Search found 176 matches
- Tue Oct 22, 2013 12:49 pm
- Forum: Current stable release (099)
- Topic: NPC Merchants e Leather hides - Help me.
- Replies: 12
- Views: 7902
Re: NPC Merchants e Leather hides - Help me.
item.movable := 0; //this sets an item to unmovable item.movable := 1; //this sets an item to movable (This can only be used on items, not NPC's, players, etc. I'm not sure if this is correct, but the item must not be in a backpack or container of any kind (correct me if i'm wrong)) Is that what yo...
- Mon Oct 21, 2013 12:45 pm
- Forum: Current stable release (099)
- Topic: NPC Merchants e Leather hides - Help me.
- Replies: 12
- Views: 7902
Re: NPC Merchants e Leather hides - Help me.
in the pkg\systems\merchants\config\npcdesc.cfg file, there will be something like this NPCTemplate Blacksmith { Name <random> - the blacksmith Script :brainAI:brain ObjType 0x190 Color 0 TrueColor 0 Gender 0 AR 25 RunSpeed 200 Alignment good Category Merchants Privs invul Settings invul Strength 15...
- Fri Oct 18, 2013 10:38 pm
- Forum: Scripting Help
- Topic: How can I disable MagicPenalty and DefaultDex
- Replies: 7
- Views: 5340
Re: How can I disable MagicPenalty and DefaultDex
Can you post up a snippet of code from the items.txt file showing the water decay property is set? for example an object from my shard with properties set (taken from data\items.txt): Item { Name a Legacy cloak of Invocation [enchanted by Braden Heat] Serial 0x40013bb0 ObjType 0x1515 Graphic 0x1515 ...
- Fri Oct 18, 2013 10:18 pm
- Forum: General Discussion
- Topic: Test unit
- Replies: 1
- Views: 2172
Re: Test unit
Agile Programming is not often used yet (compared to the waterfall methodology), so I can't imagine the majority of this community being used to that methodology and creating a Agile Programming based test suite.
- Fri Dec 14, 2012 6:41 am
- Forum: Bug Reports & Feature Requests
- Topic: Error in the latest uo.em file
- Replies: 6
- Views: 5162
Re: Error in the latest uo.em file
Indeed thankyou
- Sun Dec 09, 2012 7:38 am
- Forum: Bug Reports & Feature Requests
- Topic: Error in the latest uo.em file
- Replies: 6
- Views: 5162
Re: Error in the latest uo.em file
This error was wriggling my brain. thankyou so much
(downloaded latest rev 3 days ago before the typo was fixed and didnt realize it was up to 612 already from 609!)
(downloaded latest rev 3 days ago before the typo was fixed and didnt realize it was up to 612 already from 609!)
- Sat Jun 16, 2012 4:29 am
- Forum: Current stable release (099)
- Topic: character logon error?
- Replies: 2
- Views: 3212
Re: character logon error?
apologies everyone, it seems that this error was caused due to a bad install/corrupt files/etc
bottom line it was the clients install of Ultima Online for future reference if anyone gets this error.
bottom line it was the clients install of Ultima Online for future reference if anyone gets this error.
- Thu Jun 14, 2012 8:56 pm
- Forum: Scripting Help
- Topic: npc template?
- Replies: 4
- Views: 4084
Re: npc template?
AHA! thanks russel that really helped me debug this! ill definately remember that for future purposes
the if statement ended up as this:
thanks for the help, much appreciated
the if statement ended up as this:
Code: Select all
if (vend.npctemplate == ":housevendor:playermerchant")
- Thu Jun 14, 2012 9:27 am
- Forum: General Discussion
- Topic: Pol 0.99 Distro
- Replies: 2
- Views: 3535
Re: Pol 0.99 Distro
if im not misteaken POL was modeled around Mondains Legacy and works best with it, however if you use revisions (i dont suggest for a live shard as there could be unforseen errors and its a live development situation) you can use High Seas 7.0.0.0+ clients
- Thu Jun 14, 2012 6:52 am
- Forum: Scripting Help
- Topic: npc template?
- Replies: 4
- Views: 4084
npc template?
hey guys, i was just making this script for moving an npc around inside a house, and it doesnt seem to work correctly ~.~ i cant figure out how to determine a specific npc template only(so that characters cant be moving around all mobiles). i was hoping for a helping hand :P here is what i have so f...
- Thu Jun 14, 2012 4:22 am
- Forum: Current stable release (099)
- Topic: character logon error?
- Replies: 2
- Views: 3212
character logon error?
Hey guys, its me again. luckily for you im not here to pick at my script problems this time :D im having an error when a friend tries to logon to my server. she can connect, gets past verifying account, selects the shard, and selects the character. as soon as the character gets selected and she begi...
- Wed Jun 06, 2012 3:08 am
- Forum: Complete Worlds
- Topic: The World of Dreams Official Scripts for POL 099
- Replies: 21
- Views: 20991
Re: The World of Dreams Official Scripts for POL 099
the coloured ingots really take no part in anything to do with skill, more so for looks. in the WOD you pick up magical items from monsters and treasure chests, etc. then use the "laminating" skill in blacksmithing to change its colour to one more preferable.
- Mon Jun 04, 2012 7:47 pm
- Forum: General Help (098)
- Topic: pol 98 distro
- Replies: 6
- Views: 6544
Re: pol 98 distro
in retrospect to pol 99 being in developent beta testing, thats true. but the one avaliable for download on the site aswell as the official 99 distro are both 100% working from what i can see as ive had a look through it myself. id be very suprised if there were any serious issues with them as from ...
- Wed May 30, 2012 7:24 pm
- Forum: Contributed Scripts & Packages
- Topic: Complete Auction System
- Replies: 26
- Views: 18141
Re: Complete Auction System
sorry edwards, havnt tested it out/used it yet as im concentrating on housing on my shard atm, but as soon as i do ill let ya know from what ive seen while looking through it it should work nicely
- Tue May 29, 2012 10:23 pm
- Forum: Scripting Help
- Topic: Destroying a single type of item
- Replies: 5
- Views: 4448
Re: Destroying a single type of item
yeah they already have all the standard commands (i wish to lock this down/release, secure, etc), im using Agata's 99 WOD script package she released as a base for my shard
thanks though yukiko
thanks though yukiko
- Tue May 29, 2012 1:44 am
- Forum: Scripting Help
- Topic: Destroying a single type of item
- Replies: 5
- Views: 4448
Re: Destroying a single type of item
nvm everything is working fine thanks for the help tomi, much appreciated
- Tue May 29, 2012 1:30 am
- Forum: Scripting Help
- Topic: Destroying a single type of item
- Replies: 5
- Views: 4448
Re: Destroying a single type of item
thanks tomi that works wonders, now i just gotta get the damn thing to delete the trash barrel ((
- Mon May 28, 2012 10:30 pm
- Forum: Scripting Help
- Topic: Destroying a single type of item
- Replies: 5
- Views: 4448
Destroying a single type of item
Hey guys, sorry for being a bother so soon :P right now im doing some custom scripting for my housing system in game, and ive got a function that recognizes "i wish to place a trash barrel" and locks it down, and i want a function that recognizes the speech "i wish to destroy a trash ...
- Mon May 28, 2012 6:14 pm
- Forum: Scripting Help
- Topic: Constant running timer
- Replies: 6
- Views: 4780
Re: Constant running timer
Ok i've got it to work thanks alot for teaching me about CProps guys
- Mon May 28, 2012 6:46 am
- Forum: Scripting Help
- Topic: Constant running timer
- Replies: 6
- Views: 4780
Re: Constant running timer
oh i see it sounds alot more simple than id thought o.o so by going with what you've said yukiko, the if statement that checks if the 24 hours is up should look like this: if(ReadGameClock() < CInt (GetObjProperty(Character, "Nextmagicitem")) return; else EraseObjProperty(Character, "...
- Mon May 28, 2012 2:36 am
- Forum: Scripting Help
- Topic: Constant running timer
- Replies: 6
- Views: 4780
Re: Constant running timer
hmm i see, yeah i was thinking i would have to use CProps but have no clue how they work or how to use them,
anyone able to give me an example of how they work?
anyone able to give me an example of how they work?
- Sun May 27, 2012 10:59 pm
- Forum: Scripting Help
- Topic: Constant running timer
- Replies: 6
- Views: 4780
Constant running timer
hey guys, its me again (woohoo!) lol....anyways im currently trying to create a magical system, where characters get rewarded a magical tool if their skills are over a certain level. id like to make it so that they can only create one magical tool a day through a timer....(the rest of the script is ...
- Mon May 21, 2012 6:48 pm
- Forum: Contributed Scripts & Packages
- Topic: Complete Auction System
- Replies: 26
- Views: 18141
Re: Complete Auction System
oooh shiney and new
thanks edwards ill be sure to check it out!
thanks edwards ill be sure to check it out!
- Thu May 10, 2012 7:17 am
- Forum: General Discussion
- Topic: Legend's UO - Online
- Replies: 3
- Views: 4390
Re: Legend's UO - Online
no offense but i think the people that come here want to make their own shard, not join someone elses... but heres a couple vote sites to sign up to if you want to further your player base - http://www.gtop100.com/ultimaonline http://www.gamesites100.net/ultimaonline http://www.xtremetop100.com/ulti...
- Sun May 06, 2012 5:32 pm
- Forum: UOFiddler
- Topic: Any Updates?
- Replies: 11
- Views: 13871
Re: Any Updates?
there is one possibility, how many versions of Ultima Online have you got installed? if you have more than one installed, open up fiddler, and press the "settings" tab(top left of program), and then go to "path settings". make sure the path is set correctly :) this is all ofcours...