I saw this some time ago, maybe it helps:
http://www.runuo.com/community/threads/ ... ds.105330/
Specially posts #5 and #20.
Search found 19 matches
- Tue Feb 07, 2012 8:43 am
- Forum: Current stable release (099)
- Topic: High Seas and Boat smooth movement
- Replies: 13
- Views: 10753
- Thu Jan 19, 2012 12:15 pm
- Forum: Scripting Help
- Topic: Trouble with Chrdeath.src
- Replies: 11
- Views: 7204
Re: Trouble with Chrdeath.src
There should be a guide about compiler warnings and errors, as a complement to the EScript guide. Although they seem pretty obvious when you know them, I can´t help remembering when I was 13 and they made me learn Pascal at school. I would´ve killed to know what "Boolean expression expected&quo...
- Thu Jan 05, 2012 7:13 am
- Forum: Complete Worlds
- Topic: Zulu Hotel Shard Project POL099
- Replies: 71
- Views: 77989
Re: Zulu Hotel Shard Project POL099
Define a more plentiful region in ore.cfg and wood.cfg.Mallary wrote:How do trees and to leave the mines with infinite resources in one area?
P.S.: your translator sucks
P.P.S.: no se te entiende un pomo, esa traducción está lejos de ser coherente
- Tue Dec 06, 2011 5:38 pm
- Forum: Current stable release (099)
- Topic: Character weight limit
- Replies: 9
- Views: 6310
Re: Character weight limit
He has a sixth sense when someone pronounces his name. Even misspelled
- Mon Nov 28, 2011 6:14 pm
- Forum: Current stable release (099)
- Topic: skillid trouble!
- Replies: 1
- Views: 2357
Re: skillid trouble!
The compiler is telling that SKILLID_HIGHEST hasn´t been declared. As you seem to know how to declare a variable/constant, I guess you made it local instead of global, so it´s out of the scope of your function. If that´s the case, just move the declaration of the constant outside the program.
- Mon Nov 28, 2011 1:18 pm
- Forum: Scripting Help
- Topic: Weight tallying script and weight issues.
- Replies: 4
- Views: 3870
Re: Weight tallying script and weight issues.
The number "250" makes me think immediately in this setting in servspecopt.cfg: # # DefaultContainerMaxItems, DefaultContainerMaxWeight # These values will be used for containers that do not define "MaxItems" and "MaxWeight" # in their itemdesc.cfg entries. # DefaultCon...
- Sun Nov 27, 2011 6:15 pm
- Forum: Scripting Help
- Topic: Weight tallying script and weight issues.
- Replies: 4
- Views: 3870
Re: Weight tallying script and weight issues.
I tested the weight of naked character (checking layer by layer, so I have no invisible item equipped), and it's 10 stones. Hooked the status, and the core is sending the same number. Couldn´t find where that "ten" comes from, tough. "Character.weigth" seems to return 10 + the su...
- Tue Nov 08, 2011 1:41 pm
- Forum: Guides
- Topic: Config File Guide
- Replies: 10
- Views: 11776
Re: Config File Guide
Are element names case sensitive? I had trouble with the day/night cycle and discovered that light.cfg had LightRegion Background but my script was looking for "background" with a lowercase "b" and so my day/night cycle wasn't working. It´s easier write a test-textcmd than to as...
- Sun Nov 06, 2011 7:44 am
- Forum: Guides
- Topic: Packets for dummies
- Replies: 2
- Views: 5823
Re: Packets for dummies
Thanks, updated.
I forgot that I live in a 098 world.
I forgot that I live in a 098 world.
- Thu Nov 03, 2011 1:27 pm
- Forum: Rants
- Topic: learning curve must be lowered
- Replies: 14
- Views: 12695
Re: learning curve must be lowered
Hey Polytropon, would you care to share your guide? I'm brazillian, but I can speak a good amount of spanish, and maybe I could spare your work of translating it! I will understand if you want to do it yourself though :D I translated the guided and posted it in the new forum. However, if you prefer...
- Thu Nov 03, 2011 12:26 am
- Forum: Guides
- Topic: Packets for dummies
- Replies: 2
- Views: 5823
Packets for dummies
Although I´m no packet-wizard, I think my limited experience may help someone. I doubt the guide is perfect, so feel free to make corrections (or edit if you are a moderator). I tried not to give too many things as obvious, so this would be a good starter guide to the world of packets. If some parag...
- Tue Oct 25, 2011 8:21 am
- Forum: Rants
- Topic: learning curve must be lowered
- Replies: 14
- Views: 12695
Re: learning curve must be lowered
Maybe a couple of guides that are a little less theoretic than Racalac's would do the trick. The Gump tutorial is a good example, as it covers a limited subject and explains how to make it compile. I think it´s a better solution than amputating the core. By the way, when I was learning how to script...
- Sat Oct 22, 2011 9:41 am
- Forum: Rants
- Topic: RUNUO vs Pol
- Replies: 25
- Views: 16318
Re: RUNUO vs Pol
Well, I have about 3 posts but I've been reading the forum and working for a couple of years in my shard. Since I've been using your creation, I guess I could spare some words. First: I love pol and I'm really grateful for all the work you've done. Sharing it is a great act of generosity and it give...
- Fri Sep 02, 2011 2:59 pm
- Forum: General Help (098)
- Topic: CInt()
- Replies: 6
- Views: 6092
Re: CInt()
Haha, sorry for my ignorance.
I´ll keep it in mind in case I lose two fingers.
I´ll keep it in mind in case I lose two fingers.
- Fri Sep 02, 2011 1:07 pm
- Forum: General Help (098)
- Topic: CInt()
- Replies: 6
- Views: 6092
CInt()
Don´t know how to submit a bug, so I posted here. It would be nice to understand why does this happen (just for curiosity). Output of the CInt() function for some arbitrary strings that commence with zero: CInt("01") = 1 CInt("02") = 2 CInt("03") = 3 CInt("04"...
- Mon Jan 17, 2011 7:04 am
- Forum: Scripting Help
- Topic: Possible eScript scope related bug
- Replies: 6
- Views: 4476
Re: Possible eScript scope related bug
You must write the brackets next to "sfx" to be considered a function, even if that function need no arguments. If you don´t, it will think it´s a variable. as I said before, change: function shot_sfx(attacker, defender, hit, sfx, miss_sfx) to function shot_sfx(attacker, defender, hit, sfx...
- Sun Jan 16, 2011 10:18 am
- Forum: Scripting Help
- Topic: Possible eScript scope related bug
- Replies: 6
- Views: 4476
Re: Possible eScript scope related bug
but the compiler is showing the error! : Expected '(' after function name 'sfx'
you should write:
function shot_sfx(attacker, defender, hit, sfx(), miss_sfx)
you should write:
function shot_sfx(attacker, defender, hit, sfx(), miss_sfx)
- Fri Oct 01, 2010 1:35 pm
- Forum: General Help (097)
- Topic: Help with a custom weapon hit script
- Replies: 7
- Views: 7656
Re: Help with a custom weapon hit script
Are you sure the script is even running? (by placing a Print or so) If it does, the problem sould be that you messed with the distro functions. If it does not, maybe you are hooking the attack and overriding the scripts. Or you have a wrong bow which doesn´t have that scripts attached (everything is...
- Wed Sep 29, 2010 8:26 pm
- Forum: Scripting Help
- Topic: Totems
- Replies: 2
- Views: 2730
Re: Totems
It's pretty easy. You should move it with the function MoveItemToContainer and send it to character.backpack. In fact, it's so easy that I believe you have no idea of what you are doing. :) It should also be on a different script (this script is intended for creating the mount and you want to place ...