Search found 7 matches

by Ullr
Fri Apr 25, 2014 7:04 pm
Forum: Current stable release (099)
Topic: Linux build
Replies: 0
Views: 3624

Linux build

Any chance someone can post a fresh Linux build of the 099 core?
by Ullr
Sun Mar 30, 2014 6:55 pm
Forum: Scripting Help
Topic: Distro spawnSystem
Replies: 2
Views: 3571

Re: Distro spawnSystem

Hrm, ok so I scripted in what I would think is a fix based on that page you just linked.

Function as follows:

function SS_IsValidCreationTile( x, y, z, realm )
var flags := 0x40000000;

var landtiles_cfg := ReadConfigFile( "::landtiles" );
var map_info := GetMapInfo( x, y, realm );
var tile ...
by Ullr
Sat Mar 29, 2014 8:53 pm
Forum: Scripting Help
Topic: Distro spawnSystem
Replies: 2
Views: 3571

Distro spawnSystem

Alright so I've got a runaway script in the distro spawner. From what I can tell it's due to an incorrect method, missing a parameter in spawnUtil.inc.

Here's the error:
Script Error in 'pkg/systems/spawnSystem/engines/npcFill/spawnCycle.ecl' PC=991:
Call to function ListStaticsAtLocation ...
by Ullr
Wed Mar 19, 2014 8:02 am
Forum: General Discussion
Topic: PaperDoll problems
Replies: 6
Views: 6900

Re: PaperDoll problems

Just change your ObjType to male or female.
by Ullr
Wed Mar 19, 2014 7:45 am
Forum: Current stable release (099)
Topic: POL099 Beta 2014-03-17 Windows
Replies: 3
Views: 5702

Re: POL099 Beta 2014-03-17 Windows

Any tricks to getting this and the SVN Distro scripts to play nicely? Perhaps the version of UO that you're using on the server and what version you recommend for the client? Seeing all kinds of errors trying to launch this with the Distro that I've never seen before (that post is here .

Any idea's ...
by Ullr
Tue Mar 18, 2014 5:52 pm
Forum: Current stable release (099)
Topic: Misc. 099 Core w/ Distro errors
Replies: 6
Views: 6112

Misc. 099 Core w/ Distro errors

So I downloaded the 099 Core that was provided here . And I used the SVN to download the current Distro. I had to make some of the (what appear to be) usual changes in regards to 0x1FF0 and it's brother, and the wrestling item number. Etc.. Etc... I'm at the point where everything compiles. With my ...