Search found 14 matches
- Mon Sep 17, 2007 6:56 am
- Forum: Feature Request Archive
- Topic: Wait_For_Event(0);
- Replies: 7
- Views: 5014
What about define 2 threads in single ai script? Something like: ai.src: program ai_script() ..code endprogram events ai_scripts() ..code endevents I know I can always use start_script() but have all code in single src could be more readable... THe 2 threads could share same global var defined outsi...
- Fri Jul 20, 2007 4:57 am
- Forum: General Help (097)
- Topic: 2007-07-15 POL 097 Win32, Linux and FreeBSD RC4 - Coregina
- Replies: 14
- Views: 11834
- Fri Jul 20, 2007 4:52 am
- Forum: Feature Request Archive
- Topic: More details on Event queue full
- Replies: 2
- Views: 3128
- Mon Jul 16, 2007 1:05 am
- Forum: General Help (097)
- Topic: 2007-07-15 POL 097 Win32, Linux and FreeBSD RC4 - Coregina
- Replies: 14
- Views: 11834
BuT bug in strunct definition in function parameter.... the bug I have documented month ago.... is already bugged pol?
In this post I did all test:
http://forums.polserver.com/viewtopic.php?t=1545
In this post I did all test:
http://forums.polserver.com/viewtopic.php?t=1545
- Tue May 15, 2007 1:14 am
- Forum: Feature Request Archive
- Topic: Abstract items
- Replies: 7
- Views: 5352
- Thu Apr 26, 2007 5:13 am
- Forum: Feature Request Archive
- Topic: ListMobilesNearLocationEx
- Replies: 2
- Views: 2898
ListMobilesNearLocationEx
New parameters:
LISTEX_FLAG_NPC
LISTEX_FLAG_PLAYER
?
LISTEX_FLAG_NPC
LISTEX_FLAG_PLAYER
?
- Tue Apr 10, 2007 2:15 am
- Forum: General Help (097)
- Topic: Commands don't work
- Replies: 3
- Views: 3488
My CMDS.CFG contains: CmdLevel player { } CmdLevel companion { } CmdLevel summoner { } CmdLevel quester { } CmdLevel coun { ALIAS couns ALIAS counselor } CmdLevel seer { } CmdLevel seer2 { } CmdLevel gm { } CmdLevel GM2 { } CmdLevel admin { } CmdLevel test { ALIAS developer ALIAS scripter ALIAS ones...
- Tue Apr 10, 2007 2:10 am
- Forum: Contributed Scripts & Packages
- Topic: Tooltip Packethook [0xD6]
- Replies: 23
- Views: 15688
- Thu Feb 01, 2007 6:57 am
- Forum: Feature Request Archive
- Topic: start_script(commmand, who, par)
- Replies: 3
- Views: 3409
- Wed Jan 31, 2007 5:36 am
- Forum: Feature Request Archive
- Topic: start_script(commmand, who, par)
- Replies: 3
- Views: 3409
start_script(commmand, who, par)
start_script(commmand, who, par)
to launch text command and pass parameters?
to launch text command and pass parameters?
- Sun Feb 05, 2006 6:14 am
- Forum: Feature Request Archive
- Topic: die and custom vitals setup
- Replies: 7
- Views: 5579
Vital customization is incomplete if scripter can't define itself when mobile die. There is function death.src and chardeath.src in misc. I think it could be also exist a misc/candeath.src and misc/CanChrdeath.src And after an old core function not very loved by staff (aready I suggested it): KillMo...
- Sat Feb 04, 2006 10:20 am
- Forum: Scripting Help
- Topic: How to copy a cfg file in a datafile
- Replies: 8
- Views: 6251
- Sat Feb 04, 2006 10:19 am
- Forum: Scripting Help
- Topic: "enum"
- Replies: 2
- Views: 3127
"enum"
I script from 3 years but I have never used "enum".
Someone can explain me how to use it?
Someone can explain me how to use it?
- Sat Feb 04, 2006 10:17 am
- Forum: Feature Request Archive
- Topic: die and custom vitals setup
- Replies: 7
- Views: 5579
die and custom vitals setup
In current script I can add vitals (vitals.cfg) but character dies when life go to zero on vital "Life" and this is hard-coded. A new setting in vital: "DieWhen 0" that decide tha character dies when precise vital reach zero? It could be usefull to use "DieWhen" on mult...