Search found 54 matches
- Sun Jan 20, 2019 9:29 pm
- Forum: Scripting Help
- Topic: Quests
- Replies: 12
- Views: 8998
Re: Quests
Hi, I have a quest system in my roleplay shard. The thing is that it is much dependent on my shard system. I can share with you in private, it can help you to have something to start with. If you prefer to wait, I'm adapting the system to another system. I will have something more generic to use wit...
- Sun Jan 20, 2019 5:47 pm
- Forum: Contributed Scripts & Packages
- Topic: Discord Bot with Server and Client communication
- Replies: 3
- Views: 4339
Re: Discord Bot with Server and Client communication
Thanks,
I made these commands to help the staff in charge of my shard to continue the development. Hope this helps the POL community too.
I can give assistance to anyone who needs here.
I made these commands to help the staff in charge of my shard to continue the development. Hope this helps the POL community too.
I can give assistance to anyone who needs here.
- Sun Jan 20, 2019 12:32 pm
- Forum: Contributed Scripts & Packages
- Topic: Discord Bot with Server and Client communication
- Replies: 3
- Views: 4339
Discord Bot with Server and Client communication
Hi Guys, Just want to share with you'll my Discord Bot with both sides communication. It uses auxservice to send messages to the Discord client, and to receive from the client. The code is not fully commented, but it should be easy to use. The Bot Client was made using Node.JS, so you must install n...
- Sun Jan 13, 2019 6:11 am
- Forum: Complete Worlds
- Topic: SE Shard Old Version
- Replies: 8
- Views: 6745
Re: SE Shard Old Version
Fixed =P
- Sat Jan 12, 2019 10:26 pm
- Forum: Complete Worlds
- Topic: SE Shard Old Version
- Replies: 8
- Views: 6745
SE Shard Old Version
Hi Guys, I'm sharing with you all my scripts from the old version of my shard. It has very cool features that I think many can reuse in their shards. Today I have a different shard with a completely different system. So I don't see any problem of sharing this version. This package is for Roleplay Sh...
- Tue Apr 17, 2018 7:56 am
- Forum: Bug Reports & Feature Requests
- Topic: Feature Request: Implement true and false booleans.
- Replies: 2
- Views: 3666
Re: Feature Request: Implement true and false booleans.
I think POl 100 have
a := Boolean(1);
a := Boolean(1);
- Tue Jan 16, 2018 5:36 pm
- Forum: Scripting Help
- Topic: Client Synchronisation
- Replies: 1
- Views: 2618
Re: Client Synchronisation
I really need help =[
- Thu Jan 04, 2018 7:54 am
- Forum: Scripting Help
- Topic: Client Synchronisation
- Replies: 1
- Views: 2618
Client Synchronisation
Hi, I'm using linux build with the last revision from github. I noticed that the last clients have some problems with synchronisation. Sometimes you see a player stopped somewhere and he is not really there. I know that because razor option "resynchronise" fix that on client side. Does any...
- Sun Dec 24, 2017 11:17 pm
- Forum: Bug Reports & Feature Requests
- Topic: Some ASCII table not working
- Replies: 5
- Views: 5615
Re: Some ASCII table not working
Skinny, did you had a permanent solution that doesn`t use the uc_text parameter? Update everything now will get me an hell of a headache. I already tried to update the locale of Ubuntu, but nothing seems to work for POL. LANG=pt_BR.iso88591 LANGUAGE=pt_BR:pt:en LC_CTYPE="pt_BR.iso88591" LC...
- Thu Dec 07, 2017 2:15 pm
- Forum: Scripting Help
- Topic: SendSysMessageUC and unicode
- Replies: 4
- Views: 4070
Re: SendSysMessageUC and unicode
wow, sadly to know that =[.
I can't look at this now, my shard need a lot of bugfixes to be released this month. But I will look to fix it someday.
I can't look at this now, my shard need a lot of bugfixes to be released this month. But I will look to fix it someday.
- Tue Dec 05, 2017 4:43 pm
- Forum: Scripting Help
- Topic: SendSysMessageUC and unicode
- Replies: 4
- Views: 4070
Re: SendSysMessageUC and unicode
I took months to realize my packet hook for the unicode speech was breaking it.
Now I just can't figure out how to set different font types for Unicode. it seems that doesn't matter what I put on font type, it doesn't change.
Now I just can't figure out how to set different font types for Unicode. it seems that doesn't matter what I put on font type, it doesn't change.
- Tue Nov 28, 2017 1:57 am
- Forum: Scripting Help
- Topic: How many items of a given objtype
- Replies: 4
- Views: 4027
Re: How many items of a given objtype
Thanks for the answer Yukiko.
I was hoping that I will not need to look on item.txt.
I was hoping that I will not need to look on item.txt.
- Tue Nov 28, 2017 1:51 am
- Forum: UO Tools
- Topic: Animation convertor from Enhanced client
- Replies: 4
- Views: 5863
Re: Animation convertor from Enhanced client
Wow, I was searching for something like this sometime ago.
Thanks for sharing.
Thanks for sharing.
- Tue Nov 28, 2017 1:44 am
- Forum: UO Tools
- Topic: Essence UCS
- Replies: 52
- Views: 33336
Re: Essence UCS
I had some time using Essence UCS and the customisation is amazing. Different of RunUO or ServUO it is easily to implement with POL, since handling packets is easier (in my PoV at least). The only counter of the program is that it doesn't support UOP files. For me is a big lose of features since Bro...
- Fri Nov 24, 2017 3:21 pm
- Forum: Scripting Help
- Topic: How many items of a given objtype
- Replies: 4
- Views: 4027
How many items of a given objtype
It is possible to know how many items of a given objtype exists in a realm?
- Sun Aug 13, 2017 1:53 pm
- Forum: Scripting Help
- Topic: gump element tooltips
- Replies: 3
- Views: 3109
Re: gump element tooltips
It is possible to use something like that for popupmenu ?
- Tue Aug 08, 2017 4:41 am
- Forum: Scripting Help
- Topic: How to remove Property from Array?
- Replies: 4
- Views: 3662
Re: How to remove Property from Array?
I created a lib to use with arrays for POL. If someone found it interesting. You can search for values inside structs too, something like: myarray := array{struct{"id":=1, "color":=23}} elem_found := FindElemInArray(myarray, struct{"id":=1}); And it removes things from ...
- Fri Aug 04, 2017 8:33 am
- Forum: Scripting Help
- Topic: extend default class ?
- Replies: 14
- Views: 8555
- Fri Aug 04, 2017 8:31 am
- Forum: Scripting Help
- Topic: SendSysMessageUC and unicode
- Replies: 4
- Views: 4070
SendSysMessageUC and unicode
Does anyone know if the most recent client versions is working with POL SendSysMessageUC ? I tried everything to make it works, and after two years I don't see any change in this. The problem is the message simple doesn't show up in the client. Another thing is regarding fonts for unicode. PrintText...
- Wed Aug 02, 2017 12:58 pm
- Forum: Guides
- Topic: Struct declarations.
- Replies: 8
- Views: 7333
Re: Struct declarations.
eeeewwwboberski wrote: ↑Wed Aug 02, 2017 12:46 pm There is in PHP...
https://github.com/joaoescribano/UltimaPHP
- Wed Aug 02, 2017 11:37 am
- Forum: Guides
- Topic: Struct declarations.
- Replies: 8
- Views: 7333
Re: Struct declarations.
I use POL exactly because it is not a strongly typed language. For that, we have ServUO in C#, that is strongly typed.
My dream is to have an UO emulator in javascript, maybe using node.js, but I don't know how high level languages will handle game servers, haha.
My dream is to have an UO emulator in javascript, maybe using node.js, but I don't know how high level languages will handle game servers, haha.
- Wed Aug 02, 2017 10:31 am
- Forum: Scripting Help
- Topic: extend default class ?
- Replies: 14
- Views: 8555
Re: extend default class ?
Yes, it happens every time. I'm using the latest POL version from github, compiled myself. I always try to be up to date with the last versions. If I remove the methods for characters, it doesn't crash when the server shutdown. The methods just have some exported functions to check PropEdits, I not ...
- Tue Aug 01, 2017 5:22 pm
- Forum: Scripting Help
- Topic: extend default class ?
- Replies: 14
- Views: 8555
Re: extend default class ?
After I added the methodScript for characters on uoclient.cfg, every time I close POL it crashes and create a minidump.
Does anyone know of fix for that?
Does anyone know of fix for that?
- Sat Jul 29, 2017 10:48 am
- Forum: Scripting Help
- Topic: extend default class ?
- Replies: 14
- Views: 8555
Re: extend default class ?
Would be great if it works this way. I really would use method functions for all npcs and characters. One thing I miss from ServUO on POL is the override function from C#.
Methods is a simple way to act like overrides.
Methods is a simple way to act like overrides.
- Thu Jul 27, 2017 12:54 pm
- Forum: Scripting Help
- Topic: extend default class ?
- Replies: 14
- Views: 8555
Re: extend default class ?
Mmmh 02-03-2010 Turley: Added: MethodScript support for mobiles NPC: npcdesc.cfg MethodScript entry Character: uoclient.cfg section "General" MethodScript entry :P items/multis in itemdesc.cfg per objtype NPC in npcdesc.cfg per template Character generally in uoclient.cfg What is/was unde...