or both. Typically I'd assume it'd mainly be used to look for pl...
by ThisIsMe
Wed Jun 24, 2020 10:35 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 1481

Re: Region functions

Yes to the above.

In terms of firing the enter/leave script fire for a parent region when entering/leaving a child region, I'd say no because you're still in the parent region, just in a child region.

I would like to be able to have child regions of child regions.
by ThisIsMe
Tue Jun 23, 2020 6:52 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 1481

Re: Region functions

I suspect there'd be some calculations involved that are troublesome depending how regions are read in and stored. In terms of my sub region stuff, to your question no, I dont have an enter or leave text for these smaller regions within Britain. In some regards I would be fine with: PartOf <regionna...
by ThisIsMe
Tue Jun 23, 2020 2:45 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 1481

Re: Region functions

Its me again. So ive been playing around with regions, I was wondering if some additional functionality could be added with some relative ease. GetNearestRegion( object, direction:=-1 ) - return the nearest region other than the region the object might be in. If the direction (this would use facing ...
by ThisIsMe
Wed Jun 03, 2020 9:49 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 1481

Re: Region functions

Well, not a bug, turns out these functions do not play nice if you have an empty justice.cfg, ugh.

And it turns out, you can define multiple Range props for a single region so yay!
by ThisIsMe
Wed Jun 03, 2020 8:36 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 1481

Region functions

As I am fairly new to the region stuff, since I do not think anyone has fully bothered to define in detail large swaths of the map into territories, I thought I would try my hand at it. First things first, I wanted to see what these two functions returned if I was in a region not defined: GetRegionN...
by ThisIsMe
Sun Dec 29, 2019 11:12 pm
Forum: Development Discussion
Topic: A new look for the createnpc command
Replies: 4
Views: 1041

Re: A new look for the createnpc command

If you're looking to use an image type system, you can use my bodies pkg I sent you which will return the frame graphic of any currently known npc graphic you send it. I originally wrote it to replace WoD's tracking system, where all that crap had to be defined in each npcdesc file at the top becaus...
by ThisIsMe
Mon Dec 16, 2019 12:10 am
Forum: Bug Reports & Feature Requests
Topic: A possible bug with eCompile.
Replies: 2
Views: 688

Re: A possible bug with eCompile.

I compiled my code, and mind you the only reason I needed to have a hand crafted array was to test gump placement for stuff so I can see why this might not have been discovered sooner, after compiling, I looked through some bits of code to make sure everything was peachy and that I had not forgotten...
by ThisIsMe
Sat Sep 28, 2019 11:58 pm
Forum: Scripting Help
Topic: GetProcess issue
Replies: 4
Views: 1146

GetProcess issue

So not sure where to put this but since it is a friendly advisory I thought I might post, if you are using GetProcess and running the core version built on or after 08-21-2019, there is an issue with GetProcess, I will splain. var pid := CInt(GetObjProperty(mobile, "#TimerControlPID")); var process ...
by ThisIsMe
Tue Sep 03, 2019 8:23 am
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 3436

Re: Say hello

I'll take a look at the files you sent me. Was busy over the weekend. I'm not sure how this class system works and in terms of actually writing something beyond a class system that's a no, I'm a scripter for another shard and I'm working on that to update a lot of it's many systems and skills while ...
by ThisIsMe
Fri Aug 30, 2019 10:19 pm
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 3436

Re: Say hello

So if you could tell me if you have a classes.inc file in /scripts/include/ in your main folder and could send me a copy of it I can compare the two to see if we are dealing with roughly the same class system here. I am certain it is but want to compare the differences. This is the shard I have foun...
by ThisIsMe
Fri Aug 30, 2019 1:13 pm
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 3436

Re: Say hello

I might have found exactly or something very close to what you're looking for in the forums, ironically posted by Harley so I can pkg this up for you tonight when I get home and you should be able to drop it in. I'd still suggest dropping the skill book OR instead of it being a dot command, have you...
by ThisIsMe
Fri Aug 30, 2019 10:19 am
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 3436

Re: Say hello

Well I'm not really sure what's going on in that screen shot, I have seen a similar skill book in WoD or Sanctuary and those were I know for a fact always made available for public use. So there'd be no issues with using those,the issue being that for what you're looking to do I don't believe which ...
by ThisIsMe
Tue Aug 20, 2019 9:15 pm
Forum: Complete Worlds
Topic: Help with spawn system
Replies: 3
Views: 1152

Re: Help with spawn system

A minor necro as this is only a few months old. First WoD uses regionspawner for it's area spawner, so in there you have two commands, .regionspawn and .cc I am not too sure what cc does as I just briefly skimmed through the command but as someone who is working on a shard that is running WoD as it'...
by ThisIsMe
Tue Jun 04, 2019 8:29 pm
Forum: Contributed Scripts & Packages
Topic: Bulletin Boards
Replies: 2
Views: 1029

Re: Bulletin Boards

Going to look at a couple bugs encountered and hopefully have an update soonly.

Need to finish up another minor rewrite I started before I jump back into here but that should be done easily tonight if I can figure out the issue I am having.
by ThisIsMe
Sun Jun 02, 2019 10:00 pm
Forum: Contributed Scripts & Packages
Topic: Bulletin Boards
Replies: 2
Views: 1029

Bulletin Boards

Probably most shards have bulletin boards, this however uses the packethook stuff to handle the bulletin boards, 0x71 . There are somethings that I might have been able to do differently and I consulted another emulator for some additional information I could not manage to find elsewhere. I did abou...
by ThisIsMe
Wed Jan 23, 2019 11:01 am
Forum: Scripting Help
Topic: Quests
Replies: 11
Views: 2101

Re: Quests

I'll post this here too, this is a very useful link to help you on the design aspects of a quest system. It describes the types of systems out there and their pros and cons as well as the types of quests.

The quest for the custom quest system
by ThisIsMe
Mon Jan 21, 2019 10:37 pm
Forum: Scripting Help
Topic: Buff Icon Window
Replies: 35
Views: 9076

Re: Buff Icon Window

The link I posted is specifically because there appears to be more information there then the pol packet guide has, not sure if you looked at it Turley but I guess my question without really asking it was: Does or should the methods that work with this packet need to be updated with the new informat...