Hmmmm...motivation....
PLEEEEAAAASSSEEEE...PLEASE....please please ........................please!
Yes if a grown man begging is not a good enough motivation I am sure nothing will be.
Search found 69 matches
- Wed Dec 16, 2009 1:56 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179172
- Fri Dec 11, 2009 6:09 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179172
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Hey Turley, is UO Fiddler compatable with Stygian Abyss?
- Mon Nov 30, 2009 5:12 pm
- Forum: Scripting Help
- Topic: Gumps. Best practice?
- Replies: 10
- Views: 6080
- Mon Nov 30, 2009 1:32 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179172
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Just wanted to send out some ffod for thought to anyone else who is beta testing MicroSoft .Net 4 Extrended Beta or Higher, that UOFiddler, does not want to load. I've tried a few tweak, nothing budging. If anyone has any thoughts on this let me know, if not I am going to have to go back to 3.5.
- Sat Nov 28, 2009 8:41 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179172
Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Thanks again!
- Sat Oct 31, 2009 4:01 am
- Forum: UOFiddler
- Topic: UOFiddler 4.2c - Tutorial - Equipable Items
- Replies: 13
- Views: 19723
Re: UOFiddler 4.2c - Tutorial - Equipable Items
Sure Benny, I'll upgrade the tutorial above and add in the animation section this weekend. Thanks for the feedback and the reminder.
- Tue Oct 27, 2009 12:05 pm
- Forum: Scripting Help
- Topic: Completely unloading a PIDed script?
- Replies: 3
- Views: 3380
Re: Completely unloading a PIDed script?
THanks to everyone for the feedback! You guys are awesome!
- Mon Oct 26, 2009 6:13 pm
- Forum: Scripting Help
- Topic: Completely unloading a PIDed script?
- Replies: 3
- Views: 3380
Completely unloading a PIDed script?
I tried looking around in a few sources and could not figure this out, please if anyone has any ideas or a post to dirrect me to... I have a charm animal subscript (startscript), I want to launch from scrolls, wands, etc. Each time it is run to completetion, is the script fully unloaded from the ser...
- Mon Oct 26, 2009 5:36 pm
- Forum: Scripting Help
- Topic: Flying NPC's
- Replies: 11
- Views: 7015
Re: Flying NPC's
Would it not work to have a tile created at a higher Z level, and set the tile to be invisible? Kinda like the old swimming command? Where a player would then walk across the invisible tiles.
- Sun Oct 25, 2009 4:24 pm
- Forum: General Discussion
- Topic: how can server support more players online?
- Replies: 4
- Views: 3871
Re: how can server support more players online?
If I might add my 2 cents. This devided server thing, is how OSI (the originators of UO) originaly set UO. It was designed to prevent server loads. And for the most part it did it's job. But I remember when Eric was considering POL, and how this was really not an effective way to run a UO server, be...
- Thu Oct 22, 2009 5:48 pm
- Forum: UOFiddler
- Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
- Replies: 341
- Views: 179172
- Mon Oct 19, 2009 1:16 pm
- Forum: Scripting Help
- Topic: gump!?
- Replies: 5
- Views: 3893
Re: gump!?
The 'POL Export Feature' in gump studio 1.8 is also a wonderful starting place, as it exports the code for the gump designed in a Visual drag-n-drop environment.
Might help to see how it is done.
Might help to see how it is done.
- Sun Oct 18, 2009 4:19 pm
- Forum: UO Tools
- Topic: Does anyone have a dectrypted new 7.0.0.x cleint?
- Replies: 11
- Views: 9498
Re: Does anyone have a dectrypted new 7.0.0.x cleint?
Thanks alot! Got it, and works great on the 7.0.14 cleint.
- Thu Oct 15, 2009 5:32 pm
- Forum: UO Tools
- Topic: Does anyone have a dectrypted new 7.0.0.x cleint?
- Replies: 11
- Views: 9498
Re: Does anyone have a dectrypted new 7.0.0.x cleint?
Tomi or anyone else, if you don't mind please. I am designing my shard on my own. And so I will not have players online using such client hacks, or any clients at all. Would you mind passing along any program that might be able to dencrypt the latest client and give the option of having multiple cli...
- Thu Oct 15, 2009 12:16 pm
- Forum: UO Tools
- Topic: Does anyone have a dectrypted new 7.0.0.x cleint?
- Replies: 11
- Views: 9498
Re: Does anyone have a dectrypted new 7.0.0.x cleint?
This is great, the multi client part anyways. Where can one download this application?
- Wed Oct 14, 2009 12:24 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
I am looking into that as I write this, I will post in a minute the results of my findings. On a slightly related topic, does UOFiddler or will it ever allow for the importing of data from a verdata.mul? Like a complete import, sorting data into the appropriate files? If not, do you offhand know how...
- Tue Oct 13, 2009 7:03 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
Yeah, I got that from a previous post...so I added in mobtypes.txt: 195 MONSTER 0 Which suits the animation. However I continue to see this infurious etherial llama. I am starting to look at replacing all the llama's with alpaca's! I can't think of anything other then it being a 7.x.x.x client thing...
- Mon Oct 12, 2009 6:00 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
Okay dude's and dudette's; I am stuck again, thank you for your patience... I was able to successful inject an animation at Low res location 195, sorta. Which is typicaly the etherial beetle. So I hit 'animation edit'. I imported a .vd file. I saved the file, copied it to my UO folder. Now this is t...
- Mon Oct 12, 2009 4:56 am
- Forum: Scripting Help
- Topic: GrantPrivilege
- Replies: 8
- Views: 4959
Re: GrantPrivilege
This looks like it could be a potential invulnerability potion?
- Sun Oct 11, 2009 6:53 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
Okay, so if I am trying in 236, this can't be a high res animation, so it must be a low res. So then, as there is not empty slots below this, I will have to replace one. Let me try that...okay, so that worked out really well. But in a way, this kinda sucks. I mean, I can replace the existing low res...
- Sun Oct 11, 2009 6:17 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
I have another question for you, if you don't mind. I noticed in this area there is an import from .vd. And it just so happens I found a site with several .vd files I would like to import. The challenge I seem to have with UOFiddler is that a message comes up when ever I try to import: Wrong Anim ID...
- Sun Oct 11, 2009 7:35 am
- Forum: Scripting Help
- Topic: Need some help..
- Replies: 8
- Views: 5337
Re: Need some help..
Another option might also to be to post an advertisement for scripters to join your shard. Make sure you post in the right forum.
- Sat Oct 10, 2009 12:23 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
That's exactly what I was talking about. Thank you so much for pointing that out.
And if anyone ask you, just tell them ... ... that would be me.
And if anyone ask you, just tell them ... ... that would be me.
- Fri Oct 09, 2009 7:21 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
Wow! That's awesome...of course. So Turley, may I ask you. Do you think, just as you have added export options to the items in UOFiddler, so they may be edited. Do you think you will be considering adding the export image from in the animation section? So that we may edit frames of the animations to...
- Fri Oct 09, 2009 12:07 pm
- Forum: UOFiddler
- Topic: How to Add/remplace animation ?
- Replies: 17
- Views: 12101
Re: How to Add/remplace animation ?
Riiiiiiiiiight!
Thanks man, I am so embarresed, I can't believe I didn't see that!
Thanks man, I am so embarresed, I can't believe I didn't see that!