Search found 12 matches

by NightOwl
Mon Dec 24, 2018 3:56 am
Forum: Complete Worlds
Topic: The seventh World
Replies: 3
Views: 22260

Re: The seventh World

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by NightOwl
Mon Dec 24, 2018 3:54 am
Forum: Complete Worlds
Topic: The seventh World
Replies: 3
Views: 22260

Re: The seventh World

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by NightOwl
Mon Sep 03, 2018 3:38 pm
Forum: General Discussion
Topic: Hi me need help select host web sity.
Replies: 1
Views: 19280

Hi me need help select host web sity.

Sory not spec englesh.

Need url good host web sity.
by NightOwl
Fri Feb 16, 2018 1:36 pm
Forum: Contributed Scripts & Packages
Topic: -
Replies: 5
Views: 24269

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by NightOwl
Mon Feb 05, 2018 1:52 am
Forum: Contributed Scripts & Packages
Topic: -
Replies: 5
Views: 24269

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by NightOwl
Fri Jan 26, 2018 2:48 am
Forum: Contributed Scripts & Packages
Topic: -
Replies: 5
Views: 24269

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by NightOwl
Tue Jan 23, 2018 11:27 pm
Forum: Contributed Scripts & Packages
Topic: -
Replies: 5
Views: 24269

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by NightOwl
Sat Jul 08, 2017 11:56 am
Forum: Complete Worlds
Topic: The seventh World
Replies: 3
Views: 22260

The seventh World

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by NightOwl
Sat Feb 25, 2017 4:12 am
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 7698

Re: npc ai problem

In components to a subject. Whether it is possible to add in the future to a kernel a system event which would occur when NPS would meet on the way of other NPS or the player?
Because SYSEVENT_ENTEREDAREA occurs, current when someone enters the NPS area and if NPS itself Meets Someone on the way ...
by NightOwl
Fri Feb 24, 2017 7:58 am
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 7698

Re: npc ai problem

Found an error.
This is a new feature.


function AiStop(byref npc,byref prop,byref index,byref poltime)
var commands := prop.instruction[index].commands;
var flag := Cint(prop.instruction[index].flag);
var id := 0;

prop.instruction.erase(index);
foreach command in commands
id ...
by NightOwl
Wed Feb 22, 2017 7:34 pm
Forum: Scripting Help
Topic: npc ai problem
Replies: 10
Views: 7698

Re: npc ai problem

az_rieil wrote: Sat Feb 18, 2017 5:23 am how i can move npcs but still react to events?
is there some way to handle several scripts to npc or use parallel streams for different actions like moving/fighting


Look at this script.
pol 099 x64 SystemAi ver 1.3 beta.rar
(75.59 KiB) Downloaded 347 times
Message translated with help of Google translator.
by NightOwl
Fri Jan 01, 2016 8:29 am
Forum: Contributed Scripts & Packages
Topic: -
Replies: 2
Views: 21381

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