Search found 54 matches

by Duttones
Sun Jan 20, 2019 9:29 pm
Forum: Scripting Help
Topic: Quests
Replies: 10
Views: 169

Re: Quests

Hi, I have a quest system in my roleplay shard. The thing is that it is much dependent on my shard system. I can share with you in private, it can help you to have something to start with. If you prefer to wait, I'm adapting the system to another system. I will have something more generic to use wit...
by Duttones
Sun Jan 20, 2019 5:47 pm
Forum: Contributed Scripts & Packages
Topic: Discord Bot with Server and Client communication
Replies: 3
Views: 116

Re: Discord Bot with Server and Client communication

Thanks,
I made these commands to help the staff in charge of my shard to continue the development. Hope this helps the POL community too.

I can give assistance to anyone who needs here.
by Duttones
Sun Jan 20, 2019 12:32 pm
Forum: Contributed Scripts & Packages
Topic: Discord Bot with Server and Client communication
Replies: 3
Views: 116

Discord Bot with Server and Client communication

Hi Guys, Just want to share with you'll my Discord Bot with both sides communication. It uses auxservice to send messages to the Discord client, and to receive from the client. The code is not fully commented, but it should be easy to use. The Bot Client was made using Node.JS, so you must install n...
by Duttones
Sun Jan 13, 2019 6:11 am
Forum: Complete Worlds
Topic: SE Shard Old Version
Replies: 8
Views: 234

Re: SE Shard Old Version

Fixed =P
by Duttones
Sat Jan 12, 2019 10:26 pm
Forum: Complete Worlds
Topic: SE Shard Old Version
Replies: 8
Views: 234

SE Shard Old Version

Hi Guys, I'm sharing with you all my scripts from the old version of my shard. It has very cool features that I think many can reuse in their shards. Today I have a different shard with a completely different system. So I don't see any problem of sharing this version. This package is for Roleplay Sh...
by Duttones
Tue Apr 17, 2018 7:56 am
Forum: Bug Reports & Feature Requests
Topic: Feature Request: Implement true and false booleans.
Replies: 2
Views: 361

Re: Feature Request: Implement true and false booleans.

I think POl 100 have
a := Boolean(1);
by Duttones
Tue Jan 16, 2018 5:36 pm
Forum: Scripting Help
Topic: Client Synchronisation
Replies: 1
Views: 456

Re: Client Synchronisation

I really need help =[
by Duttones
Thu Jan 04, 2018 7:54 am
Forum: Scripting Help
Topic: Client Synchronisation
Replies: 1
Views: 456

Client Synchronisation

Hi, I'm using linux build with the last revision from github. I noticed that the last clients have some problems with synchronisation. Sometimes you see a player stopped somewhere and he is not really there. I know that because razor option "resynchronise" fix that on client side. Does anyone know h...
by Duttones
Sun Dec 24, 2017 11:17 pm
Forum: Bug Reports & Feature Requests
Topic: Some ASCII table not working
Replies: 5
Views: 830

Re: Some ASCII table not working

Skinny, did you had a permanent solution that doesn`t use the uc_text parameter? Update everything now will get me an hell of a headache. I already tried to update the locale of Ubuntu, but nothing seems to work for POL. LANG=pt_BR.iso88591 LANGUAGE=pt_BR:pt:en LC_CTYPE="pt_BR.iso88591" LC_NUMERIC="...
by Duttones
Thu Dec 07, 2017 2:15 pm
Forum: Scripting Help
Topic: SendSysMessageUC and unicode
Replies: 4
Views: 657

Re: SendSysMessageUC and unicode

wow, sadly to know that =[.

I can't look at this now, my shard need a lot of bugfixes to be released this month. But I will look to fix it someday.
by Duttones
Tue Dec 05, 2017 4:43 pm
Forum: Scripting Help
Topic: SendSysMessageUC and unicode
Replies: 4
Views: 657

Re: SendSysMessageUC and unicode

I took months to realize my packet hook for the unicode speech was breaking it.

Now I just can't figure out how to set different font types for Unicode. it seems that doesn't matter what I put on font type, it doesn't change.
by Duttones
Tue Nov 28, 2017 1:57 am
Forum: Scripting Help
Topic: How many items of a given objtype
Replies: 4
Views: 602

Re: How many items of a given objtype

Thanks for the answer Yukiko.

I was hoping that I will not need to look on item.txt.
by Duttones
Tue Nov 28, 2017 1:51 am
Forum: UO Tools
Topic: Animation convertor from Enhanced client
Replies: 4
Views: 1417

Re: Animation convertor from Enhanced client

Wow, I was searching for something like this sometime ago.

Thanks for sharing.
by Duttones
Tue Nov 28, 2017 1:44 am
Forum: UO Tools
Topic: Essence UCS
Replies: 52
Views: 7254

Re: Essence UCS

I had some time using Essence UCS and the customisation is amazing. Different of RunUO or ServUO it is easily to implement with POL, since handling packets is easier (in my PoV at least). The only counter of the program is that it doesn't support UOP files. For me is a big lose of features since Bro...
by Duttones
Fri Nov 24, 2017 3:21 pm
Forum: Scripting Help
Topic: How many items of a given objtype
Replies: 4
Views: 602

How many items of a given objtype

It is possible to know how many items of a given objtype exists in a realm?
by Duttones
Sun Aug 13, 2017 1:53 pm
Forum: Scripting Help
Topic: gump element tooltips
Replies: 3
Views: 555

Re: gump element tooltips

It is possible to use something like that for popupmenu ?
by Duttones
Tue Aug 08, 2017 4:41 am
Forum: Scripting Help
Topic: How to remove Property from Array?
Replies: 4
Views: 591

Re: How to remove Property from Array?

I created a lib to use with arrays for POL. If someone found it interesting. You can search for values inside structs too, something like: myarray := array{struct{"id":=1, "color":=23}} elem_found := FindElemInArray(myarray, struct{"id":=1}); And it removes things from array with the function Remove...
by Duttones
Fri Aug 04, 2017 8:33 am
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 1193

Re: extend default class ?

Nando wrote:
Thu Aug 03, 2017 10:03 am
Should be fixed now. Let me know if it still happens. :)
Thanks. I'll try it tonight and let you know of any problems.
by Duttones
Fri Aug 04, 2017 8:31 am
Forum: Scripting Help
Topic: SendSysMessageUC and unicode
Replies: 4
Views: 657

SendSysMessageUC and unicode

Does anyone know if the most recent client versions is working with POL SendSysMessageUC ? I tried everything to make it works, and after two years I don't see any change in this. The problem is the message simple doesn't show up in the client. Another thing is regarding fonts for unicode. PrintText...
by Duttones
Wed Aug 02, 2017 12:58 pm
Forum: Guides
Topic: Struct declarations.
Replies: 8
Views: 1004

Re: Struct declarations.

boberski wrote:
Wed Aug 02, 2017 12:46 pm
There is in PHP...
https://github.com/joaoescribano/UltimaPHP
eeeewww
by Duttones
Wed Aug 02, 2017 11:37 am
Forum: Guides
Topic: Struct declarations.
Replies: 8
Views: 1004

Re: Struct declarations.

I use POL exactly because it is not a strongly typed language. For that, we have ServUO in C#, that is strongly typed.

My dream is to have an UO emulator in javascript, maybe using node.js, but I don't know how high level languages will handle game servers, haha.
by Duttones
Wed Aug 02, 2017 10:31 am
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 1193

Re: extend default class ?

Yes, it happens every time. I'm using the latest POL version from github, compiled myself. I always try to be up to date with the last versions. If I remove the methods for characters, it doesn't crash when the server shutdown. The methods just have some exported functions to check PropEdits, I not ...
by Duttones
Tue Aug 01, 2017 5:22 pm
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 1193

Re: extend default class ?

After I added the methodScript for characters on uoclient.cfg, every time I close POL it crashes and create a minidump.

Does anyone know of fix for that?
by Duttones
Sat Jul 29, 2017 10:48 am
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 1193

Re: extend default class ?

Would be great if it works this way. I really would use method functions for all npcs and characters. One thing I miss from ServUO on POL is the override function from C#.

Methods is a simple way to act like overrides.
by Duttones
Thu Jul 27, 2017 12:54 pm
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 1193

Re: extend default class ?

Mmmh 02-03-2010 Turley: Added: MethodScript support for mobiles NPC: npcdesc.cfg MethodScript entry Character: uoclient.cfg section "General" MethodScript entry :P items/multis in itemdesc.cfg per objtype NPC in npcdesc.cfg per template Character generally in uoclient.cfg What is/was under discussi...