Hello :)
I found a way to read and write new treasure map graphics - facet0*.mul.
Maybe my code isn't very fast but it works:)
/// <summary>
/// Reads facet0x.mul
/// </summary>
/// <returns>image of map</returns>
public Bitmap GetFacetImage()
{
Bitmap bmp;
using ( BinaryReader reader ...
Search found 3 matches
- Thu Mar 10, 2011 3:15 am
- Forum: UOFiddler
- Topic: Facet0*.mul - read and write methods
- Replies: 1
- Views: 3558
- Tue Aug 10, 2010 1:37 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 773464
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Hello.
TileData flag 'Unknown2' means - UseKRArt (for Enhanced client - water lilies, cave walls etc.).
Client also use new flags, which need to be verified in Ultima library tiledata.mul reader
Unknown4 = 0x100000000,
Invisible = 0x200000000,
Unknown5 = 0x400000000,
Unknown6 = 0x800000000 ...
TileData flag 'Unknown2' means - UseKRArt (for Enhanced client - water lilies, cave walls etc.).
Client also use new flags, which need to be verified in Ultima library tiledata.mul reader
Unknown4 = 0x100000000,
Invisible = 0x200000000,
Unknown5 = 0x400000000,
Unknown6 = 0x800000000 ...
- Fri Jan 01, 2010 2:03 pm
- Forum: UOFiddler
- Topic: Post 7.0.4.0 CalibrationInfo
- Replies: 1
- Views: 2996
Post 7.0.4.0 CalibrationInfo
Hello.
I noticed that old CalibrationInfo works up to 7.0.3.x clients.
Unfortunately UOAM no longer tracks player position, but projects such as UOFiddler, which use an Ultima's source can easily fix this problem by adding this code to m_DefaultList table. (CalibrationInfo.cs).
new ...
I noticed that old CalibrationInfo works up to 7.0.3.x clients.
Unfortunately UOAM no longer tracks player position, but projects such as UOFiddler, which use an Ultima's source can easily fix this problem by adding this code to m_DefaultList table. (CalibrationInfo.cs).
new ...