Search found 16 matches

by Maki
Wed Nov 24, 2010 2:11 pm
Forum: UO Tools
Topic: Copy statics
Replies: 2
Views: 26381

Copy statics

Hello!

Ive been trying to copy statics from map1(trammel) into map0(my custom map).
To extract them from the trammel map is no problem. I get a wsc file with content..
http://www.tel-yara.com/files/screeners/multool.jpg

In "placed X and Y" I set the upper corner of the building to be placed ...
by Maki
Sun Jan 17, 2010 7:19 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

thanks :)
by Maki
Sun Jan 17, 2010 7:12 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

mapid0... core97. could i add you on msn?

vawnd@hotmail.com
by Maki
Sun Jan 17, 2010 6:58 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

lol ok.. ill look into it later.....

what else can i do, i set realmgen not to use diffs. but i still cant move around.. :O
by Maki
Sun Jan 17, 2010 6:38 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

could you just send me your vitallint.ecl? ive done all that--
by Maki
Sun Jan 17, 2010 6:05 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

ive done that with the cleanup and recompiled.. and it creates all except vitallint..
by Maki
Sun Jan 17, 2010 4:21 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

i compiled with the latest.. but it dosent create any vitallint.ecl .... what can i do?
by Maki
Sun Jan 17, 2010 3:28 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

I had pol97 working. And I downloaded core99 and put it in my pol folder.. And unpacked all scripts with Ecomplier.. but now i get this problem.-..


POL.bat (v 1.0) by Austin
=========================
Starting pol.exe
=========================

POL099beta-2010-01-02 (VS.NET 2005)
compiled on Jan 2 ...
by Maki
Sat Jan 16, 2010 10:01 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

I still get this error


checkpoint: load_itemdesc
Warning! scripts/items/houseBanning.ecl does not ex
Error reading configuration file config/itemdesc.cf
Multi definition not found. Objtype=0x4018
Element: House 0x4018, found on line 369
Server Shutdown: load_itemdesc
Execution aborted due to ...
by Maki
Sat Jan 16, 2010 5:44 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

Running pol again i get the error that Script/housedeed.eccl and script/housebanning.ecl does not exist..

Might be because i inserted the house and the deed in itemdesc.cfg and asks them to run the script Housedeed and Housebanning:

Name Covehousedeed
Desc deed to a new style house
Graphic ...
by Maki
Sat Jan 16, 2010 3:46 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

I added the house to the uoconvert and used uoconvert..

Now in the multis.cfg i put it like this?

House 0x18
{
Graphic 0x4018
static 0x0009 -4 -4 0 // wooden post
static 0x0007 -3 -4 0 // wooden wall
static 0x0007 -2 -4 0 // wooden wall
static 0x0007 -1 -4 0 // wooden wall
static 0x0007 1 ...
by Maki
Fri Jan 15, 2010 11:19 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Re: Problem with custom map

Thanks i got it working!


Lets see if you know this one..

Using uofiddler I imported a house from a wsc file into an empty slot in the multis section.

Slot 24(0x18) I saved it into the multi.idx multi.mul and placed them in my uo folder and in the pol folder.

How do i get this in game? or get it ...
by Maki
Fri Jan 15, 2010 5:33 am
Forum: General Discussion
Topic: Problem with custom map
Replies: 22
Views: 14267

Problem with custom map

Im having some problem with a custom map.. Running on pol95 I have no trouble but once I use 97 or 99 I cant move, like it havent registered that there is tiles that I can move on.

I used realmgen to create Brittania with the map0, staidx and statics from my custom map so there should be a problem ...
by Maki
Wed Jan 13, 2010 12:55 pm
Forum: General Discussion
Topic: Import
Replies: 4
Views: 3891

Re: Import

Im running on Pol95, and it doesnt respond to .createmulti. I would use a newer version of Pol, but since I use a custommade map I cant get Pol97 working.. It is missing allot of files and it wants me to spawn a realm, but why should I spawn Britannia when I dont use it?

Do you know how I should do ...
by Maki
Wed Jan 13, 2010 4:29 am
Forum: General Discussion
Topic: Import
Replies: 4
Views: 3891

Re: Import

Yes, I use uofiddler to view the items that I put into a .wsc file.. but how do i get it in the game? I guess I could export it into a .txt or .uoa file but I still dont know how to bring them into the game...

..... okay so I figured out how to import them and make them a part of the multis. Now ...
by Maki
Tue Jan 12, 2010 12:43 pm
Forum: General Discussion
Topic: Import
Replies: 4
Views: 3891

Import

Is there any easy way to import items from .wsc files, Uoa or txt? In this case I mean multis.. I know there was on UOX...

Does anyone know the easiest way to make a house(built and imported into a wsc file) into a multi ingame..

Best re... Maki