Search found 92 matches

by OWHorus
Tue Mar 13, 2018 7:16 am
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 1923

Re: Outstanding 099 Core Issues?

Not exactly 'outstanding core issues', but here my build experiences with POL-0.99, official release: 1) Fetched POL-0.99 with GIT, not using the HEAD release (which is POL 1.00), but the POL-0.99 branch, I hope this was intended? It works fine, on Windows and on Debian 8.0, and it includes the late...
by OWHorus
Wed Sep 20, 2017 12:54 pm
Forum: Current stable release (099)
Topic: Question for a 'special' feature - can we do this with POL?
Replies: 2
Views: 633

Question for a 'special' feature - can we do this with POL?

Hello, i heard of a special feature, where a player can avoid going through the login process if he wishes to select another character. Supposedly it works this way: The player uses a command, this logs off his current character and puts him to the clients character selection menu. There he can sele...
by OWHorus
Fri Sep 01, 2017 11:34 am
Forum: POL Tools
Topic: UOFiddler and UO Versions 7+
Replies: 7
Views: 1123

No reply from author over a week now...

Hello, as I said I posted a request to the author (posted at August, 23rd 2017) - but no answer. The source code is quite old, and the author probably no longer active. Since the author put his code on the RunUO community for download and the code was also on Google Code (the author says so), I thin...
by OWHorus
Wed Aug 23, 2017 10:28 am
Forum: POL Tools
Topic: UOFiddler and UO Versions 7+
Replies: 7
Views: 1123

Re: UOFiddler and UO Versions 7+

;) I think, what Turley means is, that all the sources are marked as his, except one: The plugin consists of the plugin template files (Turleys), and one source file 'converter.cs'. This file has no author comments at all. I can try to reach the poster of the sources. OWHorus Edit: I just contacted ...
by OWHorus
Wed Aug 23, 2017 5:41 am
Forum: POL Tools
Topic: UOFiddler and UO Versions 7+
Replies: 7
Views: 1123

UOFiddler and UO Versions 7+

Hello, another question: Newer versions of UO have the new format .uop. AFAIK you need to convert the .uop files into .mul files and then you can use UOFiddler to patch them. Afterwards you convert them back to .uop format. Correct? I played around a bit with this, since somebody (at RunUO, I think)...
by OWHorus
Tue Aug 22, 2017 2:11 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 1087

UOFiddler 4.7 from GIT compiles with VS2015 and seems to work now!

Hello, so - installed VS 2015. Not the community version, but from CD, cannot download 23 GB (minimum download for VS 2017 community according to M$!!) for this. Except the hassle with 'signing' (create either test cert or switch it off) it built fine. I turned it off. But the result seems peculiar ...
by OWHorus
Tue Aug 22, 2017 6:02 am
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 1087

Cannot build UOFiddler from GIT

Hello, I just pulled the entire PolTools tree from GIT, and tried to build UOFiddler with VS 2013 (Visual C# 2013). Opening the solution in UOFiddler and trying to build brought up two errors. One was for the certificate signing, and I switched this off. The error disappeared. The build order seems ...
by OWHorus
Tue Aug 22, 2017 4:58 am
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 1087

Re: Question to UOFiddler - generated art.mul is much bigger than original?

Hello,

the only thing I can say is: WAH!

:)

I was not aware that UOFiddler also is on GIT. Just found it, after reading your post.

Will check it and report ASAP.

Thank you

OWHorus
by OWHorus
Sat Aug 19, 2017 1:33 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 1087

Found the problem - in a way...

Hello, I looked into the SVN archive, and into my archive of old files. I found a version 4.4 of UOFiddler, and it saves with the smaller size. So problem solved - in a way, since it is an older version. I hope that this one function (replacing just the image for an art tile) does work! I could not ...
by OWHorus
Sat Aug 19, 2017 12:22 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 1087

Re: Question to UOFiddler - generated art.mul is much bigger than original?

Hello Yukiko, I did not see your post, but you describe exactly the same problem. I am sure (did not yet try it) that the new (bigger) file will work. But it is unnecessary big, and this is a problem. I could be the run length encoding (done for all item tiles, not for ground tiles). I looked into t...
by OWHorus
Fri Aug 18, 2017 12:47 pm
Forum: POL Tools
Topic: Question to UOFiddler - generated art.mul is much bigger than original?
Replies: 9
Views: 1087

Question to UOFiddler - generated art.mul is much bigger than original?

Hello, subject says it all: I have an art.mul file (Client v5, UO-ML, already changed a bit, but similar size like original) and want to change an item picture. When I extract the picture, it is a BMP format. My new picture has the exact dimensions and the format of the old picture. Using UOFiddler ...
by OWHorus
Sat Mar 18, 2017 12:53 pm
Forum: First steps
Topic: [LINUX] Error on compile
Replies: 1
Views: 527

Re: [LINUX] Error on compile

Hello,

you need to install the 'cmake' tool.

First read here - instructions: https://github.com/polserver/polserver

Then look into your Linux-Distro and install Cmake - then try again.

OWHorus'
by OWHorus
Sun Jan 22, 2017 1:26 pm
Forum: General Discussion
Topic: Problem with FullBook Pol 0.99
Replies: 10
Views: 1175

Re: Problem with FullBook Pol 0.99

Hello, just an idea: POL changed the mode how spellbooks are filled - but years before. If the scripts are old, maybe this is the problem? See this entry from core-changes: 09-18-2009 MuadDib: Removed: Storing scrolls inside spellbooks. Destroyed after insert is complete. Changed: Pre-AOS Clients st...
by OWHorus
Sat Jan 14, 2017 1:33 pm
Forum: General Discussion
Topic: POL-Doku pages show an error, and do not work!
Replies: 3
Views: 1006

POL-Doku pages show an error, and do not work!

Hello, something happened to the POL documentation pages. Some work, but most of the show this error: You are using a fallback implementation of the intl extension. Installing the native one is highly recommended instead. /home/polteam/forums.polserver.com/vendor/patchwork/utf8/src/Patchwork/Utf8/Bo...
by OWHorus
Mon Jan 09, 2017 1:49 pm
Forum: Current stable release (099)
Topic: Missing docu - door entry Opengraphic
Replies: 1
Views: 633

Missing docu - door entry Opengraphic

Hello, just saw, that the new entry (from 11-09-2011, not brand new :-) ) is not documented in POL docu (CFg-Files/itemdesc/door). It is documented in core-changes.txt. What is unclear: Is the entry only needed in the closed variants of every door, or in the opened variants too? Example: wooden door...
by OWHorus
Thu Jan 05, 2017 1:44 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 891

Re: Dictionary with MobRefs as keys - possible bug?

Yes, I get it, I think :-) I will try to change it all to serials (which as integers can be stored in a dictionary). Normally a certain NPC (at this time referred to with a MobRef) can easily removed from a dictionary, but not from an array, because I need to search for it, determine the index and e...
by OWHorus
Thu Jan 05, 2017 12:30 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 891

Re: Dictionary with MobRefs as keys - possible bug?

Hello Turley, thank you - I did use this because of the easy 'no search' way to remove certain entries from the dictionary. Using serials instead of MobRefs is promising in the case of 'mirrors', since it is easy to check if a mobile still 'lives' or is dead. On the other hand - the MobRefs remain a...
by OWHorus
Wed Jan 04, 2017 2:26 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 891

Re: Dictionary with MobRefs as keys - possible bug?

Hello, I checked this and it seems to be a bug. I used the following test script (written, so that you should be able to compile and use it too): (You must change the AI script to a script which exists. It is helpful if the NPCs do not wander around). use uo; use basic; use os; use util; CONST TIMEO...
by OWHorus
Tue Jan 03, 2017 2:50 pm
Forum: Current stable release (099)
Topic: SYSEVENT_ENTERED_AREA on item control script
Replies: 9
Views: 1354

Re: SYSEVENT_ENTERED_AREA on item control script

Hello, I would like a special POL object with a control script which acts like a NPC and supports EnteredArea-Events. It is not necessary that every item supports this. I am using a NPC for exactly this function: I have a miracle-spell which does things to an area, for example it does not allow figh...
by OWHorus
Tue Jan 03, 2017 2:40 pm
Forum: Current stable release (099)
Topic: Dictionary with MobRefs as keys - possible bug?
Replies: 6
Views: 891

Dictionary with MobRefs as keys - possible bug?

Hello, I am using dictionaries with MobRefs as keys in my AI and elsewhere, and now, with a core from around end of 2016 (not absolutely the last version, but a very current version) I seem to have a problem: If I create several mobiles ad put their MobRefs into a dictionary, then I can use the dict...
by OWHorus
Sun Oct 02, 2016 12:35 pm
Forum: Bug Reports & Feature Requests
Topic: Feature request - carrying capacity readable from character object
Replies: 4
Views: 767

Followup - was this planned anyway?

Hello, just saw this description for the ssopt parameter CarryingCapacityMod: CarryingCapacityMod: * modifier for mobile max_weight Was it planned to make this script readable? Because manipulating the mod and this parameter is shown in the status window from the client, and updated immediately, so ...
by OWHorus
Fri Sep 30, 2016 1:43 pm
Forum: Bug Reports & Feature Requests
Topic: Feature request - carrying capacity readable from character object
Replies: 4
Views: 767

Feature request - carrying capacity readable from character object

Hello, I am about to use the new adjustments to carrying capacity. There is an option to multiply the standard carrying capacity ((STR * 7)/2 + 40) in ssopt, and a mod on a character (carrying_capacity_mod). I want to increase the carrying capacity by around 10% and maybe make a potion, which will f...
by OWHorus
Mon Aug 29, 2016 11:49 am
Forum: Current stable release (099)
Topic: How to find out if an item was renamed or uses default from itemdesc.cfg ?
Replies: 7
Views: 903

Re: How to find out if an item was renamed or uses default from itemdesc.cfg ?

Hello, the new member item.specific_name works fine. I tested it with several items, no problems. Thank you for adding this (again), it is really practical to have a fast check if an item was renamed in game (i.e. has its name stored in the save) or if it uses its standard name from itemdesc or tile...
by OWHorus
Mon Aug 29, 2016 11:46 am
Forum: Bug Reports & Feature Requests
Topic: Serious Core bug :-(
Replies: 10
Views: 1114

Core bug seems to be fixed now

Hello, bug is fixed in newest core: I tested to create a NPC, and it had the correct values. World save has the correct values too, and loading the world save leads to a NPC with correct values. I also tried to set a mod (with damage_cold), and npc.damage_cold returns the base value plus the mod. In...
by OWHorus
Sun Aug 28, 2016 12:30 pm
Forum: Current stable release (099)
Topic: How to find out if an item was renamed or uses default from itemdesc.cfg ?
Replies: 7
Views: 903

Re: How to find out if an item was renamed or uses default from itemdesc.cfg ?

Turley wrote:Please checkout latest revision. I added specific_name member. It's untested since I'm not on my PC, but should work.
Just saw it - super! Thank you!

I am compiling it just now - I also will test your fix for elemental resistances and damages.

OWHorus