Search found 58 matches
- Thu Mar 12, 2015 11:12 am
- Forum: Bug Reports & Feature Requests
- Topic: Player's Name, Guild's Name and Items always in Uppercase (ucwords)
- Replies: 3
- Views: 3348
Re: Player's Name, Guild's Name and Items always in Uppercase (ucwords)
I think this is a client issue. I don't know if there is a way to change it. The packets sent have the lowercase as one expects.
- Thu Mar 12, 2015 12:48 am
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20906
Re: The World of Dreams Official Scripts for POL 099
It's OLD... if you want something more up to date, check out from my SVN:
https://code.google.com/p/new-uo-wod-sc ... e/checkout
https://code.google.com/p/new-uo-wod-sc ... e/checkout
- Thu Jan 08, 2015 9:59 pm
- Forum: General Discussion
- Topic: wod099 i need help this is what i get when i start the serve
- Replies: 6
- Views: 5227
Re: wod099 i need help this is what i get when i start the serve
For starters, it's supposed to be a "wod099" shard, but I see the brainAI and other scripts that don't belong to WOD. Looks like he stappled together the POL Distro and the wod099 distro. That's never going to work right...
- Thu Jan 08, 2015 9:45 pm
- Forum: Scripting Help
- Topic: Custom weapon stacking on insert
- Replies: 16
- Views: 9350
Re: Custom weapon stacking on insert
Heh, stacking weapons is bad form! I use a "thrower" item. For my shard, I modified the tiledata to make the leather ninja belt into a weapon equipped on the one-handed weapon layer, and scripted it just like a bow.
- Thu Jan 08, 2015 9:38 pm
- Forum: Scripting Help
- Topic: Gargoyle Flying..
- Replies: 6
- Views: 4739
Re: Gargoyle Flying..
I wonder if he was using the POL distro... since it uses a custom packet for the status bar, it messes up with gargoyle flying...
- Tue Nov 25, 2014 7:11 am
- Forum: Contributed Scripts & Packages
- Topic: New Improved Megacliloc/Tooltip package
- Replies: 7
- Views: 7815
Re: New Improved Megacliloc/Tooltip package
I started work on a "chardata" script, and since I wanted to implement custom selectable titles, title styles and other things, I stopped working on it until I finish designing the Titles System
- Thu Jan 30, 2014 9:29 am
- Forum: Scripting Help
- Topic: How can I disable MagicPenalty and DefaultDex
- Replies: 7
- Views: 5333
Re: How can I disable MagicPenalty and DefaultDex
If your itemdesc entries have it, even if you erase them, they will be back on next restart. And gundam asked for items.txt in your data folder, that is, in your world savedata.
- Thu Jan 30, 2014 7:05 am
- Forum: Bug Reports & Feature Requests
- Topic: Switching to queued data mode
- Replies: 5
- Views: 4332
Re: Switching to queued data mode
That packethook doesn't properly use clilocs they way they are meant to, this creates LOTS of lag. I guess you already had a look at MY megacliloc packethook in the Custom Script Releases.
- Tue Jan 28, 2014 10:40 am
- Forum: General Discussion
- Topic: vendor sold armor and weapons have super AR
- Replies: 2
- Views: 2981
Re: vendor sold armor and weapons have super AR
This problem has to do with the items' quality. In the Ackadia and WoD scripts there is a section where the quality of the vendor items is being set to a random number between 50 and 99, and this becomes a "multiplier", so an item with quality 50 is 50 times as powerful as one with quality...
- Fri Jun 28, 2013 6:03 am
- Forum: Contributed Scripts & Packages
- Topic: NPC Creation
- Replies: 22
- Views: 18645
Re: NPC Creation
shouldn't it be "1.1.1.1" instead of just 1.1.1.1?
- Tue Jun 04, 2013 6:04 am
- Forum: Current stable release (099)
- Topic: Problem with boats
- Replies: 6
- Views: 5137
Re: Problem with boats
And the scripts he got, which come from me, also haven an updated boats.cfg. But he needs POL from svn to get my scripts working. Also from what I see, they are not the latest scripts from my svn, they are probably from the last packaged download I published, which was a loooooong time ago. I need t...
- Mon Jun 03, 2013 10:03 pm
- Forum: Current stable release (099)
- Topic: Problem with boats
- Replies: 6
- Views: 5137
Re: Problem with boats
Seems like it comes from MY scripts (The World of Dreams), which are for POL from svn.
- Thu Feb 14, 2013 2:22 pm
- Forum: Packet World
- Topic: server encryption
- Replies: 2
- Views: 4362
Re: server encryption
In POL you choose the desired encryption by version number. So if you want the 7.0.15.1 clients to connect with encryption, you set it up in uoclient.cfg so the encryption from that client is used. RunUO requires that you remove encryption, although I remember reading about some server plugins for u...
- Fri Feb 01, 2013 10:31 pm
- Forum: Current stable release (099)
- Topic: AoS build issue (that bank inside cove)
- Replies: 2
- Views: 3215
Re: AoS build issue (that bank inside cove)
Try this:
If it's in Felucca:
uoconvert map realm=britannia mapid=0 usedif=0 width=7168 height=4096
If it's in Trammel:
uoconvert map realm=britannia_alt mapid=1 usedif=0 width=7168 height=4096
If it's in Felucca:
uoconvert map realm=britannia mapid=0 usedif=0 width=7168 height=4096
If it's in Trammel:
uoconvert map realm=britannia_alt mapid=1 usedif=0 width=7168 height=4096
- Tue Jan 29, 2013 10:43 pm
- Forum: Contributed Scripts & Packages
- Topic: New Improved Megacliloc/Tooltip package
- Replies: 7
- Views: 7815
Re: New Improved Megacliloc/Tooltip package
Maybe I should have mentioned that I broke it into two scripts, the toolTips.src and itemdata.src so the second can be recompiled and unloaded quickly and safely for live testing.
- Mon Jan 28, 2013 8:04 am
- Forum: Contributed Scripts & Packages
- Topic: New Improved Megacliloc/Tooltip package
- Replies: 7
- Views: 7815
Re: New Improved Megacliloc/Tooltip package
You don't need to attach it to anything, the itemdata script is called by the toolTips script, which is a PacketHook SendFunction for packet 0xD6. Download the attached Zip files and look at the uopacket.cfg file. If you look at toolTips.src file on line 45 you will see the following: var xDesc := r...
- Sun Jan 27, 2013 11:45 pm
- Forum: Contributed Scripts & Packages
- Topic: New Improved Megacliloc/Tooltip package
- Replies: 7
- Views: 7815
New Improved Megacliloc/Tooltip package
I was concerned about the size of the packets sent by the Megacliloc package for tooltips, so I rewrote the thing to actually use CliLocs. Here is the result: toolTips.src /* $Id: toolTips.src 104 2006-05-25 22:14:15Z montuz $ * Description: AOS Tooltips. Starter script. * This packet takes awhile t...
- Sat Jan 19, 2013 12:05 pm
- Forum: Scripting Help
- Topic: pvp arena system
- Replies: 9
- Views: 6656
Re: pvp arena system
If it asks for an include file while compiling, then it is needed. Can't use the arena system if you don't have the necessary building blocks for compiling it.
Also check the \099\scripts\misc\chrdeath.src file, there is a check for automatically resurrecting players who die inside the arena.
Also check the \099\scripts\misc\chrdeath.src file, there is a check for automatically resurrecting players who die inside the arena.
- Fri Jan 18, 2013 10:26 pm
- Forum: Scripting Help
- Topic: pvp arena system
- Replies: 9
- Views: 6656
Re: pvp arena system
Sounds like you don't have gumps.inc file. It is located in \099\scripts\include\, just copy it to C:\ZH099\scripts\include\
- Fri Jan 18, 2013 2:20 pm
- Forum: Scripting Help
- Topic: pvp arena system
- Replies: 9
- Views: 6656
Re: pvp arena system
The World of Dreams scripts have an arena system. I have them running with a POL 099 server.
http://code.google.com/p/new-uo-wod-scripts/
http://code.google.com/p/new-uo-wod-scripts/
- Thu Dec 27, 2012 7:23 am
- Forum: Current stable release (099)
- Topic: Help Creating Shard
- Replies: 3
- Views: 3482
Re: Help Creating Shard
That's not necessary, you can configure POL to use the client's encryption, or you can use Razor too.xeon wrote:- download a client and patch it to remove encryption
- Wed Dec 26, 2012 10:22 am
- Forum: Scripting Help
- Topic: pol 099, Skill Hiding, client SA Build version:4.0.2.1
- Replies: 2
- Views: 2880
Re: pol 099, Skill Hiding, client SA Build version:4.0.2.1
does it work correctly in the classic client? hmm...
- Fri Nov 30, 2012 9:39 am
- Forum: Bug Reports & Feature Requests
- Topic: Problems at some places in Gargish pathways
- Replies: 0
- Views: 2630
Problems at some places in Gargish pathways
Some gargoyle-only pathways (those you traverse by flying) don't work properly. Here is a list of the ones I'm aware of:
1013, 3836, 4
700, 3454, 66
700, 3499 ~ 3534, 75
700, 3541 ~ 3548, 75
829, 3741, 18
1030, 3666, 61
1051, 3341, 19
1050, 3067, 99
564, 3066, 97
1013, 3836, 4
700, 3454, 66
700, 3499 ~ 3534, 75
700, 3541 ~ 3548, 75
829, 3741, 18
1030, 3666, 61
1051, 3341, 19
1050, 3067, 99
564, 3066, 97
- Fri Nov 30, 2012 9:37 am
- Forum: POL Core Patch Submissions
- Topic: Fix for gargoyle flying
- Replies: 2
- Views: 4603
Re: Fix for gargoyle flying
For those who don't know which places don't work with the current POL from svn, these are the places I am aware of (All in Termur):
1013, 3836, 4
700, 3454, 66
700, 3499 ~ 3534, 75
700, 3541 ~ 3548, 75
829, 3741, 18
1030, 3666, 61
1051, 3341, 19
1050, 3067, 99
564, 3066, 97
1013, 3836, 4
700, 3454, 66
700, 3499 ~ 3534, 75
700, 3541 ~ 3548, 75
829, 3741, 18
1030, 3666, 61
1051, 3341, 19
1050, 3067, 99
564, 3066, 97
- Tue May 08, 2012 5:16 am
- Forum: General Discussion
- Topic: List of Files?
- Replies: 3
- Views: 3584
Re: List of Files?
Clients 7.0.24.0 and later have a different file structure and different file formats, making them incompatible with UOFiddler.
The login screen is a gump.
If you want to use UOFiddler, you need a client prior to 7.0.24.0.
The login screen is a gump.
If you want to use UOFiddler, you need a client prior to 7.0.24.0.