Search found 27 matches

by tomtommy
Mon Dec 08, 2014 11:04 am
Forum: Bug Reports & Feature Requests
Topic: SaveWorldState() Elapsed Seconds Problem.
Replies: 4
Views: 824

Re: SaveWorldState() Elapsed Seconds Problem.

Mmm what about item count? Maybe some recent script update modified some package or had some item generation loop in it. If you do not have changed anything else, that's the only possibile reason. Or, your disks are almost broken, and you should change them as soon as possible!! Check out your syst...
by tomtommy
Mon Dec 08, 2014 6:20 am
Forum: Bug Reports & Feature Requests
Topic: SaveWorldState() Elapsed Seconds Problem.
Replies: 4
Views: 824

Re: SaveWorldState() Elapsed Seconds Problem.

xeon wrote:Try to free up space on the server and to defragment the disk
Thanks for the hint Xeon, but it seems not enough :(
by tomtommy
Fri Dec 05, 2014 5:11 am
Forum: Bug Reports & Feature Requests
Topic: SaveWorldState() Elapsed Seconds Problem.
Replies: 4
Views: 824

SaveWorldState() Elapsed Seconds Problem.

Hi all! Elapsed seconds during SaveWorldState() in my server ( running POLCore 099 with latest commits ) were normally 4-6 seconds but from some time the delay is 80-120 seconds :( No machine changes have been done ( connection, hardware ecc. ). When I restart the server only the first or first two ...
by tomtommy
Fri Sep 19, 2014 7:52 am
Forum: Old distros
Topic: Characters&NPC Animations Core Bug?
Replies: 8
Views: 2190

Re: Characters&NPC Animations Core Bug?

Your client version is too new for the 0xe6 animation packet. With the latest changes it would receive the new animation packet 0xe2. But for this you need to fill the animxlate.cfg with new entries. Gives you also several other advantages. But I haven't yet documented it. You can read the code and...
by tomtommy
Thu Sep 18, 2014 7:48 am
Forum: Old distros
Topic: Characters&NPC Animations Core Bug?
Replies: 8
Views: 2190

Re: Characters&NPC Animations Core Bug?

My client version is 7.0.10.3. Sorry for my little help but I'm quite noob about packets. @Kevin: my MUL files are ok, I hadn't any problem with the previous core-rev of 2 weeks ago. This is log file with an example of magic cast performed by character without visible animation. Packet 0x6E isn't lo...
by tomtommy
Thu Sep 18, 2014 5:26 am
Forum: Old distros
Topic: Characters&NPC Animations Core Bug?
Replies: 8
Views: 2190

Re: Characters&NPC Animations Core Bug?

Client -> Server: 0xAD, 32 bytes 0000ad 00 20 00 00 34 00 03 49 54 41 00 00 2e 00 61 .. ..4.. ITA....a 001000 63 00 74 00 69 00 6f 00 6e 00 20 00 31 00 00 .c.t.i.o .n. .1.. Server -> Client: 0x1C, 84 bytes 00001c 00 54 01 01 01 01 01 01 00 03 e8 00 03 53 79 ..T..... ......Sy 001073 74 65 6d 00 00 0...
by tomtommy
Thu Sep 18, 2014 2:02 am
Forum: Old distros
Topic: Characters&NPC Animations Core Bug?
Replies: 8
Views: 2190

Re: Characters&NPC Animations Core Bug?

Can you provide a use case? My actions are performing fine. Have you modified your mul files at all? use uo; include "include/client"; program prg(who) PerformAction(who,ANIM_CAST_AREA); endprogram This does the proper action in the client. Can also see the packet sent if you turn on packet logging...
by tomtommy
Wed Sep 17, 2014 5:54 am
Forum: Current stable release (099)
Topic: Log lines with stderr
Replies: 2
Views: 1321

Re: Log lines with stderr

UP.
by tomtommy
Wed Sep 17, 2014 5:21 am
Forum: Old distros
Topic: Characters&NPC Animations Core Bug?
Replies: 8
Views: 2190

Characters&NPC Animations Core Bug?

I think there's something wrong with the last core revision, it seems that the character's and npc's animations are not visible anymore ( PerformAction function ).
by tomtommy
Fri Jun 27, 2014 7:52 am
Forum: Old distros
Topic: Error Compiling from SVN
Replies: 3
Views: 1392

Re: Error Compiling from SVN

Turley wrote:Mmmh please test the latest revision, just committed a fix.
I was banging my head from 4 days :P Core-x86 builded without any problem now, thanks a lot Turley :)
by tomtommy
Fri Jun 27, 2014 5:00 am
Forum: Old distros
Topic: Error Compiling from SVN
Replies: 3
Views: 1392

Error Compiling from SVN

Hi all! I'm using VS2013 Ultimate running on Win7 Ultimate SP1, but atm I can build the core only with config 'Release|x64'. Using the Win32 platform compilation gives me this error: Error 93 error LNK2019: unresolved external symbol _GetProcessMemoryInfo@12 referenced in function "unsigned int __cd...
by tomtommy
Wed Jun 25, 2014 5:45 am
Forum: Bug Reports & Feature Requests
Topic: HSA Boats & Custom Mounts Problem
Replies: 3
Views: 1377

Re: HSA Boats & Custom Mounts Problem

For the frist issue, can you paste here your boats.cfg aswell as your itemdescs for boats About the speech listeners, Galleons dont have tillermans, they have to be added as npcs For the second issue, I have been looking for an answer for this for a long time aswell, and it seems it has something t...
by tomtommy
Tue Jun 24, 2014 2:15 pm
Forum: Bug Reports & Feature Requests
Topic: Member "locked" isn't working on POL099-2013-09-03 x64
Replies: 7
Views: 1888

Re: Member "locked" isn't working on POL099-2013-09-03 x64

download sources from svn and build new version of pol binary I understand, that its very easy for people, who engage programming, but i'm not, and don't know how to create it. If it's not hard, can u upload last version of core? I will be very grateful to you compiling under linux compiling under ...
by tomtommy
Sun Jun 22, 2014 2:30 pm
Forum: Bug Reports & Feature Requests
Topic: HSA Boats & Custom Mounts Problem
Replies: 3
Views: 1377

HSA Boats & Custom Mounts Problem

First Issue: Hi all, I've a strange problem with Orc and Gargoyle boats, when I try to turn one of these two boats all it's ok except these facings: - West and South facing for Orc Boat - Only South facing for Gargoyle Boat It seems that the multi is corrupted and speech commands are not available ...
by tomtommy
Fri Apr 11, 2014 11:45 am
Forum: UOFiddler
Topic: [Future Request] Animation .uop
Replies: 0
Views: 1639

[Future Request] Animation .uop

Hi all. I want to ask if someone have the idea to add the possibility of read and extract the animation.uop file from 2d classic client.

I need this feature to extract gargoyle animation and avoid the problem of equips (normal plate, weapons and dress doesn't work on gargoyle animation)

Thanks all
by tomtommy
Fri Dec 27, 2013 11:45 am
Forum: Current stable release (099)
Topic: Problem with lights
Replies: 10
Views: 47541

Re: Problem with lights

there's a way to resolve this light/facing problem without upgrade core to svn ?
because we can't upgrade (too much work) and the light problem is the only bug we have.
by tomtommy
Sat Dec 14, 2013 12:02 am
Forum: Bug Reports & Feature Requests
Topic: [help]stamina check on felucca
Replies: 0
Views: 1246

[help]stamina check on felucca

Hi all i need help.
I want to remove stamina check on felucca with client 7.0.3 and higher. I've tried uoch, sump and assistuo but no one of this program works.
With Ml clients 6.0.0 and higher works but with 7.0.0 and higher no. Please help because it's very annoing bug
by tomtommy
Sat Oct 19, 2013 6:28 am
Forum: Bug Reports & Feature Requests
Topic: Gargoyle Race Answer
Replies: 2
Views: 883

Re: Gargoyle Race Answer

body.def don't work like equipconv.def don't work. It's all client side blocked damn EA and damn Mythic !!
i don't know what i can do :(
by tomtommy
Thu Oct 17, 2013 2:15 pm
Forum: Bug Reports & Feature Requests
Topic: Bug with graphic art client 7 Stygian Abyss
Replies: 20
Views: 2845

Re: Bug with graphic art client 7 Stygian Abyss

Lightsources are the only items that "should be" affected by that facing, can you show the code/cfg you found... I will take a look if I see a reason why that happened ? Removing the facing all is ok with client version > 7.0.x ^^ Never gave me any problem before. It seems for the moment only with ...
by tomtommy
Thu Oct 17, 2013 10:22 am
Forum: Bug Reports & Feature Requests
Topic: Bug with graphic art client 7 Stygian Abyss
Replies: 20
Views: 2845

Re: Bug with graphic art client 7 Stygian Abyss

Thanks a lot for your help, finally I found the problem! It was the obj.facing setted in my cfg, why it happened with client version >= 7.0.x? I've always used client versions >= 6.0.x and never had any problem...

However thanks again!!! You have been very kind :)
by tomtommy
Thu Oct 17, 2013 8:43 am
Forum: Bug Reports & Feature Requests
Topic: Bug with graphic art client 7 Stygian Abyss
Replies: 20
Views: 2845

Re: Bug with graphic art client 7 Stygian Abyss

Okay about that packet Distro has no support in packethooks for clients > 6.0.0.0 or such if I remember correctly This is the real strange thing!!! :o There aren't problems with graphics logging with a client > 7.0.x with that Distro. But anyway back to the problem, so what you really explained is,...
by tomtommy
Wed Oct 16, 2013 10:02 am
Forum: Bug Reports & Feature Requests
Topic: Bug with graphic art client 7 Stygian Abyss
Replies: 20
Views: 2845

Re: Bug with graphic art client 7 Stygian Abyss

Very strange cause I logged with the official Distro that has uopacket 0x08 Length 14 bytes and dropserial offset 10 and I've no graphics problems logging with clients >= 7.0.x :(

However, I tried your hint, but the problem is always here >_<
by tomtommy
Wed Oct 16, 2013 5:40 am
Forum: Bug Reports & Feature Requests
Topic: Gargoyle Race Answer
Replies: 2
Views: 883

Gargoyle Race Answer

Hello again! :D I need a little hint about the Gargoyle Race. I tested it a lot in these years and I wanted know if could be possible show the basic wearable armor/weapons/clothes animations of AOS/ML equipped on anim 666-667. Tried also equipconv but nothing. I think the only solution is to move th...
by tomtommy
Tue Oct 15, 2013 1:54 pm
Forum: Bug Reports & Feature Requests
Topic: Bug with graphic art client 7 Stygian Abyss
Replies: 20
Views: 2845

Re: Bug with graphic art client 7 Stygian Abyss

I did my tests only with client versions <= 7.0.9.0. I've converted my tiles.cfg using HSAFormat Flag 1/0 but nothing, same problem. Then the graphics issue isn't only about lightsources but also alchemical symbols for example or resurrection gate. Tried with core version 2010 release and last rev. ...
by tomtommy
Tue Oct 15, 2013 5:58 am
Forum: Bug Reports & Feature Requests
Topic: Bug with graphic art client 7 Stygian Abyss
Replies: 20
Views: 2845

Re: Bug with graphic art client 7 Stygian Abyss

Ok tomi i write you some graphics that change. and yes maxtile it's 0x7fff Client used : 7.0.3, 7.0.4, 7.0.6, 7.0.8, 7.0.13 Example of art changes : 0x1fe7 (one frame of white gate that we use for ressgate) appear graphic 0x2004 0x1f2b brazier when create in game appear 0x1f2c 0xa18 one type of lant...