Search found 69 matches

by Damien White
Wed Dec 16, 2009 1:56 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 43146

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Hmmmm...motivation....


PLEEEEAAAASSSEEEE...PLEASE....please please ........................please!


Yes if a grown man begging is not a good enough motivation I am sure nothing will be.
by Damien White
Fri Dec 11, 2009 6:09 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 43146

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Hey Turley, is UO Fiddler compatable with Stygian Abyss?
by Damien White
Mon Nov 30, 2009 5:12 pm
Forum: Scripting Help
Topic: Gumps. Best practice?
Replies: 10
Views: 1155

Re: Gumps. Best practice?

You might also try ...
http://www.gumpstudio.com/
I think the last release was version 1.8 R3.
by Damien White
Mon Nov 30, 2009 1:32 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 336
Views: 43146

Re: UOFiddler (ex UOViewer) (ex InsideUO alternative)

Just wanted to send out some ffod for thought to anyone else who is beta testing MicroSoft .Net 4 Extrended Beta or Higher, that UOFiddler, does not want to load. I've tried a few tweak, nothing budging. If anyone has any thoughts on this let me know, if not I am going to have to go back to 3.5.
by Damien White
Sat Oct 31, 2009 4:01 am
Forum: UOFiddler
Topic: UOFiddler 4.2c - Tutorial - Equipable Items
Replies: 13
Views: 8620

Re: UOFiddler 4.2c - Tutorial - Equipable Items

Sure Benny, I'll upgrade the tutorial above and add in the animation section this weekend. Thanks for the feedback and the reminder.
by Damien White
Tue Oct 27, 2009 12:05 pm
Forum: Scripting Help
Topic: Completely unloading a PIDed script?
Replies: 3
Views: 1202

Re: Completely unloading a PIDed script?

THanks to everyone for the feedback! You guys are awesome!
by Damien White
Mon Oct 26, 2009 6:13 pm
Forum: Scripting Help
Topic: Completely unloading a PIDed script?
Replies: 3
Views: 1202

Completely unloading a PIDed script?

I tried looking around in a few sources and could not figure this out, please if anyone has any ideas or a post to dirrect me to... I have a charm animal subscript (startscript), I want to launch from scrolls, wands, etc. Each time it is run to completetion, is the script fully unloaded from the ser...
by Damien White
Mon Oct 26, 2009 5:36 pm
Forum: Scripting Help
Topic: Flying NPC's
Replies: 11
Views: 1553

Re: Flying NPC's

Would it not work to have a tile created at a higher Z level, and set the tile to be invisible? Kinda like the old swimming command? Where a player would then walk across the invisible tiles.
by Damien White
Sun Oct 25, 2009 4:24 pm
Forum: General Discussion
Topic: how can server support more players online?
Replies: 4
Views: 1175

Re: how can server support more players online?

If I might add my 2 cents. This devided server thing, is how OSI (the originators of UO) originaly set UO. It was designed to prevent server loads. And for the most part it did it's job. But I remember when Eric was considering POL, and how this was really not an effective way to run a UO server, be...
by Damien White
Mon Oct 19, 2009 1:16 pm
Forum: Scripting Help
Topic: gump!?
Replies: 5
Views: 743

Re: gump!?

The 'POL Export Feature' in gump studio 1.8 is also a wonderful starting place, as it exports the code for the gump designed in a Visual drag-n-drop environment.

Might help to see how it is done.
by Damien White
Sun Oct 18, 2009 4:19 pm
Forum: UO Tools
Topic: Does anyone have a dectrypted new 7.0.0.x cleint?
Replies: 11
Views: 2883

Re: Does anyone have a dectrypted new 7.0.0.x cleint?

Thanks alot! Got it, and works great on the 7.0.14 cleint.
by Damien White
Thu Oct 15, 2009 5:32 pm
Forum: UO Tools
Topic: Does anyone have a dectrypted new 7.0.0.x cleint?
Replies: 11
Views: 2883

Re: Does anyone have a dectrypted new 7.0.0.x cleint?

Tomi or anyone else, if you don't mind please. I am designing my shard on my own. And so I will not have players online using such client hacks, or any clients at all. Would you mind passing along any program that might be able to dencrypt the latest client and give the option of having multiple cli...
by Damien White
Thu Oct 15, 2009 12:16 pm
Forum: UO Tools
Topic: Does anyone have a dectrypted new 7.0.0.x cleint?
Replies: 11
Views: 2883

Re: Does anyone have a dectrypted new 7.0.0.x cleint?

This is great, the multi client part anyways. Where can one download this application?
by Damien White
Wed Oct 14, 2009 12:24 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

I am looking into that as I write this, I will post in a minute the results of my findings. On a slightly related topic, does UOFiddler or will it ever allow for the importing of data from a verdata.mul? Like a complete import, sorting data into the appropriate files? If not, do you offhand know how...
by Damien White
Tue Oct 13, 2009 7:03 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

Yeah, I got that from a previous post...so I added in mobtypes.txt: 195 MONSTER 0 Which suits the animation. However I continue to see this infurious etherial llama. I am starting to look at replacing all the llama's with alpaca's! I can't think of anything other then it being a 7.x.x.x client thing...
by Damien White
Mon Oct 12, 2009 6:00 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

Okay dude's and dudette's; I am stuck again, thank you for your patience... I was able to successful inject an animation at Low res location 195, sorta. Which is typicaly the etherial beetle. So I hit 'animation edit'. I imported a .vd file. I saved the file, copied it to my UO folder. Now this is t...
by Damien White
Mon Oct 12, 2009 4:56 am
Forum: Scripting Help
Topic: GrantPrivilege
Replies: 8
Views: 896

Re: GrantPrivilege

This looks like it could be a potential invulnerability potion?
by Damien White
Sun Oct 11, 2009 6:53 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

Okay, so if I am trying in 236, this can't be a high res animation, so it must be a low res. So then, as there is not empty slots below this, I will have to replace one. Let me try that...okay, so that worked out really well. But in a way, this kinda sucks. I mean, I can replace the existing low res...
by Damien White
Sun Oct 11, 2009 6:17 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

I have another question for you, if you don't mind. I noticed in this area there is an import from .vd. And it just so happens I found a site with several .vd files I would like to import. The challenge I seem to have with UOFiddler is that a message comes up when ever I try to import: Wrong Anim ID...
by Damien White
Sun Oct 11, 2009 7:35 am
Forum: Scripting Help
Topic: Need some help..
Replies: 8
Views: 1024

Re: Need some help..

Another option might also to be to post an advertisement for scripters to join your shard. Make sure you post in the right forum.
by Damien White
Sat Oct 10, 2009 12:23 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

That's exactly what I was talking about. Thank you so much for pointing that out.

And if anyone ask you, just tell them ... :withstupid: ... that would be me.
by Damien White
Fri Oct 09, 2009 7:21 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

Wow! That's awesome...of course. So Turley, may I ask you. Do you think, just as you have added export options to the items in UOFiddler, so they may be edited. Do you think you will be considering adding the export image from in the animation section? So that we may edit frames of the animations to...
by Damien White
Fri Oct 09, 2009 12:07 pm
Forum: UOFiddler
Topic: How to Add/remplace animation ?
Replies: 17
Views: 3397

Re: How to Add/remplace animation ?

Riiiiiiiiiight! :cheesy:

Thanks man, I am so embarresed, I can't believe I didn't see that!