Search found 45 matches

by lokaum
Tue Oct 14, 2008 1:45 pm
Forum: Scripting Help
Topic: Treasure Maps..
Replies: 1
Views: 2188

Treasure Maps..

Hi people,

The problem is:

When anyone say Purify an item in the Highpriest... He does purify animation, and say sucess in purify... but, item continue same thing...

why?
by lokaum
Tue Aug 26, 2008 4:10 pm
Forum: Scripting Help
Topic: Stats Mod information!
Replies: 3
Views: 2991

Re: Stats Mod information!

let me explain better

example:
when a mage boost Agility in a target, the target displays with PrintTextAbove, the amount that Agility's spell did gain..

Example:
Mage spells agility in a target -> dexterity's target changed +45 -> target PrintTextAbove that the spell gain +45...

can anyone help ...
by lokaum
Mon Aug 25, 2008 4:47 pm
Forum: Scripting Help
Topic: Stats Mod information!
Replies: 3
Views: 2991

Stats Mod information!

Hello guys,

Can anyone help me to find the script that i can change this:

Example:
Your Dexterity has changed by 78. Its now 178.

Where can i find this script? Thanks!
by lokaum
Mon Aug 25, 2008 2:16 pm
Forum: General Help (095)
Topic: Totem
Replies: 6
Views: 5814

Re: Totem

I Found the problem!!

The NPC template "humuc" did'nt work... but now i fixed it!!

Thanks!!
by lokaum
Mon Aug 25, 2008 2:15 pm
Forum: Scripting Help
Topic: Balanced Skills! [POL095]
Replies: 4
Views: 3639

Re: Balanced Skills! [POL095]

No man, i using Unreal Legends POL095...

But skills not balanced like all servers that i play
by lokaum
Sat Aug 23, 2008 5:09 pm
Forum: Scripting Help
Topic: Balanced Skills! [POL095]
Replies: 4
Views: 3639

Re: Balanced Skills! [POL095]

No man...

Example: Anatomy is a fast up Skill, but in my server, it's slow..

Can anyone help me.. sending me pkg scripts to fix all skills?
by lokaum
Sat Aug 23, 2008 4:58 am
Forum: Scripting Help
Topic: Anyone can help with .qspawn? [POL095]
Replies: 6
Views: 4648

Re: Anyone can help with .qspawn? [POL095]

Hmmm thanks man... I'll do it..
by lokaum
Fri Aug 22, 2008 11:19 am
Forum: Scripting Help
Topic: GetStatus problem [POL095]
Replies: 7
Views: 6196

Re: GetStatus problem [POL095]

Pierce,

this script that you keep here... is to players don't see staffers hidden, right?
by lokaum
Fri Aug 22, 2008 11:13 am
Forum: Scripting Help
Topic: Anyone can help with .qspawn? [POL095]
Replies: 6
Views: 4648

Re: Anyone can help with .qspawn? [POL095]

Thank you alot man!

It's now working!
by lokaum
Fri Aug 22, 2008 8:17 am
Forum: Scripting Help
Topic: GetStatus problem [POL095]
Replies: 7
Views: 6196

GetStatus problem [POL095]

Hello People,

The problem is:

Compiling: c:\cr2a\pkg\opt\uuogetstatus\getstatus.src
Token '(' cannot follow token 'StrFormatTime'
Function StrFormatTime() is not defined.
Error compiling statement at c:\cr2a\pkg\opt\uuogetstatus\getstatus.src, Line 66
Error in function 'UUOLog', File: c:\cr2a\pkg ...
by lokaum
Fri Aug 22, 2008 7:40 am
Forum: Scripting Help
Topic: Anyone can help with .qspawn? [POL095]
Replies: 6
Views: 4648

Re: Anyone can help with .qspawn? [POL095]

how i can get or create the .lst file??

i not found it..
by lokaum
Fri Aug 22, 2008 7:38 am
Forum: Scripting Help
Topic: Balanced Skills! [POL095]
Replies: 4
Views: 3639

Balanced Skills! [POL095]

Hello people,

My server have any problems with skills.. They isn't balanced..
skills up more than others..

Can anyone help me to balance skills or got any scripts to substitue?

Thanks
by lokaum
Fri Aug 22, 2008 7:29 am
Forum: General Help (095)
Topic: Totem
Replies: 6
Views: 5814

Re: Totem

The problem is, the script Totem.src don't be executed!

The player only do the action and the effect dispel is showed, because the message Canceled don't be showed...

And now?
by lokaum
Wed Aug 20, 2008 2:57 pm
Forum: Scripting Help
Topic: Anyone can help with .qspawn? [POL095]
Replies: 6
Views: 4648

Anyone can help with .qspawn? [POL095]

When I use .qspawn and select the area (upper left and down right):

This thing shows in console:
Exception in scripts/textcmd/test/qspawn.ecl, PC=82: some fool used operator[] on a struct, with an Integer index

qspawn.srt:
use uo;
use os;
use util;
use basic;
include "include/client";
include ...
by lokaum
Wed Aug 20, 2008 12:40 pm
Forum: General Help (095)
Topic: Totem
Replies: 6
Views: 5814

Re: Totem

use uo;
use os;

include "include/client";
include "include/attributes";

program totem(who, totem)

if(!ReserveItem(totem)) return; endif

var npctemplate := GetObjProperty(totem,"critter");

var parms := {};
parms .+ script := "tamed";
Detach();

var it := CreateNpcFromTemplate("totem", who ...
by lokaum
Wed Aug 20, 2008 12:20 pm
Forum: General Help (095)
Topic: Totem
Replies: 6
Views: 5814

Totem

Hi people,

I Have a problem... i create the totem and the elixer..
when I do 2 clicks in totem, my player only do the action that totem's created..
But the totem is not created!

Can anyone help me?
by lokaum
Wed Feb 14, 2007 9:16 am
Forum: General Help (095)
Topic: Error and Down
Replies: 1
Views: 3492

Error and Down

[02/14 03:23:06] Unhandled Exception! Writing Minidump file.

later show that message.. my server shutdown...

why that?
by lokaum
Tue Jan 16, 2007 4:09 pm
Forum: General Help (095)
Topic: Monster x Monster!!
Replies: 3
Views: 4152

The problem is...

i want that Monster-Opponent dont attack the Monster that cast in Mass characters..

example spells:
mass dispel
wraith's breath
enervare
etc...

need change anything in spells? or need change any archive in folder scripts\ai?
by lokaum
Tue Jan 16, 2007 2:14 pm
Forum: General Help (095)
Topic: Special DyeTub (CR)
Replies: 4
Views: 4576

im trying to make! thanks
by lokaum
Tue Jan 16, 2007 2:13 pm
Forum: General Help (095)
Topic: Monster x Monster!!
Replies: 3
Views: 4152

Monster x Monster!!

Hi guys...

have a problem in my server

example:
a Balron cast Mass Dispel in my character... but the cast is in Mass..

the problem is.. all Monster that are near me.. try to attack Balron.. Because the spell did cast in monsters too..


Where i can change these problem?
i want that Monster dont ...
by lokaum
Sat Jan 13, 2007 3:06 pm
Forum: General Help (095)
Topic: News Logs!
Replies: 2
Views: 4361

News Logs!

Hi guys.

I created I logs for my server in pkg\std\lumberjacking\itemdesc.cfg but when I go macro lumberjack… I do not find they.

Necessary to change some script?

Thanks
by lokaum
Fri Jan 12, 2007 5:37 pm
Forum: General Help (095)
Topic: Special DyeTub (CR)
Replies: 4
Views: 4576

Special DyeTub (CR)

Hi guys,

i want the special dyetub... +/- same from Chaotic Realm

you buy the dyetub of 1 charge.. you can use it in

Normal Clothes/Jewelry
Skill Clothers/Jewelry
All Armors

Can anyone help me?

im using with base the dyecheck.src
by lokaum
Fri Jan 12, 2007 5:32 pm
Forum: General Help (095)
Topic: Archery>Tactics
Replies: 5
Views: 5055

Thanks man!!!!!!

Now working... =]
by lokaum
Fri Jan 12, 2007 10:46 am
Forum: General Help (095)
Topic: Archery>Tactics
Replies: 5
Views: 5055

look...

use uo;
use os;

include "include/skillpoints";
include "include/attributes";

program shilcombat()

print( "Using ShilcombatAdvancement..." );
return 1;

endprogram


exported function ShilCombatAdvancement( attacker, weapon, defender )

If( weapon )
Var SkillID ...
by lokaum
Thu Jan 11, 2007 6:35 am
Forum: General Help (095)
Topic: Archery>Tactics
Replies: 5
Views: 5055

Archery>Tactics

Hi people

I want that thing:

- Archery damage dont base in Tactics

Where i need change the thing?