Search found 80 matches

by Bracco
Thu Apr 05, 2007 9:15 am
Forum: Bug Reports (097)
Topic: Escript memory leak
Replies: 11
Views: 6367

in my experience, its not a start_script issue but more a "how-many-instances-of-the-script" issue...

the more instances of the same script are running together, the more it leaks.
by Bracco
Sat Mar 31, 2007 11:06 am
Forum: Bug Reports (097)
Topic: Escript memory leak
Replies: 11
Views: 6367

weird, try this one

http://www.sharebigfile.com/file/127677 ... t-rar.html

however its a simple textcommand that starts another scripts with a heavy cycle that does nothing but adding useless trash to an array.
by Bracco
Thu Mar 29, 2007 12:10 am
Forum: Bug Reports (097)
Topic: Escript memory leak
Replies: 11
Views: 6367

it does, just right click -> save object as
by Bracco
Sat Mar 17, 2007 1:39 am
Forum: Bug Reports (097)
Topic: Packethook leak
Replies: 28
Views: 16030

Packethook leak

there is a memory leak in packethooks, unfortunately it isn't related to what code it's inside them, it just happens when a packet is sent or received and there's a packethook for it. it appears to affect both receivefunction and sendfunction core version: 097 2007-01-04 RC2 Coregina platform: windo...
by Bracco
Thu Mar 15, 2007 11:06 am
Forum: General Help (096)
Topic: 096.4 & memory problem
Replies: 19
Views: 10865

I could write a quick script to connect to a server and login to a large number of accounts, if any of the core devs thought it would be useful for testing. I may do it later just for kicks to see if the distro has the same problem. it's not needed... it seems that the leak happens just for the exi...
by Bracco
Thu Mar 15, 2007 8:56 am
Forum: Scripting Help
Topic: Array declaration construct question.
Replies: 6
Views: 3920

i always used

var abc:={};

to declare an array... i like it more than var abc:=array; or var abc:=array{};

the latter one seems too much of a 2 dimension array... and the other is too "literal", i like the {} which reminds me of [] c++ syntax

:P
by Bracco
Thu Mar 15, 2007 6:52 am
Forum: General Help (096)
Topic: 096.4 & memory problem
Replies: 19
Views: 10865

no, sorry i think-there is still problem with packethook-memory-leak but...without packethook my shard is totaly unplayble, i can`t test this. after intensive testing i came up with the conclusion that you are right... seems a packethook leak. i am almost sure, tried disabling them on local test ma...
by Bracco
Wed Mar 14, 2007 3:14 pm
Forum: Scripting Help
Topic: Reserved word "Exit" ?
Replies: 3
Views: 2962

that's a good question... i believe that exit just terminates the current script, regardless from where it is called (for example inside a function) while return just ends the current function (that can also be the main program of course) also if there isn't a return then the function returns 0 auto...
by Bracco
Mon Mar 12, 2007 9:50 am
Forum: General Help (096)
Topic: Packet 3a
Replies: 2
Views: 2802

by Bracco
Sun Mar 11, 2007 2:50 am
Forum: General Help (096)
Topic: Ilsh as primary map, what its wrong?
Replies: 4
Views: 3966

map dimensions are hardcoded in client.exe look here : http://www.ryandor.com/forum/viewtopic.php?t=2775&start=0 ^ but it`s not a complete solution. oh yes i forgot that... btw you could trick the client with pachethooks, making him think you are on ilshenar... then you would have to rename the...
by Bracco
Sat Mar 10, 2007 12:45 pm
Forum: General Help (095)
Topic: New release of POL95 core compiled for Ubuntu??
Replies: 4
Views: 4451

hm... wouldn't be better to have 096 and 097 debian to run also on ubuntu?

going on like this, there should be binaries for every single distro out there (and there are so many :| ).
after all ubuntu is debian based, i think its better to have debian binaries working on it
by Bracco
Sat Mar 10, 2007 12:40 pm
Forum: General Help (096)
Topic: Ilsh as primary map, what its wrong?
Replies: 4
Views: 3966

you forgot to change also the mapdif2 stadif2 stadifi2 stadifl2

also, if you renamed map2 etc, to map0 then i think uoconvert should have a mapid=0 usedif=0 instead of mapid=02
by Bracco
Sat Mar 10, 2007 12:38 pm
Forum: General Help (096)
Topic: What Clients does POL support ?
Replies: 3
Views: 3366

pol supports all clients, even really old ones. it's just a matter of configuration.

also be sure to have encryption removed in both client and pol.cfg
by Bracco
Fri Mar 09, 2007 5:37 am
Forum: Rants
Topic: Are your scripts compilable?
Replies: 6
Views: 7938

it surprises me when a script written from scratch compiles at the first try. usually there's some typo here and there :P
by Bracco
Fri Mar 09, 2007 3:59 am
Forum: General Help (096)
Topic: 096.4 & memory problem
Replies: 19
Views: 10865

You can always try the crude methods. What about on a test shard: does ram usage grow without players, if you remove the npcs files and turn off the spawner does it still grow? Can you reproduce the things that do cause ram usage to grow? Are there any situations where you can stop it growing - tur...
by Bracco
Fri Mar 09, 2007 3:26 am
Forum: General Help (096)
Topic: 096.4 & memory problem
Replies: 19
Views: 10865

that should be fine, but instead there must be some other thing that causes that high memory usage... i have the same problem, and just can't figure out what's causing this
by Bracco
Thu Mar 08, 2007 5:52 am
Forum: Rants
Topic: Windows Vista
Replies: 16
Views: 14229

Sure we will have choice... www.reactos.org There is hope. reactos is a very good project, i hope that it will become a true alternative to windows. however, with vista the story repeats itself. i remember years ago people was complaining about XP in the same way i now see complains about Vista. in...
by Bracco
Mon Mar 05, 2007 2:56 pm
Forum: Bug Reports (097)
Topic: Strange crash when using paramaters
Replies: 1
Views: 2190

that doesnt sound like a bug, but a hidden feature used probably for debugging...

gotta try it *_*

edit: seems like it does some testing with statics and maps
by Bracco
Mon Mar 05, 2007 12:39 pm
Forum: Feature Request Archive
Topic: overwrite player movement
Replies: 7
Views: 5095

zandor70 wrote:Beh... I can move player anywhere by script but not with movement graphic.... but in effect I can command graphic actions... or I am wrong?
yes you can
by Bracco
Sun Mar 04, 2007 2:25 pm
Forum: Bug Reports (097)
Topic: Escript memory leak
Replies: 11
Views: 6367

i did a bit more searching in the forum and found this in the 097 Coregina Roadmap : Remove known Memory Leaks (cfg and ecl-file handling). i knew about cfg leaks (infact i don't use appendcfg* functions nor unloadcfg in my scripts) but not the other, to me it seems related to what i am reporting......
by Bracco
Sun Mar 04, 2007 2:18 pm
Forum: General Help (096)
Topic: 096.4 & memory problem
Replies: 19
Views: 10865

i'm sorry to bring up this post, but did you find any solution?
by Bracco
Sun Mar 04, 2007 7:20 am
Forum: Bug Reports (097)
Topic: Possible /item/map pkg error, confirmed
Replies: 9
Views: 5709

tried with

MethodScript :maps:/map/method

or just

MethodScript map/method

?
by Bracco
Thu Mar 01, 2007 10:58 am
Forum: Bug Reports (097)
Topic: Crash dump reports POL097 RC2
Replies: 9
Views: 5596

take a look inside pol.log and script.log
by Bracco
Wed Feb 28, 2007 2:29 pm
Forum: Bug Reports (097)
Topic: Crash dump reports POL097 RC2
Replies: 9
Views: 5596

if you have any additional information would be better to post it :P
by Bracco
Wed Feb 21, 2007 3:41 pm
Forum: Bug Reports (097)
Topic: Escript memory leak
Replies: 11
Views: 6367

i know garbage collection is an intrinisc characteristic of C# and Java.
POL is written in C++, there are some libraries that provides various implementations of grabage collection.

btw, as i said, would be better to have all leaks fixed