Search found 35 matches
- Thu Dec 12, 2019 12:07 am
- Forum: Current development (100)
- Topic: POL 100 linux(debian) compile errors on recent revision
- Replies: 7
- Views: 6934
POL 100 linux(debian) compile errors on recent revision
Hi bscript rewrote module function generation, maybe this works last month above quote from github repo changes @ https://github.com/polserver/polserver/tree/master/pol-core When compiling current branch I get a few "warnings" and then a failure on the sqlmod that points to bscript error. ...
- Wed Sep 11, 2019 8:22 am
- Forum: General Help
- Topic: POL 100 Debian 9 Linux Server Error
- Replies: 1
- Views: 3193
Re: POL 100 Debian 9 Linux Server Error
I seem to recall you can compile without sql support if you build your own binary. However I did build in sql support. Seem to remember Debian was a little bit of trial and error with the sql, ssl and I think libz version. Try the "dev" package below. apt-cache search libmysqlclient-dev de...
- Tue Jun 18, 2019 8:25 pm
- Forum: Current development (100)
- Topic: SendQuestArrow
- Replies: 5
- Views: 5651
Re: SendQuestArrow
much appreciated
Thank you DevGIB
Thank you DevGIB
- Thu May 23, 2019 2:52 am
- Forum: Current development (100)
- Topic: SendQuestArrow
- Replies: 5
- Views: 5651
SendQuestArrow
Hi using core 100 complied in the last month. Client ver 7.0.75.6 (updated recently as well) I can create the quest arrow, can even create multiple arrows pointing to different targets, however I do not seem able to remove/cancel the quest arrows. This is me trying the options I could think of to re...
- Mon Aug 13, 2018 2:02 am
- Forum: Distro Bug Reports
- Topic: ModernDistro change
- Replies: 5
- Views: 9489
ModernDistro change
with the items moving to walkon package there are some left-overs in the /config/itemdesc.cfg file that still need to be removed Warning! objtype 0x3920 : ObjtypeName 'PoisonField_NS' is the same as objtype 0X3914 Warning! objtype 0xEE01 : ObjtypeName 'rescob1' is the same as objtype 0X1EE01 Warning...
- Mon Aug 06, 2018 11:34 am
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 11695
Re: Announcing the Modern Distro!
Thanks Yukiko still on the housing system. houseDeed.src about line 140 I'm guessing you been testing with cmdlevel on your char. CreateMultiAtLocation only has the flag for the cmdlevel char. With a "player" you cannot place the house as you get an invalid parameter type (expected Int, go...
- Mon Aug 06, 2018 6:05 am
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 11695
Re: Announcing the Modern Distro!
housing.inc refers to a missing buildlocs.cfg file. Housing is listed as needing to be fixed to work with the new keys package, but also missing config file. houseDeed.src if(!CanBuildHere(who)&& !who.cmdlevel) SendSysMessage(who, "You are not authorized to build a house here.", co...
- Thu Jul 26, 2018 2:40 am
- Forum: Development Discussion
- Topic: Announcing the Modern Distro!
- Replies: 15
- Views: 11695
Re: Announcing the Modern Distro!
Thanks Yukiko 2 small case issues for compiling on linux /pkg/tools/control/commands/seer/control.src include ":gumps:yes N o"; /pkg/tools/control/initializer/cmdbarmenus.src include ":gumps:gump P rompt"; will play around more when I get time :) Another case sensitive change: pk...
- Mon Feb 26, 2018 11:02 pm
- Forum: General Discussion
- Topic: Looking for Animations
- Replies: 5
- Views: 6318
- Sat Aug 26, 2017 3:51 am
- Forum: Current stable release (099)
- Topic: Resources.cfg
- Replies: 27
- Views: 18375
- Wed Jul 12, 2017 11:18 am
- Forum: Old distros
- Topic: What is to be done in regards to the "distro"?
- Replies: 11
- Views: 19612
Re: What is to be done in regards to the "distro"?
From the POL features.. A complete set of scripts (the “Distro”) that emphasize the basics of game play, but are designed to allow you to easily modify or expand their functionality The Edwards scripts are not a "basic set". They can always be referenced by someone wanting to add 300 NPC t...
- Sun Jul 09, 2017 12:21 am
- Forum: Distro Bug Reports
- Topic: BrainAI not working
- Replies: 7
- Views: 7341
Re: BrainAI not working
the genericcombat.src script: The Edwards edited version moves the "AI_SetOpponent" line up outside the main while loop. When first called the script sets the opponent, but does not retain it as in the original Mytharria script. try change the script setup back as Austin had it (below). wh...
- Sat Jul 08, 2017 11:32 pm
- Forum: Distro Bug Reports
- Topic: BrainAI not working
- Replies: 7
- Views: 7341
Re: BrainAI not working
the problem seems to be the watchlist process. from npcWatchlist.inc function NPC_ShouldWatch( npc, mobile, byref settings, byref scripts ) if( !scripts["ShouldWatch"] ) // Assume it wants to watch everything if it has no script. return 1; endif var result := Run_Script_To_Completion( scri...
- Thu Jun 22, 2017 11:08 am
- Forum: Distro Patch Submissions
- Topic: core changes to oncreate.src
- Replies: 4
- Views: 14486
Re: core changes to oncreate.src
I assume it is a representation of the professions on the trade selection screen.
Ie. samurai, ninja, paladin, necromancer, warrior, mage, blacksmith, advanced ....
Ie. samurai, ninja, paladin, necromancer, warrior, mage, blacksmith, advanced ....
- Wed Jun 21, 2017 8:57 am
- Forum: Distro Patch Submissions
- Topic: core changes to oncreate.src
- Replies: 4
- Views: 14486
core changes to oncreate.src
Hi Yukiko Another legacy error ALT-Distro https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/scripts/misc/oncreate.src and "official" https://github.com/polserver/poldistro/blob/master/releases/099/Distro/scripts/misc/oncreate.src According to https://docs.polserver...
- Thu Jun 15, 2017 5:24 am
- Forum: Distro Patch Submissions
- Topic: Alt-Distro SpawnSystem
- Replies: 1
- Views: 3821
Alt-Distro SpawnSystem
Hi The SpawnSystem on the ALT-distro throws DataType errors to the logs due to an error in the ListStaticsAtLocation function in spawnerUtil.inc. https://github.com/polserver/poldistro/blob/master/releases/099/Distro-Alt/pkg/systems/spawnSystem/include/spawnerUtil.inc#L80 foreach static in ( ListSta...
- Thu May 04, 2017 11:09 pm
- Forum: UOFiddler
- Topic: UO Fiddler might need updated for ToL client
- Replies: 4
- Views: 4840
Re: UO Fiddler might need updated for ToL client
Animationlist.zip Hi Yukiko Attached is an updated animationlist that I did. (a rough hack of the client moblist.txt and the existing animationlist.mxl) problem is that Fiddler does not read all the animations even if they are in the xml. I think it may be that the newer animations are in the uop f...
- Thu May 04, 2017 2:39 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27039
Re: Mounts..
Hi RusseL I am using client 7.0.52.2 Patch 66 I complied the polcore sometime last week and am using the *Edwards distro as base. I don't however run a shard but just fiddle around for my own amusement. The boat smooth movement does work but I would not put that down as a reason to upgrade. New Tile...
- Tue May 02, 2017 9:04 pm
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27039
Re: Mounts..
Not sure about the fee, I downloaded the client from the UO.com homepage http://web.cdn.eamythic.com/us/uo/installers/20120309/UOClassicSetup_7_0_24_0.exe and was not charged anything. Install and patch, then I used "sump" to remove the client encryption. http://forums.uosecondage.com/view...
- Mon May 01, 2017 10:34 pm
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27039
Re: Mounts..
It may be that the graphics are not in HSA. I don't know the order of release of the expansions. In my client folder is a mobtypes.txt that has these listed under "UOSA". The file also references a "1401 ANIMAL 1000 #Turanchula_Mount" .. (tarantula ?) but I cannot find a graphic ...
- Mon May 01, 2017 7:08 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27039
Re: Mounts..
long weekend :) 0x3ec6.JPG 0x3ec7.JPG 0x3ec8.JPG 0x3ec9.JPG ArmouredBoura annimation 432 Tile 0x3ec6 Tiger annimation 1254 Tile 0x3ec7 EtherealTiger annimation 1255 Tile 0x3ec8 unknown 0x3ec9 Since the PolarBear was 0x3ec5 I tested all tiles from 0x3ec0 to 0x3ecf and found these three extra mount ti...
- Sat Apr 29, 2017 10:57 pm
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27039
- Sat Apr 29, 2017 4:48 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27039
Re: Mounts..
Hi Yukiko My polar bear also did not work, but I have now fixed that today. polarbear.JPG Make sure your uoconvert.cfg contains the right mount tiles (I had to add the polarbear 0x3ec5 at the end). Mounts { // If this element exists, and if Tiles exist within it, then those tiles with the graphic ID...
- Mon Apr 24, 2017 10:46 am
- Forum: Scripting Help
- Topic: Mounts..
- Replies: 40
- Views: 27039
Re: Mounts..
Hi Yukiko That is pretty-much the question I was asking here > https://forums.polserver.com/viewtopic.php?f=9&t=5947&p=23400#p23400 eg: As it stands the tile 0x3e90 is a raptalon mount, but the only thing I can find with fiddler is the ship deck graphic, so I do not understand how it is a ra...
- Sat Apr 22, 2017 4:06 am
- Forum: Bug Reports & Feature Requests
- Topic: TOL as DefaultExpansion - missing code
- Replies: 1
- Views: 2538
TOL as DefaultExpansion - missing code
Hi TOL support is enabled (in account.cpp) but you cannot set it as the defaultExpansion. https://github.com/polserver/polserver/blob/master/pol-core/pol/accounts/acscrobj.cpp /// /// account.Set_UO_Expansion( string ) : recognized values: ML, SE, AOS, LBR, T2A (default) /// this determines what fla...