Search found 626 matches

by OldnGrey
Thu Sep 03, 2009 9:45 pm
Forum: General Help (098)
Topic: HELP using acct.move_char
Replies: 2
Views: 2829

Re: HELP using acct.move_char

I am using the command regularly and it does sent the character to the next available slot.
by OldnGrey
Sun Aug 16, 2009 4:19 am
Forum: General Help (098)
Topic: HELP
Replies: 1
Views: 2234

Re: HELP

Have you run menu "a" first?
You need to generate the config files and the realms before you can start the server.
by OldnGrey
Sun Aug 16, 2009 4:16 am
Forum: General Help (098)
Topic: 'Error reading function declaration in module uo'
Replies: 7
Views: 4746

Re: 'Error reading function declaration in module uo'

I just don't like the look of login and logoff as functions names :)
by OldnGrey
Sun Aug 16, 2009 3:01 am
Forum: General Help (098)
Topic: 'Error reading function declaration in module uo'
Replies: 7
Views: 4746

Re: 'Error reading function declaration in module uo'

Is there a new function or variable declaration in uo.em that is being used in your script?
by OldnGrey
Sat Aug 15, 2009 10:47 pm
Forum: General Help (098)
Topic: HELP using acct.move_char
Replies: 2
Views: 2829

HELP using acct.move_char

I am running some tests on the account method .move_char, but I cannot see how it could work properly. Logically to make this work you need source account, source index, destination account, destination index. The actual method and parameters are: Account.move_char(string destacctname, integer slot)...
by OldnGrey
Mon Jul 06, 2009 3:14 am
Forum: General Help (095)
Topic: Possible to use two maps on 095?
Replies: 5
Views: 6247

Re: Possible to use two maps on 095?

A thought - you can dump the T2A area and put a fairly decent area down the bottom right of the OSI map below the dungeons.
by OldnGrey
Sat Jul 04, 2009 9:39 pm
Forum: Scripting Help
Topic: Oh fun - clilocs
Replies: 1
Views: 2137

Re: Oh fun - clilocs

So.... does that mean I am the only one who has ever tried to set a font in SendSysMessageCL ??
Or is it that nobody has troubles with it except me?
by OldnGrey
Fri Jul 03, 2009 5:20 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178028

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

The decimal / hex numbering is continuing to be awkward. Body and bodyconv both work in decimal numbers, as does your animations tab, but the dress tab works exclusively in hex. It's not until I was trying to actually work with the def files that I found it was much harder than I expected because I ...
by OldnGrey
Fri Jul 03, 2009 4:19 pm
Forum: General Help (098)
Topic: POL 098 Win32, Linux and FreeBSD - Beer and Waffles
Replies: 9
Views: 7890

Re: POL 098 Win32, Linux and FreeBSD - Beer and Waffles

Is that a link to the 098 release or to 098.1?

As far as I can see 098.1 is released even though I didn't see an announcement here.
by OldnGrey
Wed Jul 01, 2009 5:33 am
Forum: Scripting Help
Topic: Oh fun - clilocs
Replies: 1
Views: 2137

Oh fun - clilocs

Has anyone had any success getting a font to work with SendSysMessageCL?? I guess it means Unicode fonts which are different from the ascii fonts. The v5 client has a file for each of the 6 unicode fonts and the client uses these and they are different. I expected SendSysMessageCL to be able to use ...
by OldnGrey
Sat Jun 27, 2009 9:16 pm
Forum: Scripting Help
Topic: Allow /Disallow new character
Replies: 17
Views: 10335

Re: Allow /Disallow new character

Now I have a slightly more interesting thing... :) We are allowing more than one character per account but only after they achieve a certain point in the game. So.... Gnafu's idea is now of interest. Since we don't have CanCreate (looks at MuadDib), is it really feasible to have OnCreate have a line...
by OldnGrey
Tue Jun 16, 2009 3:06 am
Forum: Scripting Help
Topic: Allow /Disallow new character
Replies: 17
Views: 10335

Re: Allow /Disallow new character

Great Tomi.
That solves my problem. I simply won't allow them to delete a new character within a day of creating it.
by OldnGrey
Mon Jun 15, 2009 5:16 pm
Forum: Scripting Help
Topic: Allow /Disallow new character
Replies: 17
Views: 10335

Re: Allow /Disallow new character

I wasn't aware I could stop a player from deleting a character in pol.
by OldnGrey
Sat Jun 13, 2009 12:00 am
Forum: Scripting Help
Topic: Allow /Disallow new character
Replies: 17
Views: 10335

Allow /Disallow new character

I am trying to stop a problem on my shard whereby a player will create a new character, store the starter equipment, delete the character, and repeat many times to build up a stash of money and things. Is there any way in pol we can refuse the client's request to create a new character? Obviously I ...
by OldnGrey
Sun May 17, 2009 3:14 am
Forum: Current stable release (099)
Topic: Hard typing
Replies: 3
Views: 3759

Hard typing

Here is an eScript feature request that might just polarise the whole community- hard typing. I just had a potential scripter tell me he didn't want to learn eScript because it doesn't have hard typing and it is an omission that caused him to have a lot of troubles debugging a script. I thought he w...
by OldnGrey
Sat May 16, 2009 6:43 pm
Forum: General Discussion
Topic: I need a bit of info
Replies: 5
Views: 3959

Re: I need a bit of info

So, it's possible to convert custom maps to the UOKR format?
by OldnGrey
Fri May 15, 2009 3:14 am
Forum: Scripting Help
Topic: UO Stats Bar
Replies: 13
Views: 8507

Re: UO Stats Bar

Edwards - the tooltips for mouse hovering over the gump are in the clilocs. That's all I did visually, although I know Luth actually played around with editing the gump itself to make better pictures too. You can do a lot with the status gump!
by OldnGrey
Thu May 14, 2009 5:07 pm
Forum: Scripting Help
Topic: UO Stats Bar
Replies: 13
Views: 8507

Re: UO Stats Bar

I had the same feeling when I first saw the v4 status gump. We were happily on the v2 one and it was compact and looked good and we were all used to it. Then along comes this huge thing that made us hate it at first sight and not only that there wasn't anywhere to put it on the desktop! But then we ...
by OldnGrey
Wed May 06, 2009 5:08 am
Forum: General Help (097)
Topic: Two problems whit scripts, after porting from 095 to 097
Replies: 19
Views: 13373

Re: Two problems whit scripts, after porting from 095 to 097

I wonder if you have this enabled as per the core-changes: 08-15 Austin: Added : Setting for servspecopt.cfg 'ScriptedAttackChecks' Default is disabled. If enabled, the combat hook must check distance, line of sight, visibility and if both combatants are alive.
by OldnGrey
Wed Apr 29, 2009 4:41 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178028

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

While we keep getting advanced features we are bound to be happy.
Pretty soon we are going to be scouring all the other utilities for UO and taking a liking to lots more!
by OldnGrey
Thu Apr 23, 2009 3:37 am
Forum: Scripting Help
Topic: Does anyone have an example of a Necromancer Scroll Book?
Replies: 5
Views: 3886

Re: Does anyone have an example of a Necromancer Scroll Book?

As far as I know, these entries in itemdesc.cfg work for necro and spellweaving books themselves: Spellbook 0x2d50 { Name spellweavingbook Desc Spell Weaving Book Tooltips Spellweaver Casting Book Gump 0xFFFF MinX 40 MaxX 60 MinY 20 MaxY 80 Spelltype SpellWeaving Newbie 1 BlocksCastingIfInHand 0 Req...
by OldnGrey
Thu Apr 23, 2009 3:33 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178028

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Being able to copy rectangles from one map to another is a brave feature to add. Well done :)

Do the source maps need to have any special characteristics - eg must be compatible map0, map2, map3, or map4? From what I know the statics files are tricky with other custom sizes.
by OldnGrey
Fri Apr 10, 2009 3:26 pm
Forum: Scripting Help
Topic: How to: Customize character creation
Replies: 9
Views: 5573

Re: How to: Customize character creation

Since I completely ignore anything the client creates for a character, I simply removed alll their options except 'warrior' and tell players to select that. I don't know of any way to remove 'advanced'. If you figure it out, please share it. I briefly played with pre-creating a character for players...
by OldnGrey
Fri Apr 10, 2009 3:33 am
Forum: Bug Reports Archive (098)
Topic: [Pol098beta-2009-02-18, bugs?]
Replies: 27
Views: 21113

Re: [Pol098beta-2009-02-18, bugs?]

I am partly convinced I am doing something wrong and not understanding something .....

pcs.txt
EnergyDamageMod 10
no entry for EnergyDamage


Run on the same character
SendSysMessage(character, character.damage_energy);
gives me a 20??

I don't get this behaviour when I am doing the resistances.
by OldnGrey
Sat Apr 04, 2009 3:49 am
Forum: Contributed Scripts & Packages
Topic: Release: Poker Table
Replies: 21
Views: 13889

Re: Release: Poker Table

WoD has the chessboard and pieces (gumps). No multiplayer games with enforced rules though.
The RunUO chess game is brilliant though.