Search found 98 matches

by OWHorus
Tue Dec 08, 2020 3:24 am
Forum: General Help
Topic: Question about maps (map0.mul,...) and UO versions
Replies: 3
Views: 1076

Re: Question about maps (map0.mul,...) and UO versions

Thank you, this was what I needed: I will enable this 'trick' for all clients from 3.x (SE) up to client 6.x.

OWHorus
by OWHorus
Mon Dec 07, 2020 6:15 am
Forum: General Help
Topic: Question about maps (map0.mul,...) and UO versions
Replies: 3
Views: 1076

Question about maps (map0.mul,...) and UO versions

Hello, has somebody knowledge about older UO versions and the mapx.mul files provided with it? We use at this time UO 5.06a, and this version has no map1.mul, no staidx1.mul and no statics1.mul. All the missing data are used from map0.mul, statidx0.mul and statics0.mul. But there are different patch...
by OWHorus
Mon Nov 23, 2020 4:20 am
Forum: Current stable release (099)
Topic: Just a quick question to 0.99 Release and startlog/stoplog
Replies: 3
Views: 1400

Re: Just a quick question to 0.99 Release and startlog/stoplog

Have to answer myself :) It is true, that Mega-Clilocs are not shown with .startlog/stoplog! But if I enable the privilege 'plogany' for my character, they suddenly show up in the log. So problem solved. A short comment: I was unable to find a list of all the privileges in the documentation? Maybe I...
by OWHorus
Mon Nov 23, 2020 3:54 am
Forum: Current stable release (099)
Topic: Just a quick question to 0.99 Release and startlog/stoplog
Replies: 3
Views: 1400

Just a quick question to 0.99 Release and startlog/stoplog

Hello, just tried to find out how our client (5.0.6a) and POL 0.99 release negotiate things, when the player walks toward a mobile. I am on GA, all empty, one named NPC with equipment stands there and player walks from higher distance (>40 tiles) toward the NPC. I am in GM mode, i.e. can see invisib...
by OWHorus
Tue Mar 13, 2018 7:16 am
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 4264

Re: Outstanding 099 Core Issues?

Not exactly 'outstanding core issues', but here my build experiences with POL-0.99, official release: 1) Fetched POL-0.99 with GIT, not using the HEAD release (which is POL 1.00), but the POL-0.99 branch, I hope this was intended? It works fine, on Windows and on Debian 8.0, and it includes the late...
by OWHorus
Wed Sep 20, 2017 12:54 pm
Forum: Current stable release (099)
Topic: Question for a 'special' feature - can we do this with POL?
Replies: 2
Views: 1424

Question for a 'special' feature - can we do this with POL?

Hello, i heard of a special feature, where a player can avoid going through the login process if he wishes to select another character. Supposedly it works this way: The player uses a command, this logs off his current character and puts him to the clients character selection menu. There he can sele...
by OWHorus
Fri Sep 01, 2017 11:34 am
Forum: POL Tools
Topic: UOFiddler and UO Versions 7+
Replies: 7
Views: 2311

No reply from author over a week now...

Hello, as I said I posted a request to the author (posted at August, 23rd 2017) - but no answer. The source code is quite old, and the author probably no longer active. Since the author put his code on the RunUO community for download and the code was also on Google Code (the author says so), I thin...
by OWHorus
Wed Aug 23, 2017 10:28 am
Forum: POL Tools
Topic: UOFiddler and UO Versions 7+
Replies: 7
Views: 2311

Re: UOFiddler and UO Versions 7+

;) I think, what Turley means is, that all the sources are marked as his, except one: The plugin consists of the plugin template files (Turleys), and one source file 'converter.cs'. This file has no author comments at all. I can try to reach the poster of the sources. OWHorus Edit: I just contacted ...
by OWHorus
Wed Aug 23, 2017 5:41 am
Forum: POL Tools
Topic: UOFiddler and UO Versions 7+
Replies: 7
Views: 2311

UOFiddler and UO Versions 7+

Hello, another question: Newer versions of UO have the new format .uop. AFAIK you need to convert the .uop files into .mul files and then you can use UOFiddler to patch them. Afterwards you convert them back to .uop format. Correct? I played around a bit with this, since somebody (at RunUO, I think)...
by OWHorus
Tue Aug 22, 2017 2:11 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 2358

UOFiddler 4.7 from GIT compiles with VS2015 and seems to work now!

Hello, so - installed VS 2015. Not the community version, but from CD, cannot download 23 GB (minimum download for VS 2017 community according to M$!!) for this. Except the hassle with 'signing' (create either test cert or switch it off) it built fine. I turned it off. But the result seems peculiar ...
by OWHorus
Tue Aug 22, 2017 6:02 am
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 2358

Cannot build UOFiddler from GIT

Hello, I just pulled the entire PolTools tree from GIT, and tried to build UOFiddler with VS 2013 (Visual C# 2013). Opening the solution in UOFiddler and trying to build brought up two errors. One was for the certificate signing, and I switched this off. The error disappeared. The build order seems ...
by OWHorus
Tue Aug 22, 2017 4:58 am
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 2358

Re: Question to UOFiddler - generated art.mul is much bigger than original?

Hello,

the only thing I can say is: WAH!

:)

I was not aware that UOFiddler also is on GIT. Just found it, after reading your post.

Will check it and report ASAP.

Thank you

OWHorus
by OWHorus
Sat Aug 19, 2017 1:33 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 2358

Found the problem - in a way...

Hello, I looked into the SVN archive, and into my archive of old files. I found a version 4.4 of UOFiddler, and it saves with the smaller size. So problem solved - in a way, since it is an older version. I hope that this one function (replacing just the image for an art tile) does work! I could not ...
by OWHorus
Sat Aug 19, 2017 12:22 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 2358

Re: Question to UOFiddler - generated art.mul is much bigger than original?

Hello Yukiko, I did not see your post, but you describe exactly the same problem. I am sure (did not yet try it) that the new (bigger) file will work. But it is unnecessary big, and this is a problem. I could be the run length encoding (done for all item tiles, not for ground tiles). I looked into t...
by OWHorus
Fri Aug 18, 2017 12:47 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 2358

Question to UOFiddler - generated art.mul is much bigger than original?

Hello, subject says it all: I have an art.mul file (Client v5, UO-ML, already changed a bit, but similar size like original) and want to change an item picture. When I extract the picture, it is a BMP format. My new picture has the exact dimensions and the format of the old picture. Using UOFiddler ...
by OWHorus
Sat Mar 18, 2017 12:53 pm
Forum: First steps
Topic: [LINUX] Error on compile
Replies: 1
Views: 1135

Re: [LINUX] Error on compile

Hello,

you need to install the 'cmake' tool.

First read here - instructions: https://github.com/polserver/polserver

Then look into your Linux-Distro and install Cmake - then try again.

OWHorus'
by OWHorus
Sun Jan 22, 2017 1:26 pm
Forum: General Discussion
Topic: Problem with FullBook Pol 0.99
Replies: 10
Views: 2332

Re: Problem with FullBook Pol 0.99

Hello, just an idea: POL changed the mode how spellbooks are filled - but years before. If the scripts are old, maybe this is the problem? See this entry from core-changes: 09-18-2009 MuadDib: Removed: Storing scrolls inside spellbooks. Destroyed after insert is complete. Changed: Pre-AOS Clients st...
by OWHorus
Sat Jan 14, 2017 1:33 pm
Forum: General Discussion
Topic: POL-Doku pages show an error, and do not work!
Replies: 3
Views: 1527

POL-Doku pages show an error, and do not work!

Hello, something happened to the POL documentation pages. Some work, but most of the show this error: You are using a fallback implementation of the intl extension. Installing the native one is highly recommended instead. /home/polteam/forums.polserver.com/vendor/patchwork/utf8/src/Patchwork/Utf8/Bo...
by OWHorus
Mon Jan 09, 2017 1:49 pm
Forum: Current stable release (099)
Topic: Missing docu - door entry Opengraphic
Replies: 1
Views: 1239

Missing docu - door entry Opengraphic

Hello, just saw, that the new entry (from 11-09-2011, not brand new :-) ) is not documented in POL docu (CFg-Files/itemdesc/door). It is documented in core-changes.txt. What is unclear: Is the entry only needed in the closed variants of every door, or in the opened variants too? Example: wooden door...
by OWHorus
Thu Jan 05, 2017 1:44 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 1932

Re: Dictionary with MobRefs as keys - possible bug?

Yes, I get it, I think :-) I will try to change it all to serials (which as integers can be stored in a dictionary). Normally a certain NPC (at this time referred to with a MobRef) can easily removed from a dictionary, but not from an array, because I need to search for it, determine the index and e...
by OWHorus
Thu Jan 05, 2017 12:30 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 1932

Re: Dictionary with MobRefs as keys - possible bug?

Hello Turley, thank you - I did use this because of the easy 'no search' way to remove certain entries from the dictionary. Using serials instead of MobRefs is promising in the case of 'mirrors', since it is easy to check if a mobile still 'lives' or is dead. On the other hand - the MobRefs remain a...
by OWHorus
Wed Jan 04, 2017 2:26 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 1932

Re: Dictionary with MobRefs as keys - possible bug?

Hello, I checked this and it seems to be a bug. I used the following test script (written, so that you should be able to compile and use it too): (You must change the AI script to a script which exists. It is helpful if the NPCs do not wander around). use uo; use basic; use os; use util; CONST TIMEO...
by OWHorus
Tue Jan 03, 2017 2:50 pm
Forum: Current stable release (099)
Topic: SYSEVENT_ENTERED_AREA on item control script
Replies: 9
Views: 2728

Re: SYSEVENT_ENTERED_AREA on item control script

Hello, I would like a special POL object with a control script which acts like a NPC and supports EnteredArea-Events. It is not necessary that every item supports this. I am using a NPC for exactly this function: I have a miracle-spell which does things to an area, for example it does not allow figh...
by OWHorus
Tue Jan 03, 2017 2:40 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 1932

Dictionary with MobRefs as keys - possible bug?

Hello, I am using dictionaries with MobRefs as keys in my AI and elsewhere, and now, with a core from around end of 2016 (not absolutely the last version, but a very current version) I seem to have a problem: If I create several mobiles ad put their MobRefs into a dictionary, then I can use the dict...