Search found 29 matches

by Mutley
Sat Jun 25, 2016 7:00 pm
Forum: Current stable release (099)
Topic: DamageType ???
Replies: 3
Views: 519

Re: DamageType ???

Ok... C:\MyShard\Distro\pkg\systems\combat\mainHitScript

Code: Select all

//Ranged
       	     2: if( attacker.enabled( "firewhilemoving" ))
                         if( !AP_ConsumeVital( attacker, STAMINA, 30 ))
                                  return 0;
                         endif
                endif
:)
by Mutley
Sat Jun 25, 2016 6:52 pm
Forum: Current stable release (099)
Topic: DamageType ???
Replies: 3
Views: 519

Re: DamageType ???

Ok, I found the call C:\MyShard\Distro\pkg\systems\combat\include\combat_math var applyType; case( damageType ) 1: applyType := DMG_PHYSICAL; break; 2: applyType := DMG_RANGED; break; 3: applyType := DMG_ASTRAL; break; endcase But where I find "DMG_Ranged" ??? Each arrow that shoots consumes 30 stam...
by Mutley
Sat Jun 25, 2016 6:07 pm
Forum: Current stable release (099)
Topic: DamageType ???
Replies: 3
Views: 519

DamageType ???

Where can I move the "DamageType" that exists in weapons? Example: Weapon 0x13B2 { //MainStuff Name Bow Desc bow VendorBuysFor 29 VendorSellsFor 58 //WeaponInfo Speed 35 Attribute Archery Anim 0x12 Damage 4d4+6 HitSound 0x235 MissSound 0x239 ProjectileAnim 0xf42 ProjectileType 0xf3f ProjectileSound ...
by Mutley
Tue Oct 27, 2015 2:58 pm
Forum: Bug Reports & Feature Requests
Topic: Problems with the PlayMovingEffect spell Meteor Swarm :(
Replies: 3
Views: 943

Re: Problems with the PlayMovingEffect spell Meteor Swarm :(

Thank CWO, I had noticed that the right would be "0x36d4" and replaces the GFX But using " 0x18," the effect is very fast, got a slower and more beautiful effect using " 0," and put the fire bubbles on the floor using " 1," instead of the last " 0," PlayMovingEffectXYZ( item.x, item.y, item.z+80, it...
by Mutley
Tue Oct 27, 2015 12:08 am
Forum: Bug Reports & Feature Requests
Topic: Problems with the PlayMovingEffect spell Meteor Swarm :(
Replies: 3
Views: 943

Problems with the PlayMovingEffect spell Meteor Swarm :(

Hello everyone, In ... Distro99 \ pkg \ systems \ spells \ config \ spells.cfg The Meteor Swarm spell indicates that your GFX = "0x3C30" as we can see in the code below: Spell 55 { SpellId 55 Name Meteor Swarm Script :magicBooks:book/castSpell SpellScript :spells:spellScripts/circle7/meteorSwarm Dif...
by Mutley
Wed Apr 15, 2015 4:04 pm
Forum: Current stable release (099)
Topic: Problems with sound effect... Help!
Replies: 12
Views: 1808

Problems with sound effect... Help!

hello, I need to know what I should do to activate the sound effect of the attack mosntros. Or find a npcdesc.cfg that is activated with the AttackHitSound. I know that the list of sounds is ... Distro \ scripts \ include I've been looking ... Distro \ pkg \ systems \ brainAI \ include \ npcEffects ...
by Mutley
Sat Nov 09, 2013 11:42 am
Forum: General Discussion
Topic: What do I do downloading Ultima Online Gold?
Replies: 0
Views: 1004

What do I do downloading Ultima Online Gold?

What do I do downloading Ultima Online Gold?

Thanks
by Mutley
Wed Nov 06, 2013 6:35 pm
Forum: Scripting Help
Topic: "can not find any usable ore" :(
Replies: 9
Views: 2062

Re: "can not find any usable ore" :(

Hello Tomi I'm using the latest SVN core ... What I'm trying to make is that whenever the resource collection. As an example, when fishingnet playing in the sea. + Or - 50% of the time it returns nothing and the message: "You did not cath anything." This part of the code: if (! SkillCheck (mobile, F...
by Mutley
Tue Nov 05, 2013 7:33 am
Forum: Scripting Help
Topic: "can not find any usable ore" :(
Replies: 9
Views: 2062

Re: "can not find any usable ore" :(

Thank you Yukiko. The same happens with lumberjacking and fishing. Only messages of failure are different: Lumberjacking: "You fail to find any usable wood." Fishing: "They do not seem to be biting." Fishing.src /* Maintened by *Edwards 2008-10-14 Last Modifications 2008-12-13 * Fixed a check distan...
by Mutley
Mon Nov 04, 2013 9:00 pm
Forum: Scripting Help
Topic: "can not find any usable ore" :(
Replies: 9
Views: 2062

Re: "can not find any usable ore" :(

Yukiko, I'm using the SVN distro99 yes. Atrazés update TortoiseSVN, as Austin guided in another post. I have this in my mining.src : if( !found ) SendSysMessage( mobile, "You fail to find any usable ore." ); return 0; endif /* Maintened by *Edwards For FantasiaShard.com Edwards@FantasiaShard.com 200...
by Mutley
Sun Nov 03, 2013 6:07 pm
Forum: Scripting Help
Topic: "can not find any usable ore" :(
Replies: 9
Views: 2062

Re: "can not find any usable ore" :(

I've tried xcpustyle yes, then I can only say if a specific ore has more or less likely to reap. Hand is not going to spoon or will not, the amount of hits to my intender fits the skill or skillcheck devices, perhaps.

Thank
by Mutley
Wed Oct 30, 2013 2:25 pm
Forum: Current stable release (099)
Topic: NPC Merchants e Leather hides - Help me.
Replies: 12
Views: 2424

Re: NPC Merchants e Leather hides - Help me.

My god how I'm noob ... Searching much files and forgetting to study the gumps kkkk

Thanks again Yukiko.
Harley and I'm sorry, I was so stupid that I could not understand what you were trying to tell me.

Thank you.
by Mutley
Tue Oct 29, 2013 2:54 am
Forum: Scripting Help
Topic: START KIT Help me!!!
Replies: 0
Views: 1108

START KIT Help me!!!

Hello, I've tried everything but I can not find the STARTKIT to edit it When I go to create a new chard, only have the option to create automatic Bard or Thief. Power Player Or, manually selecting both skills and stats. My classepicker.src seems that is not working. I want to create the chard with t...
by Mutley
Sun Oct 27, 2013 10:59 am
Forum: Scripting Help
Topic: Where i change the skill gain (rate).
Replies: 2
Views: 1290

Re: Where i change the skill gain (rate).

Distro 099 SVN -> All Skills... C:\\Distro-099\Distro\pkg\systems\attributes\include\advanceCheck.INC use uo; use os; use util; use math; include ":attributes:attributes_ex"; include ":security:attributesReport"; include ":classes:classes"; include ":skilllocks:common"; function CheckStatsForSkill( ...
by Mutley
Sun Oct 27, 2013 2:25 am
Forum: Scripting Help
Topic: "can not find any usable ore" :(
Replies: 9
Views: 2062

"can not find any usable ore" :(

I created a player crafter lvl4 with 130 all, but when I go mine he misses most of the times: "can not find any usable ore"

How do I edit to harvest full time?

I've tried editing in Distro \ pkg \ skills \ crafter \ mining \ mining.src
But no success: (

Help me, Thanks.

Mutley
by Mutley
Sun Oct 27, 2013 1:16 am
Forum: Current stable release (099)
Topic: NPC Merchants e Leather hides - Help me.
Replies: 12
Views: 2424

Re: NPC Merchants e Leather hides - Help me.

I just want to make a stool fixed to the side of the forge, but I can not fix. :|

I have developer privileges
by Mutley
Thu Oct 24, 2013 9:54 am
Forum: Complete Worlds
Topic: Zulu Hotel Shard Project POL099
Replies: 69
Views: 33985

Re: Zulu Hotel Shard Project POL099

Everything perfect now, thanks.
by Mutley
Thu Oct 24, 2013 9:52 am
Forum: Current stable release (099)
Topic: NPC Merchants e Leather hides - Help me.
Replies: 12
Views: 2424

Re: NPC Merchants e Leather hides - Help me.

Yes, exactly.

But what happens is that the command is not working. I tried to fix an item like a chair, but the command ". Movable 0" did not work: (
The command exists and I can apply it however the item remains mobile.

Thanks
by Mutley
Tue Oct 22, 2013 4:06 am
Forum: Current stable release (099)
Topic: NPC Merchants e Leather hides - Help me.
Replies: 12
Views: 2424

Re: NPC Merchants e Leather hides - Help me.

Thank Yukiko, I was many hours working on distro, could no longer think straight ... kkkk

Now I have a new problem ... I can not make an item stand still, it seems that the command ". Movable 1" is not running :/

greetings

Mutley
by Mutley
Mon Oct 21, 2013 5:27 pm
Forum: Current stable release (099)
Topic: NPC Merchants e Leather hides - Help me.
Replies: 12
Views: 2424

Re: NPC Merchants e Leather hides - Help me.

Thank Gundam ...

I'll do the tests here. That must be the same as the Merchant.

I did a Leather Tunic with only 1 hide when it should be at 12 hides.
Do not know if it's in the Tailoring scritp or template of Leather Tunic :/

Thanks

Mutley
by Mutley
Mon Oct 21, 2013 10:49 am
Forum: Current stable release (099)
Topic: NPC Merchants e Leather hides - Help me.
Replies: 12
Views: 2424

NPC Merchants e Leather hides - Help me.

Hello, I'm using the SVN distro 99 but can not find where to edit the quantity of items sold in NPC merchants. Nor do I find where to add the amount of hides required to an item of type Studded Tunic. Please help me, already researched the DOCS and all files not found. In itemdesc not say the amount...
by Mutley
Sat Sep 28, 2013 2:31 pm
Forum: General Discussion
Topic: Where do I find a listing of what commands POL uses?
Replies: 5
Views: 1754

Re: Where do I find a listing of what commands POL uses?

. unban ( AccName ) - Unban Acc . tile ( graphic ) - Create a varios only once . . colorrect ( color) - Coloring several tiles at once . . createstack ( item) ( amount - max : 60000 ) - Creates Large Quantity of Iten . createnpc ( name) - Creates a bug . createspawnpoint ( has shard and that togethe...
by Mutley
Sat Sep 28, 2013 2:13 pm
Forum: Complete Worlds
Topic: Zulu Hotel Shard Project POL099
Replies: 69
Views: 33985

Re: Zulu Hotel Shard Project POL099

Hello, could someone help me with the colors of the trees and the color of the messages?

I'm using windows Pol core 099 + distro 099 SVN + Scripts Fantasy Shard.

What do I need to do to adjust the colors?

Image

Tank You!!!

Mutley