Search found 6 matches

by Indy
Wed Dec 15, 2010 1:35 am
Forum: UO Tools
Topic: Strange problem with anims when running
Replies: 5
Views: 1685

Re: Strange problem with anims when running

The UO Client knows three different kinds of Animations: (This Data is saved in the Index file anim.idx for anim.mul) Creature ID range__________Type________Sequences/creature 0x000 - 0x0c7_______High detail_____________110 0x0c8 - 0x18F_______Low detail_______________65 0x190 - EOF_____Human & Equi...
by Indy
Thu Dec 09, 2010 4:27 pm
Forum: Current stable release (099)
Topic: UOAssist&Pushthrough
Replies: 5
Views: 1431

Re: UOAssist&Pushthrough

Pol095 - UOAssist works fine with "Public key for UO Assist" and client 1.26.4 Pol095 - players with GMRobe graphic, and MOVEANY priv, can walk through all items I don't know anything about UO Assist. But perhaps the GM Priv mechanisms in POL have changed. Browse through the Changes.txt in your POL...
by Indy
Thu Dec 09, 2010 7:44 am
Forum: UO Tools
Topic: Strange problem with anims when running
Replies: 5
Views: 1685

Re: Strange problem with anims when running

Slot 1 or 73 is a bit vague.

Did you replace an existing Animation? Or did you add one? Are you using a completely customized anim.mul?
Are there any POL Errors?

Please be a little bit more specific.
by Indy
Thu Sep 02, 2010 4:23 am
Forum: Contributed Scripts & Packages
Topic: eScript Highlighting for Textwrangler & BBEdit
Replies: 0
Views: 1571

eScript Highlighting for Textwrangler & BBEdit

Hi, for those who are scripting in OS X, here's a Codeless Language Module for BBEdit or Textwrangler. It will highlight all eScript commands and the POL Core functions. Just grab the file here! Installation instructions are in the ReadMe. It's really straightforward. When I got my head around these...
by Indy
Wed Sep 01, 2010 2:13 am
Forum: General Discussion
Topic: UO:SA Enhanced Client patch 4.0.8.3 - Edit IP and Port
Replies: 11
Views: 9138

Re: UO:SA Enhanced Client patch 4.0.8.3 - Edit IP and Port

Cheers for sharing. Got to try that.
by Indy
Wed Sep 01, 2010 1:55 am
Forum: Current stable release (099)
Topic: SA client bugs
Replies: 18
Views: 2791

Re: SA client bugs

@ 4. Packet 00 BF ... 00 2D ...

This packet doesn't seem to be implented. (Check the Developers Documentation!)

So yes, you'll have to write your own packet hook.

Regards, Indy