Search found 97 matches
- Tue Sep 15, 2020 9:23 pm
- Forum: Current development (100)
- Topic: The new compiler is complete!
- Replies: 7
- Views: 950
Re: The new compiler is complete!
Curious, whats a Short-Circuit Logical expression?
- Tue Sep 15, 2020 12:35 am
- Forum: Bug Reports & Feature Requests
- Topic: CheckSkill
- Replies: 1
- Views: 784
Re: CheckSkill
So I just dropped in the latest build of the core and now CheckSkill is not working properly with attribute names. When I use Tracking as an example, when I Print it out to the console it is prints out: 403570688 This number changes when I restart the shard sometimes it is a positive number sometime...
- Tue Aug 25, 2020 1:25 am
- Forum: Bug Reports & Feature Requests
- Topic: New Function Request
- Replies: 0
- Views: 467
New Function Request
So I was looking at a command, iteminfo but I know the info command works similar to this as well. Right now with iteminfo on the modern distro and consequently the one used in a number of other shards and consequently the version of this command I just adopted for Pangaea, the command reads from a ...
- Fri Aug 21, 2020 6:35 pm
- Forum: General Discussion
- Topic: Free Shard Developers, what motivates you to develop and operate a shard?
- Replies: 7
- Views: 747
Re: Free Shard Developers, what motivates you to develop and operate a shard?
3. I enjoy writing code. Ultimately I think this is my top position. I enjoy coming up with an idea and getting it going. Taking the virtual clean piece of paper and writing out something that does something. I like the idea of coming up with an idea I've not seen and trying to implement something ...
- Wed Jul 22, 2020 2:28 pm
- Forum: Bug Reports & Feature Requests
- Topic: Spell Scripts
- Replies: 0
- Views: 568
Spell Scripts
Hey, me again. I was wondering if it'd be possible to pass an additional parameter to spell scripts, i know this is script breaking but really something that is easy to solve as we wouldn't need to get down into the weeds, it'd just be adding an additional parameter to the top of the script in the p...
- Sun Jul 12, 2020 12:08 am
- Forum: Bug Reports & Feature Requests
- Topic: CheckSkill
- Replies: 1
- Views: 784
CheckSkill
So, this is a feature request, one that I already thought was in place based on what the docs for CheckSkill say. I am talking primarily about one parameter, the skillid parameter. CheckSkill( character, skillid, difficulty, points ) Parameters: Name Type character Character Ref skillid Integer skil...
- Wed Jul 01, 2020 4:39 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 910
Re: Region functions
Yep, I know.
But looking at how regions are defined with multiple Range elements i figured it be a nice addition to the region based functions to just have a list mobiles function specifically for regions.
But looking at how regions are defined with multiple Range elements i figured it be a nice addition to the region based functions to just have a list mobiles function specifically for regions.
- Wed Jul 01, 2020 2:30 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 910
Re: Region functions
Thought of another function for regions. ListMobilesInRegion( region_name, flags := PLAYERS ) Just like it sounds, returns an array of mobile references for mobiles in region. Flags would allow us to differentiate between Players, NPCs or both. Typically I'd assume it'd mainly be used to look for pl...
- Wed Jun 24, 2020 10:35 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 910
Re: Region functions
Yes to the above.
In terms of firing the enter/leave script fire for a parent region when entering/leaving a child region, I'd say no because you're still in the parent region, just in a child region.
I would like to be able to have child regions of child regions.
In terms of firing the enter/leave script fire for a parent region when entering/leaving a child region, I'd say no because you're still in the parent region, just in a child region.
I would like to be able to have child regions of child regions.
- Tue Jun 23, 2020 6:52 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 910
Re: Region functions
I suspect there'd be some calculations involved that are troublesome depending how regions are read in and stored. In terms of my sub region stuff, to your question no, I dont have an enter or leave text for these smaller regions within Britain. In some regards I would be fine with: PartOf <regionna...
- Tue Jun 23, 2020 2:45 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 910
Re: Region functions
Its me again. So ive been playing around with regions, I was wondering if some additional functionality could be added with some relative ease. GetNearestRegion( object, direction:=-1 ) - return the nearest region other than the region the object might be in. If the direction (this would use facing ...
- Wed Jun 03, 2020 9:49 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 910
Re: Region functions
Well, not a bug, turns out these functions do not play nice if you have an empty justice.cfg, ugh.
And it turns out, you can define multiple Range props for a single region so yay!
And it turns out, you can define multiple Range props for a single region so yay!
- Wed Jun 03, 2020 8:36 pm
- Forum: Bug Reports & Feature Requests
- Topic: Region functions
- Replies: 9
- Views: 910
Region functions
As I am fairly new to the region stuff, since I do not think anyone has fully bothered to define in detail large swaths of the map into territories, I thought I would try my hand at it. First things first, I wanted to see what these two functions returned if I was in a region not defined: GetRegionN...
- Sun Dec 29, 2019 11:12 pm
- Forum: Development Discussion
- Topic: A new look for the createnpc command
- Replies: 4
- Views: 634
Re: A new look for the createnpc command
If you're looking to use an image type system, you can use my bodies pkg I sent you which will return the frame graphic of any currently known npc graphic you send it. I originally wrote it to replace WoD's tracking system, where all that crap had to be defined in each npcdesc file at the top becaus...
- Mon Dec 16, 2019 12:10 am
- Forum: Bug Reports & Feature Requests
- Topic: A possible bug with eCompile.
- Replies: 2
- Views: 425
Re: A possible bug with eCompile.
I compiled my code, and mind you the only reason I needed to have a hand crafted array was to test gump placement for stuff so I can see why this might not have been discovered sooner, after compiling, I looked through some bits of code to make sure everything was peachy and that I had not forgotten...
- Sat Sep 28, 2019 11:58 pm
- Forum: Scripting Help
- Topic: GetProcess issue
- Replies: 4
- Views: 738
GetProcess issue
So not sure where to put this but since it is a friendly advisory I thought I might post, if you are using GetProcess and running the core version built on or after 08-21-2019, there is an issue with GetProcess, I will splain. var pid := CInt(GetObjProperty(mobile, "#TimerControlPID")); var process ...
- Tue Sep 03, 2019 8:23 am
- Forum: Scripting Help
- Topic: Say hello
- Replies: 29
- Views: 1948
Re: Say hello
I'll take a look at the files you sent me. Was busy over the weekend. I'm not sure how this class system works and in terms of actually writing something beyond a class system that's a no, I'm a scripter for another shard and I'm working on that to update a lot of it's many systems and skills while ...
- Fri Aug 30, 2019 10:19 pm
- Forum: Scripting Help
- Topic: Say hello
- Replies: 29
- Views: 1948
Re: Say hello
So if you could tell me if you have a classes.inc file in /scripts/include/ in your main folder and could send me a copy of it I can compare the two to see if we are dealing with roughly the same class system here. I am certain it is but want to compare the differences. This is the shard I have foun...
- Fri Aug 30, 2019 1:13 pm
- Forum: Scripting Help
- Topic: Say hello
- Replies: 29
- Views: 1948
Re: Say hello
I might have found exactly or something very close to what you're looking for in the forums, ironically posted by Harley so I can pkg this up for you tonight when I get home and you should be able to drop it in. I'd still suggest dropping the skill book OR instead of it being a dot command, have you...
- Fri Aug 30, 2019 10:19 am
- Forum: Scripting Help
- Topic: Say hello
- Replies: 29
- Views: 1948
Re: Say hello
Well I'm not really sure what's going on in that screen shot, I have seen a similar skill book in WoD or Sanctuary and those were I know for a fact always made available for public use. So there'd be no issues with using those,the issue being that for what you're looking to do I don't believe which ...
- Tue Aug 20, 2019 9:15 pm
- Forum: Complete Worlds
- Topic: Help with spawn system
- Replies: 3
- Views: 795
Re: Help with spawn system
A minor necro as this is only a few months old. First WoD uses regionspawner for it's area spawner, so in there you have two commands, .regionspawn and .cc I am not too sure what cc does as I just briefly skimmed through the command but as someone who is working on a shard that is running WoD as it'...
- Tue Jun 04, 2019 8:29 pm
- Forum: Contributed Scripts & Packages
- Topic: Bulletin Boards
- Replies: 2
- Views: 731
Re: Bulletin Boards
Going to look at a couple bugs encountered and hopefully have an update soonly.
Need to finish up another minor rewrite I started before I jump back into here but that should be done easily tonight if I can figure out the issue I am having.
Need to finish up another minor rewrite I started before I jump back into here but that should be done easily tonight if I can figure out the issue I am having.
- Sun Jun 02, 2019 10:00 pm
- Forum: Contributed Scripts & Packages
- Topic: Bulletin Boards
- Replies: 2
- Views: 731
Bulletin Boards
Probably most shards have bulletin boards, this however uses the packethook stuff to handle the bulletin boards, 0x71 . There are somethings that I might have been able to do differently and I consulted another emulator for some additional information I could not manage to find elsewhere. I did abou...
- Wed Jan 23, 2019 11:01 am
- Forum: Scripting Help
- Topic: Quests
- Replies: 11
- Views: 1492
Re: Quests
I'll post this here too, this is a very useful link to help you on the design aspects of a quest system. It describes the types of systems out there and their pros and cons as well as the types of quests.
The quest for the custom quest system
The quest for the custom quest system
- Mon Jan 21, 2019 10:37 pm
- Forum: Scripting Help
- Topic: Buff Icon Window
- Replies: 35
- Views: 7230
Re: Buff Icon Window
The link I posted is specifically because there appears to be more information there then the pol packet guide has, not sure if you looked at it Turley but I guess my question without really asking it was: Does or should the methods that work with this packet need to be updated with the new informat...