Search found 14 matches

by zandor
Mon Sep 17, 2007 6:56 am
Forum: Feature Request Archive
Topic: Wait_For_Event(0);
Replies: 7
Views: 5014

What about define 2 threads in single ai script? Something like: ai.src: program ai_script() ..code endprogram events ai_scripts() ..code endevents I know I can always use start_script() but have all code in single src could be more readable... THe 2 threads could share same global var defined outsi...
by zandor
Fri Jul 20, 2007 4:57 am
Forum: General Help (097)
Topic: 2007-07-15 POL 097 Win32, Linux and FreeBSD RC4 - Coregina
Replies: 14
Views: 11834

Anymore I think bug exist if define and pass struct as parameter in call function is a relevant bug... perhaps they are fixing *this* bug :-) I hope!
by zandor
Fri Jul 20, 2007 4:52 am
Forum: Feature Request Archive
Topic: More details on Event queue full
Replies: 2
Views: 3128

Yes... It could help very much....
by zandor
Mon Jul 16, 2007 1:05 am
Forum: General Help (097)
Topic: 2007-07-15 POL 097 Win32, Linux and FreeBSD RC4 - Coregina
Replies: 14
Views: 11834

BuT bug in strunct definition in function parameter.... the bug I have documented month ago.... is already bugged pol?

In this post I did all test:

http://forums.polserver.com/viewtopic.php?t=1545
by zandor
Tue May 15, 2007 1:14 am
Forum: Feature Request Archive
Topic: Abstract items
Replies: 7
Views: 5352

Not evil this think.

I also like to have a sort of C #DEFINE and #IFDEFINEDCOMPILE #ENDCOMPIELSECION to compile single senction of code in some circustances....
by zandor
Thu Apr 26, 2007 5:13 am
Forum: Feature Request Archive
Topic: ListMobilesNearLocationEx
Replies: 2
Views: 2898

ListMobilesNearLocationEx

New parameters:
LISTEX_FLAG_NPC
LISTEX_FLAG_PLAYER
?
by zandor
Tue Apr 10, 2007 2:15 am
Forum: General Help (097)
Topic: Commands don't work
Replies: 3
Views: 3488

My CMDS.CFG contains: CmdLevel player { } CmdLevel companion { } CmdLevel summoner { } CmdLevel quester { } CmdLevel coun { ALIAS couns ALIAS counselor } CmdLevel seer { } CmdLevel seer2 { } CmdLevel gm { } CmdLevel GM2 { } CmdLevel admin { } CmdLevel test { ALIAS developer ALIAS scripter ALIAS ones...
by zandor
Tue Apr 10, 2007 2:10 am
Forum: Contributed Scripts & Packages
Topic: Tooltip Packethook [0xD6]
Replies: 23
Views: 15688

I need help.... What are you speaking on? What is "cliloc" and item description? Can't be use ".desc" ? What do this package? Sorry but i really know none of what you are speaking....
by zandor
Thu Feb 01, 2007 6:57 am
Forum: Feature Request Archive
Topic: start_script(commmand, who, par)
Replies: 3
Views: 3409

Yes I know but a thing is a generic mode to launch EVERY textcmd command (more flexible) and another is a workaround to launch some textcmd with special parameter handling....

Anymore was a very stupid thing, none special.
by zandor
Wed Jan 31, 2007 5:36 am
Forum: Feature Request Archive
Topic: start_script(commmand, who, par)
Replies: 3
Views: 3409

start_script(commmand, who, par)

start_script(commmand, who, par)

to launch text command and pass parameters?
by zandor
Sun Feb 05, 2006 6:14 am
Forum: Feature Request Archive
Topic: die and custom vitals setup
Replies: 7
Views: 5579

Vital customization is incomplete if scripter can't define itself when mobile die. There is function death.src and chardeath.src in misc. I think it could be also exist a misc/candeath.src and misc/CanChrdeath.src And after an old core function not very loved by staff (aready I suggested it): KillMo...
by zandor
Sat Feb 04, 2006 10:20 am
Forum: Scripting Help
Topic: How to copy a cfg file in a datafile
Replies: 8
Views: 6251

You can use this include: use uo; use os; use basic; use cfgfile; use datafile; /*=============================================================== * Current Version * DATAFILE.INC - v2.0 * include ":datafile:include/datafile"; * * -- Revision v2.0 -- * Austin: * Changed: * Now a package, ra...
by zandor
Sat Feb 04, 2006 10:19 am
Forum: Scripting Help
Topic: "enum"
Replies: 2
Views: 3127

"enum"

I script from 3 years but I have never used "enum".
Someone can explain me how to use it?
by zandor
Sat Feb 04, 2006 10:17 am
Forum: Feature Request Archive
Topic: die and custom vitals setup
Replies: 7
Views: 5579

die and custom vitals setup

In current script I can add vitals (vitals.cfg) but character dies when life go to zero on vital "Life" and this is hard-coded. A new setting in vital: "DieWhen 0" that decide tha character dies when precise vital reach zero? It could be usefull to use "DieWhen" on mult...