Search found 3 matches

by Andreew
Thu Mar 10, 2011 3:15 am
Forum: UOFiddler
Topic: Facet0*.mul - read and write methods
Replies: 1
Views: 3558

Facet0*.mul - read and write methods

Hello :)
I found a way to read and write new treasure map graphics - facet0*.mul.
Maybe my code isn't very fast but it works:)


/// <summary>
/// Reads facet0x.mul
/// </summary>
/// <returns>image of map</returns>
public Bitmap GetFacetImage()
{
Bitmap bmp;

using ( BinaryReader reader ...
by Andreew
Tue Aug 10, 2010 1:37 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 773464

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Hello.
TileData flag 'Unknown2' means - UseKRArt (for Enhanced client - water lilies, cave walls etc.).

Client also use new flags, which need to be verified in Ultima library tiledata.mul reader
Unknown4 = 0x100000000,
Invisible = 0x200000000,
Unknown5 = 0x400000000,
Unknown6 = 0x800000000 ...
by Andreew
Fri Jan 01, 2010 2:03 pm
Forum: UOFiddler
Topic: Post 7.0.4.0 CalibrationInfo
Replies: 1
Views: 2996

Post 7.0.4.0 CalibrationInfo

Hello.
I noticed that old CalibrationInfo works up to 7.0.3.x clients.
Unfortunately UOAM no longer tracks player position, but projects such as UOFiddler, which use an Ultima's source can easily fix this problem by adding this code to m_DefaultList table. (CalibrationInfo.cs).

new ...