Search found 13 matches
- Wed Mar 02, 2011 6:25 am
- Forum: General Help (098)
- Topic: Mining and Lumberjacking
- Replies: 2
- Views: 4166
Re: Mining and Lumberjacking
Issue fixed
- Mon Feb 28, 2011 12:05 pm
- Forum: General Help (095)
- Topic: Ores
- Replies: 12
- Views: 10401
Re: Ores
Sorry got it fixed allready .... totaly forgot to mention it
- Sun Feb 27, 2011 9:38 am
- Forum: General Help (098)
- Topic: Mining and Lumberjacking
- Replies: 2
- Views: 4166
Mining and Lumberjacking
Hello all, Changing from core 97 to 98 fixed alot of issues for me however now i am unable to find any mining spots ot trees that can be choped down, took a loot at the old script for mining and everything seems fine. # Note, regions found later in the file override those found earlier. Global { Ini...
- Sat Feb 26, 2011 11:48 pm
- Forum: General Help (095)
- Topic: Ores
- Replies: 12
- Views: 10401
Re: Ores
Got it Thanks for the help
Now i got some other issue.
I made a script for smeling but when i compile my scripts it wont make the .ecl and .dep files any clue why?
Now i got some other issue.
I made a script for smeling but when i compile my scripts it wont make the .ecl and .dep files any clue why?
- Fri Feb 25, 2011 11:53 am
- Forum: General Help (095)
- Topic: Ores
- Replies: 12
- Views: 10401
Re: Ores
Still got some problems here. For now i have all the ores (minable) but only 1 ore per spot. My question is: Name OreVein Desc ore vein Graphic 7965 Color 1000 Movable 0 Invisible 1 Script oreVein/use DestroyScript oreVein/onDestroy MethodScript oreVein/method Do i have to make this for all my ores ...
- Wed Feb 23, 2011 3:00 pm
- Forum: General Help (095)
- Topic: Ores
- Replies: 12
- Views: 10401
Re:
097 does have a mining system and supports both veins and random ore. Unfortunately the POL Distro doesn't support ore vein systems. So ores are mined at random, POL Distros prior to POL 0.97 Distro that is. Currently, to my knowledge, the POL 0.97 has no mining system at all. So you'll have to scr...
- Mon Feb 21, 2011 11:24 pm
- Forum: General Help (097)
- Topic: Creating new items
- Replies: 6
- Views: 6991
Re: Creating new items
So let me try to get this If i would use this script it should run without errors? Armor 0x5001 { //Main Stuff Name DragonLeatherGorget Desc dragon leather gorget Graphic 0x13d6 VendorBuysFor 80 //Equipment Info MaxHP 35 StrRequired 10 //Armor Info AR 50 Coverage Neck //Scripts DestroyScript onDestr...
- Mon Feb 21, 2011 3:25 pm
- Forum: General Help (097)
- Topic: Creating new items
- Replies: 6
- Views: 6991
Re: Creating new items
What i cant figer out yet is:
[CreateScript (string scriptname)]
Is this a script i need to make with tailoring (in this case) i have been searching trough the link you gave me but cant seems to find it
[CreateScript (string scriptname)]
Is this a script i need to make with tailoring (in this case) i have been searching trough the link you gave me but cant seems to find it
- Mon Feb 21, 2011 9:18 am
- Forum: General Help (097)
- Topic: Creating new items
- Replies: 6
- Views: 6991
Re: Creating new items
And what if i want to change color?
i assume:
color 50?
i assume:
color 50?
- Mon Feb 21, 2011 7:32 am
- Forum: General Help (097)
- Topic: Creating new items
- Replies: 6
- Views: 6991
Creating new items
I am trying to create new items, for example here is one: Armor 0xZ001 { //Main Stuff Name DragonLeatherGorget Desc dragon leather gorget VendorBuysFor 37 VendorSellsFor 74 //Equipment Info MaxHP 35 StrRequired 10 //Armor Info AR 50 Coverage Neck //Scripts DestroyScript onDestroy //Custom Values Med...
- Sun Feb 20, 2011 12:07 pm
- Forum: General Help (097)
- Topic: NPC creation
- Replies: 4
- Views: 5775
Re: NPC creation
Fixed it now.
Thanks
Thanks
- Sun Feb 20, 2011 12:22 am
- Forum: General Help (097)
- Topic: NPC creation
- Replies: 4
- Views: 5775
Re: NPC creation
That is teh ecompile.log i have to clear ?
- Sat Feb 19, 2011 12:43 pm
- Forum: General Help (097)
- Topic: NPC creation
- Replies: 4
- Views: 5775
NPC creation
Hey all, I am new to the scripting part and cant figer out why my vendor npc script i made wont show up in my .createnpc must be doing something wrong # $Id: npcdesc.cfg 1130 2008-01-13 22:31:48Z AustinHeilman $ # # NPCTemplate ExampleMerchant { // Primary NPC information Name <random> the merchant ...