Search found 46 matches

by kevin
Sat Sep 02, 2017 4:33 am
Forum: Bug Reports & Feature Requests
Topic: Pol crash when item destroy
Replies: 5
Views: 348

Re: Pol crash when item destroy

Hi.

I was able to make this crash happen by calling DestroyItem() in a script ran from an item's EquipScript. Is this what you are doing? If so, why are you trying to destroy the item when the user is equipping it? Doesn't really make much sense to me.
by kevin
Fri Jul 21, 2017 2:16 am
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 920

Re: Outstanding 099 Core Issues?

Two things: 1. The packet log came from POL. If you use the command .startlog (and stop with .stoplog), you'll get a packet dump under ./log/<acctname>.log 2. "enemy of one" spell: Sounds like a person casts this spell, targets a mob, and all mobs that have the same "type" are now viewed differently...
by kevin
Thu Jul 20, 2017 5:19 pm
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 920

Re: Outstanding 099 Core Issues?

Hi ThisIsMe, Yeah, I remember looking at this before when I was fixing the other cliloc issue (the "System" in journal), and I couldn't find anything wrong in the code, but didn't test it in game. I did some in-game testing now, running the following code: var it := Target(who); PrintTextAboveCL(it,...
by kevin
Wed Jul 19, 2017 1:24 pm
Forum: Current stable release (099)
Topic: Outstanding 099 Core Issues?
Replies: 19
Views: 920

Outstanding 099 Core Issues?

All, We're poised to provide a release candidate for POL 099. Before then, we need a list of outstanding issues, so we can prioritize them and determine if its critical to fix prior to release. Please post your findings and we'll go from there. This is only for core, not distro scripts. Thanks, Kevin
by kevin
Tue Jul 18, 2017 1:21 am
Forum: Scripting Help
Topic: HTTP Post?
Replies: 2
Views: 209

Re: HTTP Post?

What do you mean? You want a script to make a request to a web server, or you want POL's internal web service to accept an HTTP post request?
by kevin
Mon Jul 17, 2017 5:54 am
Forum: Scripting Help
Topic: Questions with regards to Cliloc functionality
Replies: 6
Views: 306

Re: Questions with regards to Cliloc functionality

@ThisIsMe, this has been addressed in the most recent commit.
-- POL099 --
07-17-2017 Kevin:
Fixed: PrintTextAbove*CL() now behaves similarly to PrintTextAbove*() functions, displaying the object's description instead of "System".
by kevin
Mon Jul 17, 2017 3:00 am
Forum: Scripting Help
Topic: Questions with regards to Cliloc functionality
Replies: 6
Views: 306

Re: Questions with regards to Cliloc functionality

Well, it looks like "System" is hard-coded in the core https://github.com/polserver/polserver/blob/master/pol-core/pol/clfunc.cpp#L54 which is a lot different of how it's handled for non-CL messages https://github.com/polserver/polserver/blob/master/pol-core/pol/ufunc.cpp#L1329 . I would suggest mak...
by kevin
Fri Jul 14, 2017 4:49 am
Forum: Old distros
Topic: What is to be done in regards to the "distro"?
Replies: 11
Views: 920

Re: What is to be done in regards to the "distro"?

My two cents: I "grew up" on the Alt-Distro structure when working on Neverlands so I am pretty partial to it. I think it's easier to understand, but that may be just because I already do...? :D And yes, I agree that there should be some targeted era for POL distro, but there seems to be a lot that ...
by kevin
Sun Jan 15, 2017 12:35 pm
Forum: General Discussion
Topic: Regarding Yukiko
Replies: 12
Views: 850

Re: Regarding Yukiko

I am so sorry to hear this. From the whole POL community, we send our prayers to you and your family. I hope he has a speedy recovery.

If I may ask, what is the gofundme page?
by kevin
Mon Nov 30, 2015 8:27 am
Forum: General Discussion
Topic: Where's the source for the packets' docs?
Replies: 3
Views: 402

Re: Where's the source for the packets' docs?

Hello.

What do you mean by source for the docs? The packets were mainly reverse-engineered many, many years ago. I think Folko did a lot of this work? Not sure. You can find the docs here: http://docs.polserver.com/packets/index.php
by kevin
Wed Sep 17, 2014 3:37 pm
Forum: Old distros
Topic: Characters&NPC Animations Core Bug?
Replies: 8
Views: 1500

Re: Characters&NPC Animations Core Bug?

Can you provide a use case? My actions are performing fine. Have you modified your mul files at all? use uo; include "include/client"; program prg(who) PerformAction(who,ANIM_CAST_AREA); endprogram This does the proper action in the client. Can also see the packet sent if you turn on packet logging ...
by kevin
Wed Sep 17, 2014 3:18 pm
Forum: Current stable release (099)
Topic: Log lines with stderr
Replies: 2
Views: 1085

Re: Log lines with stderr

There are several logging scenarios within pol: // log into pol.log and std::cout // log into pol.log // log only into std::cout // log only into std::cout if level is equal or higher // log only into std::cerr // log into script.log // log into debug.log (if enabled) // log into leak.log You can ea...
by kevin
Thu Sep 11, 2014 7:17 am
Forum: General Help (096)
Topic: POL core now on GitHub
Replies: 12
Views: 9357

Re: POL core now on GitHub

Just got some emails. Looks like distro and tools are also moving to github.
by kevin
Fri Sep 05, 2014 1:00 pm
Forum: General Discussion
Topic: wod099 i need help this is what i get when i start the serve
Replies: 6
Views: 990

Re: wod099 i need help this is what i get when i start the s

Did you compile your scripts? It looks like it wasn't compiled. Warning! pkg/skills/warrior/anatomy/anatomy.ecl does not exist! Warning! pkg/skills/ranger/animallore/animalLore.ecl does not exist! Warning! pkg/skills/mage/itemid/itemID.ecl does not exist! Warning! pkg/skills/crafter/armsLore/armsLor...
by kevin
Tue Jun 11, 2013 8:38 pm
Forum: Current stable release (099)
Topic: POL 099 Basic
Replies: 1
Views: 862

Re: POL 099 Basic

You cannot run because when you log in, your character has 1 dex, meaning 1 stamina, meaning the client will not allow you to run.
by kevin
Sun Mar 03, 2013 11:23 am
Forum: Bug Reports & Feature Requests
Topic: Multithread save
Replies: 8
Views: 1870

Re: Multithread save

i don't know about instantaneous/on-the-fly saving... just a guess (because i have no great knowledge on sql performance) but there would be tons of calls on large servers. sql call for each char movement... or imagine a PC/NPC death => create corpse item, corpse item properties, all items within th...
by kevin
Tue Feb 26, 2013 5:43 pm
Forum: Bug Reports & Feature Requests
Topic: SplitStackInto
Replies: 11
Views: 2348

Re: SplitStackInto

all three of those bugs should be fixed with rev 625 using this script to test: use uo; program test(who)     var item, res;     item := CreateItemAtLocation(who.x,who.y,who.z, 0xeed, 1000);     res := item.SplitStackInto(who.backpack,1000,1);     print("Result 1: "+res);     item := CreateItemAtLoc...
by kevin
Tue Feb 26, 2013 4:32 pm
Forum: Bug Reports & Feature Requests
Topic: Multithread save
Replies: 8
Views: 1870

Re: Multithread save

This is a good idea, but I'm not sure about the logistics about world-save as I've never really worked on it. I'll investigate when I get some time.

Thanks for the idea.
by kevin
Mon Jan 28, 2013 12:01 am
Forum: Old distros
Topic: Reputationsystem
Replies: 4
Views: 1702

Re: Reputationsystem

Check your config/repsys.cfg entry to see what exported functions the core calls OnDamage. That's where you'll need to start. For example, here's the OnDamage hook for 99 distro, and notice how allied guild members are considered "lawfully damaged" and calls the AddLawfullyDamagedTo function instead...
by kevin
Sun Jan 20, 2013 1:12 am
Forum: Current stable release (099)
Topic: Updated binaries.
Replies: 12
Views: 1799

Re: Updated binaries.

hmm... it's about time. i will discuss with other POL devs soon to decide what the future of an offical release candidate for pol99 will be, and go from there.

it's time for an updated binary and RC, because as real as it gets its time to move forward.
by kevin
Tue Dec 11, 2012 8:52 am
Forum: Bug Reports & Feature Requests
Topic: new crash
Replies: 2
Views: 895

Re: new crash

Is this reproducible? Try compiling with debugging symbols and run in gdb and post stacktrace. I have no idea where that line is.

Kevin
by kevin
Tue Dec 11, 2012 8:38 am
Forum: Current stable release (099)
Topic: A few questions about Core internals.
Replies: 2
Views: 790

Re: A few questions about Core internals.

When I compile my script does eCompile include the entire utilities.inc file in the ECL file or just the compiled code for my function I called from my script? Only function calls that are called are included in the compiled .ecl. Try generating a .lst listfile with ecompile -- not on my home compu...
by kevin
Tue Sep 18, 2012 2:25 pm
Forum: Current stable release (099)
Topic: Linux server logon problem with 099
Replies: 5
Views: 1234

Re: Linux server logon problem with 099

Hrm... So, I had the same problem using statically-linked application. It errors if your server's Host is an actual hostname and not an IP address (at least, for me). However, my dynamically-linked version works fine. There is no reason for the gethostbyname() to fail if running on the same machine ...
by kevin
Tue Sep 18, 2012 5:01 am
Forum: Current stable release (099)
Topic: Linux server logon problem with 099
Replies: 5
Views: 1234

Re: Linux server logon problem with 099

If you compiled with debugging symbols, run it in gdb and wait for the crash again, then get a backtrace. Post that here, and we can look at the src lines where you are having issues.

You are running the latest svn rev?