Search found 13 matches

by darklord
Wed Mar 02, 2011 6:25 am
Forum: General Help (098)
Topic: Mining and Lumberjacking
Replies: 2
Views: 24121

Re: Mining and Lumberjacking

Issue fixed
by darklord
Mon Feb 28, 2011 12:05 pm
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 39218

Re: Ores

Sorry got it fixed allready .... totaly forgot to mention it
by darklord
Sun Feb 27, 2011 9:38 am
Forum: General Help (098)
Topic: Mining and Lumberjacking
Replies: 2
Views: 24121

Mining and Lumberjacking

Hello all,

Changing from core 97 to 98 fixed alot of issues for me however now i am unable to find any mining spots ot trees that can be choped down, took a loot at the old script for mining and everything seems fine.

# Note, regions found later in the file override those found earlier.

Global ...
by darklord
Sat Feb 26, 2011 11:48 pm
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 39218

Re: Ores

Got it :) Thanks for the help :)

Now i got some other issue.

I made a script for smeling but when i compile my scripts it wont make the .ecl and .dep files any clue why?
by darklord
Fri Feb 25, 2011 11:53 am
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 39218

Re: Ores

Still got some problems here.

For now i have all the ores (minable) but only 1 ore per spot.

My question is:
Name OreVein
Desc ore vein
Graphic 7965
Color 1000

Movable 0
Invisible 1

Script oreVein/use
DestroyScript oreVein/onDestroy
MethodScript oreVein/method


Do i have to make this ...
by darklord
Wed Feb 23, 2011 3:00 pm
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 39218

Re:

097 does have a mining system and supports both veins and random ore.



Unfortunately the POL Distro doesn't support ore vein systems. So ores are mined at random, POL Distros prior to POL 0.97 Distro that is. Currently, to my knowledge, the POL 0.97 has no mining system at all.

So you'll have ...
by darklord
Mon Feb 21, 2011 11:24 pm
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 30218

Re: Creating new items

So let me try to get this

If i would use this script it should run without errors?

Armor 0x5001
{
//Main Stuff
Name DragonLeatherGorget
Desc dragon leather gorget
Graphic 0x13d6
VendorBuysFor 80


//Equipment Info
MaxHP 35
StrRequired 10

//Armor Info
AR 50
Coverage Neck

//Scripts ...
by darklord
Mon Feb 21, 2011 3:25 pm
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 30218

Re: Creating new items

What i cant figer out yet is:

[CreateScript (string scriptname)]


Is this a script i need to make with tailoring (in this case) i have been searching trough the link you gave me but cant seems to find it
by darklord
Mon Feb 21, 2011 9:18 am
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 30218

Re: Creating new items

And what if i want to change color?

i assume:

color 50?
by darklord
Mon Feb 21, 2011 7:32 am
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 30218

Creating new items

I am trying to create new items, for example here is one:

Armor 0xZ001
{
//Main Stuff
Name DragonLeatherGorget
Desc dragon leather gorget
VendorBuysFor 37
VendorSellsFor 74

//Equipment Info
MaxHP 35
StrRequired 10

//Armor Info
AR 50
Coverage Neck

//Scripts
DestroyScript onDestroy ...
by darklord
Sun Feb 20, 2011 12:07 pm
Forum: General Help (097)
Topic: NPC creation
Replies: 4
Views: 28682

Re: NPC creation

Fixed it now.
Thanks :)
by darklord
Sun Feb 20, 2011 12:22 am
Forum: General Help (097)
Topic: NPC creation
Replies: 4
Views: 28682

Re: NPC creation

That is teh ecompile.log i have to clear ?
by darklord
Sat Feb 19, 2011 12:43 pm
Forum: General Help (097)
Topic: NPC creation
Replies: 4
Views: 28682

NPC creation

Hey all,

I am new to the scripting part and cant figer out why my vendor npc script i made wont show up in my .createnpc


must be doing something wrong
# $Id: npcdesc.cfg 1130 2008-01-13 22:31:48Z AustinHeilman $
#
#

NPCTemplate ExampleMerchant
{
// Primary NPC information
Name <random> the ...