Search found 23 matches

by Xeno
Tue Dec 31, 2019 4:16 am
Forum: Bug Reports & Feature Requests
Topic: Actions Translation for Newer Client
Replies: 4
Views: 141

Re: Actions Translation for Newer Client

On clients < 7.0.9.0 these animations are displayed like bobbing up and down on the mount, for example while casting a spell. What I was just saying is that at the moment it results that on newest clients those anims are not displayed at all.
by Xeno
Mon Dec 30, 2019 5:05 am
Forum: Current development (100)
Topic: POL Core Nightly Builds
Replies: 2
Views: 85

Re: POL Core Nightly Builds

Thank you so much guys! :D
by Xeno
Sat Dec 28, 2019 5:32 pm
Forum: UOFiddler
Topic: Music management
Replies: 8
Views: 294

Re: Music management

Hi Xeon, which version are you using? It seems I can manage sounds from UOFiddler. However you can use MULPatcher that allows you to hear sounds too :)
by Xeno
Tue Dec 24, 2019 4:32 am
Forum: Bug Reports & Feature Requests
Topic: Actions Translation for Newer Client
Replies: 4
Views: 141

Re: Actions Translation for Newer Client

There is a config animxlate, probably you can fix it there. But i don't know exactly how, never used it. Yes here it is: MobileType Human { MountTranslation 1 # Walk unarmed OldAnim0 0 NewAnim0 7 2 # Walk armed OldAnim1 1 NewAnim1 7 2 # Run 1 OldAnim2 2 NewAnim2 7 2 # Run 2 OldAnim3 3 NewAnim3 7 2 ...
by Xeno
Mon Dec 23, 2019 5:17 pm
Forum: Bug Reports & Feature Requests
Topic: Actions Translation for Newer Client
Replies: 4
Views: 141

Actions Translation for Newer Client

Hi all, I'm using a 7.0.10.3 client and POL100 last rev. It seems that all translated anims for newer clients > 7.0.9.0 are ok but some animations while on mount are not visible at all: 0x17, 0x18 actions (ride fast/slow bobs up and down) 0x0 0x17 // Walk (unarmed) / Ride - slow 0x1 0x17 // Walk (ar...
by Xeno
Thu Dec 19, 2019 4:30 pm
Forum: Current development (100)
Topic: A new Core is available built on 2019-12-18.
Replies: 10
Views: 185

Re: A new Core is available built on 2019-12-18.

From my post above: I believe the Ubuntu link still works on the Downloads page. If you click on the link that follows, or the "Downloads" link at the top of the forums, you will see the link to the Linux (Ubuntu) there, https://forums.polserver.com/app.php/page/downloads The package seems to be da...
by Xeno
Wed Mar 23, 2016 2:16 pm
Forum: Complete Worlds
Topic: zuluhotel.it
Replies: 6
Views: 1740

Re: zuluhotel.it

Hello. Does anyone know where else you can find the scripts and the client of this server ? I tried to contact with Xeno, his e-mail does not work. Also gaming website does not work. Here at a forum last visit : Jan 28 , 2016 3:10 pm. Maybe someone knows , he is lecturing in the open access scripts...
by Xeno
Mon Jan 26, 2015 9:59 am
Forum: Old distros
Topic: Loot information
Replies: 4
Views: 1928

Re: Loot information

You have to make changes in loot_effects.inc. That kind of loot system needs settings editing loot functions ( chances, %, RandomDiceRoll ecc. ), not only from cfg files. In the distro you'll find a standard and overpowerized loot generation to let you see max level items npcs can drop; surely it's ...
by Xeno
Mon Jan 19, 2015 6:21 am
Forum: Bug Reports & Feature Requests
Topic: Player's Name, Guild's Name and Items always in Uppercase (ucwords)
Replies: 3
Views: 917

Re: Player's Name, Guild's Name and Items always in Uppercase (ucwords)

If you don't want change your itemdesc files you should hook the single-click packet and manage by custom functions your items names.
by Xeno
Fri Nov 28, 2014 1:05 am
Forum: General Discussion
Topic: any new zulu hotel servers around
Replies: 6
Views: 1312

Re: any new zulu hotel servers around

http://www.zuluhotel.it - Zulu Hotel Italy present ;)
by Xeno
Wed Nov 19, 2014 12:22 pm
Forum: Bug Reports & Feature Requests
Topic: POL 099 Linux Request
Replies: 5
Views: 1101

Re: POL 099 Linux Request

Make sure you have the required libraries installed: boost, zlib and the mysql client (if SQL supported is desired), then run ./buildcore in the pol-core folder.

Minimum compiler version: GCC 4.8 or LLVM/Clang 3.5.
by Xeno
Sun Nov 09, 2014 8:40 am
Forum: General Discussion
Topic: Beginning. From start the POL to modify scripts
Replies: 13
Views: 3899

Re: Beginning. From start the POL to modify scripts

You're using the old boat.cfg settings, you need to use a compiled POLCore ( http://downloads.polserver.com/browser.php?dir=/Distro/099 ) previous to this commit: 01-21-2012 Tomi: Removed: Graphic from multis, no graphic entry needed for multis in itemdescs anymore, uoconvert doesnt add a graphic va...
by Xeno
Wed Oct 15, 2014 12:41 pm
Forum: General Discussion
Topic: Beginning. From start the POL to modify scripts
Replies: 13
Views: 3899

Re: Beginning. From start the POL to modify scripts

Hi Yoda, welcome and nice to see around new people interested in EScript... and specially in ZH projects! :D For your first time my hint is to check inside the full package ZuluHotel Shard ( Fantasia Shard, ZH classic project ), specially reading the read.txt file to have a fresh and simple start. Y...
by Xeno
Mon Sep 08, 2014 1:23 pm
Forum: General Help (096)
Topic: POL core now on GitHub
Replies: 12
Views: 14963

Re: POL core now on GitHub

Git doesn't really have a rev number, but a commit hash. The latest one is: "2d2863166bbd4e4bf4f727f70a2d0f288fb2dc5d". You can shorten it to "2d2863166b", for example. ;) More information here: http://stackoverflow.com/questions/4120001/what-is-the-git-equivalent-for-revision-number (or do you mea...
by Xeno
Mon Sep 08, 2014 12:48 pm
Forum: General Help (096)
Topic: POL core now on GitHub
Replies: 12
Views: 14963

Re: POL core now on GitHub

Dear all, We moved the repository to GitHub (it allows better interaction and git is cooler). The latest (and probably unstable) version is now found in: https://github.com/polserver/polserver There's a small guide there on how to compile for Windows / Linux. You can get the files using either git ...
by Xeno
Wed Jul 30, 2014 5:14 am
Forum: Current stable release (099)
Topic: High Seas and Boat smooth movement
Replies: 13
Views: 4269

Re: High Seas and Boat smooth movement

any news about it ? Added: Boat Smooth move for clients which support it ( HSA+ ) Added: boat.em flags ( These flags are ignored for boat movements sent to old than HSA clients ) const BOAT_SPEED_ONE_TILE := 1; const BOAT_SPEED_SLOW := 2; const BOAT_SPEED_MEDIUM := 3; const BOAT_SPEED_FAST := 4; Ch...
by Xeno
Tue Jul 22, 2014 2:37 am
Forum: Solved issues
Topic: [fixed] Assertion Failed - POL freeze
Replies: 2
Views: 1029

Re: Assertion Failed - POL freeze

Try to rebuild Core with last revision ( now [r826] ) from SVN and recompile all scripts.
by Xeno
Mon Dec 30, 2013 7:52 am
Forum: Current stable release (099)
Topic: "Movable" Corpses
Replies: 0
Views: 1234

"Movable" Corpses

Hi all, I noticed a weird problem about corpses with the upgrade of client > 7.0.x. It happens that trying to drag the corpse it seems to be locked down like any other item, the message is like when you try to move a locked down item "You cannot move that." "You cannot pick that up.". It seems like ...
by Xeno
Fri Sep 20, 2013 4:28 pm
Forum: Old distros
Topic: Authorization Code
Replies: 9
Views: 3467

Re: Authorization Code

I have successfully created my shard and it says enter a Authorization Code, I've typed .setauthcode and it asking me for an old code,I can't use many commands without this, please help Auth Code is a GProp, try to erase global property, use this simple cmd: use uo; use os; program textcmd_erasevar...
by Xeno
Sun Feb 03, 2013 2:31 am
Forum: Bug Reports & Feature Requests
Topic: Client Crash
Replies: 6
Views: 1378

Re: Client Crash

Try to use this:
No_Crypt_Client_2d_6.0.1.10.rar
(833.99 KiB) Downloaded 89 times
Let me know,

Regards
by Xeno
Wed Oct 31, 2012 7:22 am
Forum: General Discussion
Topic: Tiles Stygian Abyss
Replies: 3
Views: 1703

Re: Tiles Stygian Abyss

Can you send me a screen or copy your pol.cfg with these lines?

EDIT: Solved the problem, very thanks, I thought I had only modify uoconvert and have the new core :)
by Xeno
Wed Oct 31, 2012 5:53 am
Forum: General Discussion
Topic: Tiles Stygian Abyss
Replies: 3
Views: 1703

Tiles Stygian Abyss

Hello to everyone, I've a problem. I've the new core updated: 12-02-2009 Turley: Added: 0xF3 packet is send instead of 0x1A for clients >= 7 or UO:SA clients - Tomi Added: polcfg MaxTileID 0x3FFF / 0x7FFF (default 0x3FFF) since client 7.0.0.0 item graphic can be definied up to 0x7FFF - Tomi Added: "...
by Xeno
Thu May 10, 2012 2:07 am
Forum: General Discussion
Topic: Legend's UO - Online
Replies: 3
Views: 1767

Re: Legend's UO - Online

Oh sure after stolen and deleted our files and hacked our server, nice work man! Years and years of hard work ahahahah!!! Very funny :P

This is the real shard www.myzh.org, this is the work of Developer Edwards, the official shard.

Bye Bruno Veiga :)