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Search found 12 matches
- Mon Dec 24, 2018 3:56 am
- Forum: Complete Worlds
- Topic: The seventh World
- Replies: 3
- Views: 22260
- Mon Dec 24, 2018 3:54 am
- Forum: Complete Worlds
- Topic: The seventh World
- Replies: 3
- Views: 22260
- Mon Sep 03, 2018 3:38 pm
- Forum: General Discussion
- Topic: Hi me need help select host web sity.
- Replies: 1
- Views: 19280
Hi me need help select host web sity.
Sory not spec englesh.
Need url good host web sity.
Need url good host web sity.
- Fri Feb 16, 2018 1:36 pm
- Forum: Contributed Scripts & Packages
- Topic: -
- Replies: 5
- Views: 24269
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- Mon Feb 05, 2018 1:52 am
- Forum: Contributed Scripts & Packages
- Topic: -
- Replies: 5
- Views: 24269
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- Fri Jan 26, 2018 2:48 am
- Forum: Contributed Scripts & Packages
- Topic: -
- Replies: 5
- Views: 24269
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- Tue Jan 23, 2018 11:27 pm
- Forum: Contributed Scripts & Packages
- Topic: -
- Replies: 5
- Views: 24269
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- Sat Jul 08, 2017 11:56 am
- Forum: Complete Worlds
- Topic: The seventh World
- Replies: 3
- Views: 22260
The seventh World
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- Sat Feb 25, 2017 4:12 am
- Forum: Scripting Help
- Topic: npc ai problem
- Replies: 10
- Views: 7698
Re: npc ai problem
In components to a subject. Whether it is possible to add in the future to a kernel a system event which would occur when NPS would meet on the way of other NPS or the player?
Because SYSEVENT_ENTEREDAREA occurs, current when someone enters the NPS area and if NPS itself Meets Someone on the way ...
Because SYSEVENT_ENTEREDAREA occurs, current when someone enters the NPS area and if NPS itself Meets Someone on the way ...
- Fri Feb 24, 2017 7:58 am
- Forum: Scripting Help
- Topic: npc ai problem
- Replies: 10
- Views: 7698
Re: npc ai problem
Found an error.
This is a new feature.
function AiStop(byref npc,byref prop,byref index,byref poltime)
var commands := prop.instruction[index].commands;
var flag := Cint(prop.instruction[index].flag);
var id := 0;
prop.instruction.erase(index);
foreach command in commands
id ...
This is a new feature.
function AiStop(byref npc,byref prop,byref index,byref poltime)
var commands := prop.instruction[index].commands;
var flag := Cint(prop.instruction[index].flag);
var id := 0;
prop.instruction.erase(index);
foreach command in commands
id ...
- Wed Feb 22, 2017 7:34 pm
- Forum: Scripting Help
- Topic: npc ai problem
- Replies: 10
- Views: 7698
Re: npc ai problem
az_rieil wrote: Sat Feb 18, 2017 5:23 am how i can move npcs but still react to events?
is there some way to handle several scripts to npc or use parallel streams for different actions like moving/fighting
Look at this script.
Message translated with help of Google translator.
- Fri Jan 01, 2016 8:29 am
- Forum: Contributed Scripts & Packages
- Topic: -
- Replies: 2
- Views: 21381
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