Search found 85 matches

by FreeSoul
Sun May 20, 2007 1:31 pm
Forum: Bug Reports (097)
Topic: Assertion
Replies: 2
Views: 2741

u r wrong...
if u want u can modify your client to use maps on that size
by FreeSoul
Sat May 19, 2007 12:37 pm
Forum: Bug Reports (097)
Topic: Assertion
Replies: 2
Views: 2741

Assertion

POL097-2007-04-15 RC3 Coregina (gentoo) compiled on Apr 19 2007 22:16:27 [05/19 18:15:10] MoveItemWorldPosition: item 0x6886ab1d at old-x/y(3231,11 - britannia) new-x/y(3231,4085 - britannia) does not exist in world zone. Assertion Failed: itr != oldzone.items.end(), pol/uworld.cpp, line 194 Abortin...
by FreeSoul
Sun Apr 29, 2007 12:25 am
Forum: Feature Request Archive
Topic: item member like item.RegisteredForSpeechEvent
Replies: 5
Views: 4196

a lot?
i want to add that reference to house sign...
spawnet has much more npc'es who use entered and left location event
by FreeSoul
Sat Apr 28, 2007 12:12 am
Forum: Feature Request Archive
Topic: item member like item.RegisteredForSpeechEvent
Replies: 5
Views: 4196

i would like to have itemem registered for other than speech event...
entered and left area will be very nice
by FreeSoul
Sat Apr 28, 2007 12:09 am
Forum: Bug Reports (097)
Topic: item.usescript
Replies: 5
Views: 3902

use just
script
not usescript
:)
by FreeSoul
Wed Apr 25, 2007 9:48 am
Forum: Bug Reports (097)
Topic: Unable to ride animals
Replies: 11
Views: 7033

i have to see your tamed.src
and uoconvert.cfg :)
by FreeSoul
Wed Apr 25, 2007 9:14 am
Forum: Bug Reports (097)
Topic: Unable to ride animals
Replies: 11
Views: 7033

change container to spellbook and add
SpellType Magic
by FreeSoul
Wed Apr 25, 2007 7:14 am
Forum: Bug Reports (097)
Topic: Unable to ride animals
Replies: 11
Views: 7033

check declaration of spellbok in itemdesc.cfg

should be:

Code: Select all

Spellbook 0x0EFA
{
    Name                Spellbook
    desc                spellbook
//(...)
    SpellType            Magic
}
by FreeSoul
Tue Apr 24, 2007 10:46 pm
Forum: Scripting Help
Topic: macro check
Replies: 1
Views: 2264

You look something like that?

(choose polish language - english isn't finished)
http://endore.angrenost.org/index2.php?page=skill ???

see at System anty-makro
by FreeSoul
Tue Apr 24, 2007 10:00 am
Forum: General Help (097)
Topic: Boats and 'impassable positions'
Replies: 12
Views: 6847

yes
correct water
the same Z
20 tiles?
by FreeSoul
Mon Apr 23, 2007 11:23 pm
Forum: General Help (097)
Topic: Boats and 'impassable positions'
Replies: 12
Views: 6847

it will be good if someone will post some topic with all (i know impossible) error messages and explanation when, how, where, because of they are...
Hi razz long time no see... (last time on a boat drifting form one map to the second?)
by FreeSoul
Sat Apr 21, 2007 10:30 am
Forum: Scripting Help
Topic: ouch!
Replies: 0
Views: 1749

ouch!

how to make that if we fall from some height we will be injured, and get some damage?

"ouch!" is client side only as i know.

how to figure that event in script?
by FreeSoul
Fri Apr 20, 2007 2:22 pm
Forum: General Help (096)
Topic: How to create a custom map?
Replies: 4
Views: 3771

and then you can have:
Image

75% of true size
http://endore.angrenost.org/newsgalery/wholemap.jpg
by FreeSoul
Fri Apr 20, 2007 4:12 am
Forum: General Help (097)
Topic: 2007-04-15 POL 097 Win32, Linux and FreeBSD RC3 - Coregina
Replies: 8
Views: 5747

Code: Select all

      Removed : CreateNPCFromTemplate() will now only accept Struct for override props. 
                Arrays was removed due to core changes in array handling since this 
                function was updated to use arrays.
Removed?
by FreeSoul
Sun Apr 15, 2007 2:06 am
Forum: Bug Reports (097)
Topic: pol97 rc3 linux
Replies: 4
Views: 4287

pol97 rc3 linux

Linux XXX 2.6.20.6 #5 Sun Apr 8 21:31:16 CEST 2007 i686 GNU/Linux Debian Sarge Intel(R) Pentium(R) 4 CPU 2.66GHz 2GB DDR2 Dual ./uoconvert multis Reading pol.cfg. Reading uoconvert.cfg. Caught SIGSEGV (Segfault). Please mail the following to pol-core-test: === CUT === Build: () Last Script: PC: 0 St...
by FreeSoul
Sat Apr 14, 2007 9:45 am
Forum: General Help (097)
Topic: 2007-03-30 POL 097 Win32 RC2.1 - Coregina
Replies: 11
Views: 6469

when will be linux release?
by FreeSoul
Sun Jan 14, 2007 8:59 am
Forum: General Help (096)
Topic: FATAL: kernel too old 96.4 96.5
Replies: 0
Views: 1901

FATAL: kernel too old 96.4 96.5

~/serwer$ ./uoconvert.all
FATAL: kernel too old

~/bin$ uname -a
Linux games 2.6.8-3-386 #1 Wed Dec 6 00:38:53 UTC 2006 i686 GNU/Linux

Debian Sarge

any ideas?
by FreeSoul
Mon Jun 26, 2006 10:37 pm
Forum: Feature Request Archive
Topic: TargetCoordinates - realm
Replies: 8
Views: 5694

from target - no problem you have objectref as return so it has .realm
targetcoords - as above
by FreeSoul
Mon Jun 26, 2006 6:56 pm
Forum: Feature Request Archive
Topic: handle event
Replies: 2
Views: 2701

ONENTERAREA too?
by FreeSoul
Mon Jun 26, 2006 6:55 pm
Forum: Feature Request Archive
Topic: TargetCoordinates - realm
Replies: 8
Views: 5694

but isn't enough to check the someone.realm who is targetting a location?
you can't target different realm from anotherone
by FreeSoul
Sun May 21, 2006 12:59 pm
Forum: General Help (096)
Topic: 2006-05-09 POL 096 Beta Win32 and Linux Release
Replies: 16
Views: 12704

Hmmm...
*thinking*
hmmm hmmmmm
*thinking very strong*
*looks at Slayer130*
Sorry... Is that train to Moscow?
by FreeSoul
Sat May 13, 2006 11:37 am
Forum: General Help (095)
Topic: Elves?
Replies: 2
Views: 2625

:)
use a trick:)
make ears and use them on facial hair layer :) (elves haven't got beard)
by FreeSoul
Wed May 03, 2006 2:22 pm
Forum: General Help (095)
Topic: How To: Custom Map Sizes
Replies: 2
Views: 2986

I've figuret that too... but dragon can make only one declared map size... We can use UO Landscaper but it require at least 1GB RAM.
by FreeSoul
Wed May 03, 2006 1:23 pm
Forum: Scripting Help
Topic: moving over water
Replies: 4
Views: 3147

You can olways create a square (4x4) tiles witch graphic is transparent, with all needed flags for walking on it in tiledata.mul

that square should move with you.