Search found 92 matches

by ThisIsMe
Sun Jul 12, 2020 12:08 am
Forum: Bug Reports & Feature Requests
Topic: CheckSkill
Replies: 0
Views: 25

CheckSkill

So, this is a feature request, one that I already thought was in place based on what the docs for CheckSkill say. I am talking primarily about one parameter, the skillid parameter. CheckSkill( character, skillid, difficulty, points ) Parameters: Name Type character Character Ref skillid Integer skil...
by ThisIsMe
Wed Jul 01, 2020 4:39 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 423

Re: Region functions

Yep, I know.

But looking at how regions are defined with multiple Range elements i figured it be a nice addition to the region based functions to just have a list mobiles function specifically for regions.
by ThisIsMe
Wed Jul 01, 2020 2:30 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 423

Re: Region functions

Thought of another function for regions. ListMobilesInRegion( region_name, flags := PLAYERS ) Just like it sounds, returns an array of mobile references for mobiles in region. Flags would allow us to differentiate between Players, NPCs or both. Typically I'd assume it'd mainly be used to look for pl...
by ThisIsMe
Wed Jun 24, 2020 10:35 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 423

Re: Region functions

Yes to the above.

In terms of firing the enter/leave script fire for a parent region when entering/leaving a child region, I'd say no because you're still in the parent region, just in a child region.

I would like to be able to have child regions of child regions.
by ThisIsMe
Tue Jun 23, 2020 6:52 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 423

Re: Region functions

I suspect there'd be some calculations involved that are troublesome depending how regions are read in and stored. In terms of my sub region stuff, to your question no, I dont have an enter or leave text for these smaller regions within Britain. In some regards I would be fine with: PartOf <regionna...
by ThisIsMe
Tue Jun 23, 2020 2:45 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 423

Re: Region functions

Its me again. So ive been playing around with regions, I was wondering if some additional functionality could be added with some relative ease. GetNearestRegion( object, direction:=-1 ) - return the nearest region other than the region the object might be in. If the direction (this would use facing ...
by ThisIsMe
Wed Jun 03, 2020 9:49 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 423

Re: Region functions

Well, not a bug, turns out these functions do not play nice if you have an empty justice.cfg, ugh.

And it turns out, you can define multiple Range props for a single region so yay!
by ThisIsMe
Wed Jun 03, 2020 8:36 pm
Forum: Bug Reports & Feature Requests
Topic: Region functions
Replies: 9
Views: 423

Region functions

As I am fairly new to the region stuff, since I do not think anyone has fully bothered to define in detail large swaths of the map into territories, I thought I would try my hand at it. First things first, I wanted to see what these two functions returned if I was in a region not defined: GetRegionN...
by ThisIsMe
Sun Dec 29, 2019 11:12 pm
Forum: Development Discussion
Topic: A new look for the createnpc command
Replies: 4
Views: 396

Re: A new look for the createnpc command

If you're looking to use an image type system, you can use my bodies pkg I sent you which will return the frame graphic of any currently known npc graphic you send it. I originally wrote it to replace WoD's tracking system, where all that crap had to be defined in each npcdesc file at the top becaus...
by ThisIsMe
Mon Dec 16, 2019 12:10 am
Forum: Bug Reports & Feature Requests
Topic: A possible bug with eCompile.
Replies: 2
Views: 270

Re: A possible bug with eCompile.

I compiled my code, and mind you the only reason I needed to have a hand crafted array was to test gump placement for stuff so I can see why this might not have been discovered sooner, after compiling, I looked through some bits of code to make sure everything was peachy and that I had not forgotten...
by ThisIsMe
Sat Sep 28, 2019 11:58 pm
Forum: Scripting Help
Topic: GetProcess issue
Replies: 4
Views: 508

GetProcess issue

So not sure where to put this but since it is a friendly advisory I thought I might post, if you are using GetProcess and running the core version built on or after 08-21-2019, there is an issue with GetProcess, I will splain. var pid := CInt(GetObjProperty(mobile, "#TimerControlPID")); var process ...
by ThisIsMe
Tue Sep 03, 2019 8:23 am
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 994

Re: Say hello

I'll take a look at the files you sent me. Was busy over the weekend. I'm not sure how this class system works and in terms of actually writing something beyond a class system that's a no, I'm a scripter for another shard and I'm working on that to update a lot of it's many systems and skills while ...
by ThisIsMe
Fri Aug 30, 2019 10:19 pm
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 994

Re: Say hello

So if you could tell me if you have a classes.inc file in /scripts/include/ in your main folder and could send me a copy of it I can compare the two to see if we are dealing with roughly the same class system here. I am certain it is but want to compare the differences. This is the shard I have foun...
by ThisIsMe
Fri Aug 30, 2019 1:13 pm
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 994

Re: Say hello

I might have found exactly or something very close to what you're looking for in the forums, ironically posted by Harley so I can pkg this up for you tonight when I get home and you should be able to drop it in. I'd still suggest dropping the skill book OR instead of it being a dot command, have you...
by ThisIsMe
Fri Aug 30, 2019 10:19 am
Forum: Scripting Help
Topic: Say hello
Replies: 29
Views: 994

Re: Say hello

Well I'm not really sure what's going on in that screen shot, I have seen a similar skill book in WoD or Sanctuary and those were I know for a fact always made available for public use. So there'd be no issues with using those,the issue being that for what you're looking to do I don't believe which ...
by ThisIsMe
Tue Aug 20, 2019 9:15 pm
Forum: Complete Worlds
Topic: Help with spawn system
Replies: 3
Views: 565

Re: Help with spawn system

A minor necro as this is only a few months old. First WoD uses regionspawner for it's area spawner, so in there you have two commands, .regionspawn and .cc I am not too sure what cc does as I just briefly skimmed through the command but as someone who is working on a shard that is running WoD as it'...
by ThisIsMe
Tue Jun 04, 2019 8:29 pm
Forum: Contributed Scripts & Packages
Topic: Bulletin Boards
Replies: 2
Views: 532

Re: Bulletin Boards

Going to look at a couple bugs encountered and hopefully have an update soonly.

Need to finish up another minor rewrite I started before I jump back into here but that should be done easily tonight if I can figure out the issue I am having.
by ThisIsMe
Sun Jun 02, 2019 10:00 pm
Forum: Contributed Scripts & Packages
Topic: Bulletin Boards
Replies: 2
Views: 532

Bulletin Boards

Probably most shards have bulletin boards, this however uses the packethook stuff to handle the bulletin boards, 0x71 . There are somethings that I might have been able to do differently and I consulted another emulator for some additional information I could not manage to find elsewhere. I did abou...
by ThisIsMe
Wed Jan 23, 2019 11:01 am
Forum: Scripting Help
Topic: Quests
Replies: 11
Views: 978

Re: Quests

I'll post this here too, this is a very useful link to help you on the design aspects of a quest system. It describes the types of systems out there and their pros and cons as well as the types of quests.

The quest for the custom quest system
by ThisIsMe
Mon Jan 21, 2019 10:37 pm
Forum: Scripting Help
Topic: Buff Icon Window
Replies: 35
Views: 5887

Re: Buff Icon Window

The link I posted is specifically because there appears to be more information there then the pol packet guide has, not sure if you looked at it Turley but I guess my question without really asking it was: Does or should the methods that work with this packet need to be updated with the new informat...
by ThisIsMe
Sun Jan 20, 2019 4:06 am
Forum: General Discussion
Topic: Missing RTP/PAT files for gold client.
Replies: 5
Views: 826

Re: Missing RTP/PAT files for gold client.

Not sure if this is at all useful to you but I have a good many if not all of the patch files up to 7.0.24.2: Patch Files Maybe more useful stuff? I have a good many of the older clients too if you are interested stored in my google drive: Clients up to 6.x something... It should be noted I did not ...
by ThisIsMe
Sun Jan 20, 2019 2:33 am
Forum: Scripting Help
Topic: Buff Icon Window
Replies: 35
Views: 5887

Re: Buff Icon Window

Well I recently looked into this packet and stumbled across a bit more information on this packet specifically, I am not sure how the packet is assembled in the core using the build in methods but the pol packet guide does not have as much information as is over here on this packet list site so it w...
by ThisIsMe
Wed Jan 09, 2019 3:42 pm
Forum: Guides
Topic: Arrays and the Stuff Contained in the Squiggly Lines
Replies: 7
Views: 815

Arrays and the Stuff Contained in the Squiggly Lines

First, just a general note, the squiggly lines while the general term for parenthesis, the squared things and the squiggly things I have been informed is braces for all three combined (at least that is what it is in the lexer I use and modified for escript as well as a C# book I am reading through),...
by ThisIsMe
Sun Dec 23, 2018 12:17 am
Forum: Current development (100)
Topic: Script optimalization, possible to auto delete unused vars?
Replies: 4
Views: 671

Re: Script optimalization, possible to auto delete unused vars?

In terms of unused variable names: When it comes to escript, I can not tell you whether they are harmful. When it comes to auto removing unused variable names, there is no way to currently remove them other than going through each script 1 by 1, little by little. Most people I imagine ignore the unu...
by ThisIsMe
Tue Dec 04, 2018 9:48 pm
Forum: Bug Reports & Feature Requests
Topic: Need documentation for runecl.
Replies: 11
Views: 1505

Re: Need documentation for runecl.

Since many people have been asking, I've just chosen to publish it . There are two branches: the master works on POL093. The "untested" should work on POL096. If you make improvements, you are welcome to contribute back. I can assure you the 096 version works swimmingly, there is some cleanup invol...