Yes there is, in the forums posted under the guides section.
https://forums.polserver.com/viewtopic.php?t=6225
Search found 36 matches
- Tue Mar 18, 2025 8:24 am
- Forum: General Help
- Topic: Help with Creating a Private Server
- Replies: 1
- Views: 24277
- Thu Dec 12, 2019 12:07 am
- Forum: Current development (100)
- Topic: POL 100 linux(debian) compile errors on recent revision
- Replies: 7
- Views: 27120
POL 100 linux(debian) compile errors on recent revision
Hi
bscript rewrote module function generation, maybe this works last month
above quote from github repo changes @ https://github.com/polserver/polserver/tree/master/pol-core
When compiling current branch I get a few "warnings" and then a failure on the sqlmod that points to bscript error. Older ...
bscript rewrote module function generation, maybe this works last month
above quote from github repo changes @ https://github.com/polserver/polserver/tree/master/pol-core
When compiling current branch I get a few "warnings" and then a failure on the sqlmod that points to bscript error. Older ...
- Wed Sep 11, 2019 8:22 am
- Forum: General Help
- Topic: POL 100 Debian 9 Linux Server Error
- Replies: 1
- Views: 19423
Re: POL 100 Debian 9 Linux Server Error
I seem to recall you can compile without sql support if you build your own binary.
However I did build in sql support. Seem to remember Debian was a little bit of trial and error with the sql, ssl and I think libz version.
Try the "dev" package below.
apt-cache search libmysqlclient-dev
default ...
However I did build in sql support. Seem to remember Debian was a little bit of trial and error with the sql, ssl and I think libz version.
Try the "dev" package below.
apt-cache search libmysqlclient-dev
default ...
- Tue Jun 18, 2019 8:25 pm
- Forum: Current development (100)
- Topic: SendQuestArrow
- Replies: 5
- Views: 23606
Re: SendQuestArrow
much appreciated
Thank you DevGIB
Thank you DevGIB
- Thu May 23, 2019 2:52 am
- Forum: Current development (100)
- Topic: SendQuestArrow
- Replies: 5
- Views: 23606
SendQuestArrow
Hi
using core 100 complied in the last month. Client ver 7.0.75.6 (updated recently as well)
I can create the quest arrow, can even create multiple arrows pointing to different targets, however I do not seem able to remove/cancel the quest arrows.
This is me trying the options I could think of to ...
using core 100 complied in the last month. Client ver 7.0.75.6 (updated recently as well)
I can create the quest arrow, can even create multiple arrows pointing to different targets, however I do not seem able to remove/cancel the quest arrows.
This is me trying the options I could think of to ...
- Mon Aug 13, 2018 2:02 am
- Forum: Distro Bug Reports
- Topic: ModernDistro change
- Replies: 5
- Views: 27422
ModernDistro change
with the items moving to walkon package there are some left-overs in the /config/itemdesc.cfg file that still need to be removed
Warning! objtype 0x3920 : ObjtypeName 'PoisonField_NS' is the same as objtype 0X3914
Warning! objtype 0xEE01 : ObjtypeName 'rescob1' is the same as objtype 0X1EE01 ...
Warning! objtype 0x3920 : ObjtypeName 'PoisonField_NS' is the same as objtype 0X3914
Warning! objtype 0xEE01 : ObjtypeName 'rescob1' is the same as objtype 0X1EE01 ...
- Mon Aug 06, 2018 11:34 am
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 34131
Re: Announcing the Modern Distro!
Thanks Yukiko
still on the housing system.
houseDeed.src about line 140
I'm guessing you been testing with cmdlevel on your char.
CreateMultiAtLocation only has the flag for the cmdlevel char. With a "player" you cannot place the house as you get an invalid parameter type (expected Int, got Str ...
still on the housing system.
houseDeed.src about line 140
I'm guessing you been testing with cmdlevel on your char.
CreateMultiAtLocation only has the flag for the cmdlevel char. With a "player" you cannot place the house as you get an invalid parameter type (expected Int, got Str ...
- Mon Aug 06, 2018 6:05 am
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 34131
Re: Announcing the Modern Distro!
housing.inc refers to a missing buildlocs.cfg file.
Housing is listed as needing to be fixed to work with the new keys package, but also missing config file.
houseDeed.src
if(!CanBuildHere(who)&& !who.cmdlevel)
SendSysMessage(who, "You are not authorized to build a house here.", color := 33 ...
Housing is listed as needing to be fixed to work with the new keys package, but also missing config file.
houseDeed.src
if(!CanBuildHere(who)&& !who.cmdlevel)
SendSysMessage(who, "You are not authorized to build a house here.", color := 33 ...
- Thu Jul 26, 2018 2:40 am
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 34131
Re: Announcing the Modern Distro!
Thanks Yukiko
2 small case issues for compiling on linux
/pkg/tools/control/commands/seer/control.src
include ":gumps:yes N o";
/pkg/tools/control/initializer/cmdbarmenus.src
include ":gumps:gump P rompt";
will play around more when I get time :)
Another case sensitive change:
pkg/items/debris ...
2 small case issues for compiling on linux
/pkg/tools/control/commands/seer/control.src
include ":gumps:yes N o";
/pkg/tools/control/initializer/cmdbarmenus.src
include ":gumps:gump P rompt";
will play around more when I get time :)
Another case sensitive change:
pkg/items/debris ...
- Mon Feb 26, 2018 11:02 pm
- Forum: General Discussion
- Topic: Looking for Animations
- Replies: 5
- Views: 23796
- Sat Aug 26, 2017 3:51 am
- Forum: Current stable release (099)
- Topic: Resources.cfg
- Replies: 27
- Views: 65452
- Wed Jul 12, 2017 11:18 am
- Forum: Old distros
- Topic: What is to be done in regards to the "distro"?
- Replies: 11
- Views: 120651
Re: What is to be done in regards to the "distro"?
From the POL features..
A complete set of scripts (the “Distro”) that emphasize the basics of game play, but are designed to allow you to easily modify or expand their functionality
The Edwards scripts are not a "basic set". They can always be referenced by someone wanting to add 300 NPC types ...
A complete set of scripts (the “Distro”) that emphasize the basics of game play, but are designed to allow you to easily modify or expand their functionality
The Edwards scripts are not a "basic set". They can always be referenced by someone wanting to add 300 NPC types ...
- Sun Jul 09, 2017 12:21 am
- Forum: Distro Bug Reports
- Topic: BrainAI not working
- Replies: 7
- Views: 27347
Re: BrainAI not working
the genericcombat.src script:
The Edwards edited version moves the "AI_SetOpponent" line up outside the main while loop.
When first called the script sets the opponent, but does not retain it as in the original Mytharria script.
try change the script setup back as Austin had it (below).
while ...
The Edwards edited version moves the "AI_SetOpponent" line up outside the main while loop.
When first called the script sets the opponent, but does not retain it as in the original Mytharria script.
try change the script setup back as Austin had it (below).
while ...
- Sat Jul 08, 2017 11:32 pm
- Forum: Distro Bug Reports
- Topic: BrainAI not working
- Replies: 7
- Views: 27347
Re: BrainAI not working
the problem seems to be the watchlist process.
from npcWatchlist.inc
function NPC_ShouldWatch( npc, mobile, byref settings, byref scripts )
if( !scripts["ShouldWatch"] )
// Assume it wants to watch everything if it has no script.
return 1;
endif
var result := Run_Script_To_Completion ...
from npcWatchlist.inc
function NPC_ShouldWatch( npc, mobile, byref settings, byref scripts )
if( !scripts["ShouldWatch"] )
// Assume it wants to watch everything if it has no script.
return 1;
endif
var result := Run_Script_To_Completion ...
- Thu Jun 22, 2017 11:08 am
- Forum: Distro Patch Submissions
- Topic: core changes to oncreate.src
- Replies: 4
- Views: 66622
Re: core changes to oncreate.src
I assume it is a representation of the professions on the trade selection screen.
Ie. samurai, ninja, paladin, necromancer, warrior, mage, blacksmith, advanced ....
Ie. samurai, ninja, paladin, necromancer, warrior, mage, blacksmith, advanced ....
- Wed Jun 21, 2017 8:57 am
- Forum: Distro Patch Submissions
- Topic: core changes to oncreate.src
- Replies: 4
- Views: 66622
core changes to oncreate.src
Hi Yukiko
Another legacy error
ALT-Distro
https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/scripts/misc/oncreate.src
and "official"
https://github.com/polserver/poldistro/blob/master/releases/099/Distro/scripts/misc/oncreate.src
According to https://docs.polserver.com ...
Another legacy error
ALT-Distro
https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/scripts/misc/oncreate.src
and "official"
https://github.com/polserver/poldistro/blob/master/releases/099/Distro/scripts/misc/oncreate.src
According to https://docs.polserver.com ...
- Thu Jun 15, 2017 5:24 am
- Forum: Distro Patch Submissions
- Topic: Alt-Distro SpawnSystem
- Replies: 1
- Views: 19932
Alt-Distro SpawnSystem
Hi
The SpawnSystem on the ALT-distro throws DataType errors to the logs due to an error in the ListStaticsAtLocation function in spawnerUtil.inc.
https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/pkg/systems/spawnSystem/include/spawnerUtil.inc#L80
foreach static in ...
The SpawnSystem on the ALT-distro throws DataType errors to the logs due to an error in the ListStaticsAtLocation function in spawnerUtil.inc.
https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/pkg/systems/spawnSystem/include/spawnerUtil.inc#L80
foreach static in ...
- Thu May 04, 2017 11:09 pm
- Forum: UOFiddler
- Topic: UO Fiddler might need updated for ToL client
- Replies: 4
- Views: 23425
Re: UO Fiddler might need updated for ToL client
Animationlist.zip
Hi Yukiko
Attached is an updated animationlist that I did. (a rough hack of the client moblist.txt and the existing animationlist.mxl)
problem is that Fiddler does not read all the animations even if they are in the xml. I think it may be that the newer animations are in the ...
Hi Yukiko
Attached is an updated animationlist that I did. (a rough hack of the client moblist.txt and the existing animationlist.mxl)
problem is that Fiddler does not read all the animations even if they are in the xml. I think it may be that the newer animations are in the ...
- Thu May 04, 2017 2:39 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 85312
Re: Mounts..
Hi RusseL
I am using client 7.0.52.2 Patch 66
I complied the polcore sometime last week and am using the *Edwards distro as base.
I don't however run a shard but just fiddle around for my own amusement.
The boat smooth movement does work but I would not put that down as a reason to upgrade.
New ...
I am using client 7.0.52.2 Patch 66
I complied the polcore sometime last week and am using the *Edwards distro as base.
I don't however run a shard but just fiddle around for my own amusement.
The boat smooth movement does work but I would not put that down as a reason to upgrade.
New ...
- Tue May 02, 2017 9:04 pm
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 85312
Re: Mounts..
Not sure about the fee, I downloaded the client from the UO.com homepage http://web.cdn.eamythic.com/us/uo/installers/20120309/UOClassicSetup_7_0_24_0.exe and was not charged anything.
Install and patch, then I used "sump" to remove the client encryption. http://forums.uosecondage.com/viewtopic.php ...
Install and patch, then I used "sump" to remove the client encryption. http://forums.uosecondage.com/viewtopic.php ...
- Mon May 01, 2017 10:34 pm
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 85312
Re: Mounts..
It may be that the graphics are not in HSA. I don't know the order of release of the expansions.
In my client folder is a mobtypes.txt that has these listed under "UOSA".
The file also references a "1401 ANIMAL 1000 #Turanchula_Mount" .. (tarantula ?) but I cannot find a graphic for that.
Try ...
In my client folder is a mobtypes.txt that has these listed under "UOSA".
The file also references a "1401 ANIMAL 1000 #Turanchula_Mount" .. (tarantula ?) but I cannot find a graphic for that.
Try ...
- Mon May 01, 2017 7:08 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 85312
Re: Mounts..
long weekend :)
0x3ec6.JPG 0x3ec7.JPG 0x3ec8.JPG 0x3ec9.JPG
ArmouredBoura annimation 432 Tile 0x3ec6
Tiger annimation 1254 Tile 0x3ec7
EtherealTiger annimation 1255 Tile 0x3ec8
unknown 0x3ec9
Since the PolarBear was 0x3ec5 I tested all tiles from 0x3ec0 to 0x3ecf and found these three extra ...
0x3ec6.JPG 0x3ec7.JPG 0x3ec8.JPG 0x3ec9.JPG
ArmouredBoura annimation 432 Tile 0x3ec6
Tiger annimation 1254 Tile 0x3ec7
EtherealTiger annimation 1255 Tile 0x3ec8
unknown 0x3ec9
Since the PolarBear was 0x3ec5 I tested all tiles from 0x3ec0 to 0x3ecf and found these three extra ...
- Sat Apr 29, 2017 10:57 pm
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 85312
Re: Mounts..
That was all down to Guniu
regards
- Sat Apr 29, 2017 4:48 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 85312
Re: Mounts..
Hi Yukiko
My polar bear also did not work, but I have now fixed that today.
polarbear.JPG
Make sure your uoconvert.cfg contains the right mount tiles (I had to add the polarbear 0x3ec5 at the end).
Mounts
{
// If this element exists, and if Tiles exist within it, then those tiles with the ...
My polar bear also did not work, but I have now fixed that today.
polarbear.JPG
Make sure your uoconvert.cfg contains the right mount tiles (I had to add the polarbear 0x3ec5 at the end).
Mounts
{
// If this element exists, and if Tiles exist within it, then those tiles with the ...
- Mon Apr 24, 2017 10:46 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 85312
Re: Mounts..
Hi Yukiko
That is pretty-much the question I was asking here > https://forums.polserver.com/viewtopic.php?f=9&t=5947&p=23400#p23400
eg: As it stands the tile 0x3e90 is a raptalon mount, but the only thing I can find with fiddler is the ship deck graphic, so I do not understand how it is a ...
That is pretty-much the question I was asking here > https://forums.polserver.com/viewtopic.php?f=9&t=5947&p=23400#p23400
eg: As it stands the tile 0x3e90 is a raptalon mount, but the only thing I can find with fiddler is the ship deck graphic, so I do not understand how it is a ...