Search found 13 matches

by darklord
Wed Mar 02, 2011 6:25 am
Forum: General Help (098)
Topic: Mining and Lumberjacking
Replies: 2
Views: 1415

Re: Mining and Lumberjacking

Issue fixed
by darklord
Mon Feb 28, 2011 12:05 pm
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 3562

Re: Ores

Sorry got it fixed allready .... totaly forgot to mention it
by darklord
Sun Feb 27, 2011 9:38 am
Forum: General Help (098)
Topic: Mining and Lumberjacking
Replies: 2
Views: 1415

Mining and Lumberjacking

Hello all, Changing from core 97 to 98 fixed alot of issues for me however now i am unable to find any mining spots ot trees that can be choped down, took a loot at the old script for mining and everything seems fine. # Note, regions found later in the file override those found earlier. Global { Ini...
by darklord
Sat Feb 26, 2011 11:48 pm
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 3562

Re: Ores

Got it :) Thanks for the help :)

Now i got some other issue.

I made a script for smeling but when i compile my scripts it wont make the .ecl and .dep files any clue why?
by darklord
Fri Feb 25, 2011 11:53 am
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 3562

Re: Ores

Still got some problems here. For now i have all the ores (minable) but only 1 ore per spot. My question is: Name OreVein Desc ore vein Graphic 7965 Color 1000 Movable 0 Invisible 1 Script oreVein/use DestroyScript oreVein/onDestroy MethodScript oreVein/method Do i have to make this for all my ores ...
by darklord
Wed Feb 23, 2011 3:00 pm
Forum: General Help (095)
Topic: Ores
Replies: 12
Views: 3562

Re:

097 does have a mining system and supports both veins and random ore. Unfortunately the POL Distro doesn't support ore vein systems. So ores are mined at random, POL Distros prior to POL 0.97 Distro that is. Currently, to my knowledge, the POL 0.97 has no mining system at all. So you'll have to scr...
by darklord
Mon Feb 21, 2011 11:24 pm
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 2512

Re: Creating new items

So let me try to get this If i would use this script it should run without errors? Armor 0x5001 { //Main Stuff Name DragonLeatherGorget Desc dragon leather gorget Graphic 0x13d6 VendorBuysFor 80 //Equipment Info MaxHP 35 StrRequired 10 //Armor Info AR 50 Coverage Neck //Scripts DestroyScript onDestr...
by darklord
Mon Feb 21, 2011 3:25 pm
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 2512

Re: Creating new items

What i cant figer out yet is:

[CreateScript (string scriptname)]


Is this a script i need to make with tailoring (in this case) i have been searching trough the link you gave me but cant seems to find it
by darklord
Mon Feb 21, 2011 9:18 am
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 2512

Re: Creating new items

And what if i want to change color?

i assume:

color 50?
by darklord
Mon Feb 21, 2011 7:32 am
Forum: General Help (097)
Topic: Creating new items
Replies: 6
Views: 2512

Creating new items

I am trying to create new items, for example here is one: Armor 0xZ001 { //Main Stuff Name DragonLeatherGorget Desc dragon leather gorget VendorBuysFor 37 VendorSellsFor 74 //Equipment Info MaxHP 35 StrRequired 10 //Armor Info AR 50 Coverage Neck //Scripts DestroyScript onDestroy //Custom Values Med...
by darklord
Sun Feb 20, 2011 12:07 pm
Forum: General Help (097)
Topic: NPC creation
Replies: 4
Views: 2032

Re: NPC creation

Fixed it now.
Thanks :)
by darklord
Sun Feb 20, 2011 12:22 am
Forum: General Help (097)
Topic: NPC creation
Replies: 4
Views: 2032

Re: NPC creation

That is teh ecompile.log i have to clear ?
by darklord
Sat Feb 19, 2011 12:43 pm
Forum: General Help (097)
Topic: NPC creation
Replies: 4
Views: 2032

NPC creation

Hey all, I am new to the scripting part and cant figer out why my vendor npc script i made wont show up in my .createnpc must be doing something wrong # $Id: npcdesc.cfg 1130 2008-01-13 22:31:48Z AustinHeilman $ # # NPCTemplate ExampleMerchant { // Primary NPC information Name <random> the merchant ...