Search found 51 matches

by Pachacuti
Mon Sep 10, 2012 7:44 am
Forum: Current stable release (099)
Topic: High Seas and Boat smooth movement
Replies: 13
Views: 10723

Re: High Seas and Boat smooth movement

Just a question, are these changes you mentioned all core-changes?
by Pachacuti
Thu Sep 06, 2012 2:29 pm
Forum: General Discussion
Topic: Texture packs
Replies: 6
Views: 6264

Re: Texture packs

I think Asylum covered all the links I was going to share! Hahah.
by Pachacuti
Sun Sep 02, 2012 1:05 pm
Forum: General Discussion
Topic: Texture packs
Replies: 6
Views: 6264

Re: Texture packs

Great work, man! I have some UO art websites saved somewhere around here, I'll try to post them when I get some time. Do you plan on making those available?
by Pachacuti
Fri Feb 17, 2012 9:36 am
Forum: Current stable release (099)
Topic: High Seas and Boat smooth movement
Replies: 13
Views: 10723

Re: High Seas and Boat smooth movement

So, did anyone take a look at this? I'm really curious about the implementation of smooth movement.
by Pachacuti
Wed Feb 15, 2012 2:39 pm
Forum: General Discussion
Topic: UOFiddler basic help
Replies: 8
Views: 10609

Re: UOFiddler basic help

Oh, gotcha. You want a small file that contains only modifications, not the whole set of items. Sorry for the misunderstand! And I don't really know if there's anything that do this :/
by Pachacuti
Wed Feb 15, 2012 1:20 pm
Forum: General Discussion
Topic: UOFiddler basic help
Replies: 8
Views: 10609

Re: UOFiddler basic help

So, let me explain it to you:

First, verdata.mul isn't used in newer clients, and I don't think UOFiddler supprt it.

Also, UOFiddler wont save the file over your original one. It will save it somewhere else, so you can still have it as something optional.

Good luck!
by Pachacuti
Wed Feb 15, 2012 1:16 pm
Forum: UOFiddler
Topic: UOFiddler and creating wearable and rideable animations
Replies: 2
Views: 5022

Re: UOFiddler and creating wearable and rideable animations

Take a look at the RunUO forums. There are some pretty good guides about this over there.
by Pachacuti
Wed Feb 15, 2012 9:37 am
Forum: General Discussion
Topic: UOFiddler basic help
Replies: 8
Views: 10609

Re: UOFiddler basic help

UOFiddler IS the right software.

Just right click the item you're going to change the graphic and click Replace. After that, right click on any item and click on Save. UOFiddler will probably ask for an output directory (if not, there should be an option for it on the preferences).

Good luck!
by Pachacuti
Sun Feb 12, 2012 9:29 pm
Forum: Current stable release (099)
Topic: High Seas and Boat smooth movement
Replies: 13
Views: 10723

Re: High Seas and Boat smooth movement

If I record correctly, IPY has the smooth boat movement working. Maybe you could try do some packet logging over there?

There's a video on it, but I've never played over there myself. http://www.youtube.com/watch?v=8DVUUEeu0oU

http://inporylem.com/
by Pachacuti
Sun Dec 04, 2011 10:59 am
Forum: Scripting Help
Topic: Real world equivalencies in UO
Replies: 4
Views: 3722

Re: Real world equivalencies in UO

True, true, now I see it would be really annoying. Maybe if you could do more stuff with a single log, the player would need to carry less of them, making things more realistic. At the moment, a single chair take more than one log to be made, I don't think that much wood would be needed. :P
by Pachacuti
Sun Dec 04, 2011 3:09 am
Forum: Scripting Help
Topic: Real world equivalencies in UO
Replies: 4
Views: 3722

Re: Real world equivalencies in UO

That is really nice. I remember trying to do something similar, but not really concerning quantities. Something that really bothered me in UO was the weight of the objects. In UO players can carry dozens of katanas n their bags, what felt really unrealistic to me. In my old shard I always tried to a...
by Pachacuti
Fri Nov 04, 2011 6:18 am
Forum: Rants
Topic: learning curve must be lowered
Replies: 14
Views: 12617

Re: learning curve must be lowered

Don't worry about it, the english version is just fine, thanks! :D

I'd love to help making the POL community increase, is there anything I could do at the moment? I'm not really experienced, but I can do some basic stuff...
by Pachacuti
Thu Nov 03, 2011 6:01 am
Forum: General Help (097)
Topic: Text entry
Replies: 5
Views: 7381

Text Entry

CWO wrote:yep it'll allow up to 249 characters to be typed on a wordwrapped area.
Sorry for the thread resurrection...

Is there any way I could get a text entry capable of supporting more than 249 characters?
by Pachacuti
Tue Nov 01, 2011 5:43 pm
Forum: Rants
Topic: learning curve must be lowered
Replies: 14
Views: 12617

Re: learning curve must be lowered

I would LOVE to see all this material, Austin.

I really hope this could be done some day. I'm just a complete newbie at POL, I can barely make simple scripts, something like this would help A LOT.
by Pachacuti
Tue Nov 01, 2011 9:12 am
Forum: General Help (096)
Topic: Boat Movment
Replies: 15
Views: 13443

Re: Boat Movment

*An Corp*

I know this thread is insanely old, but is there any chance we can adapt the new High Seas smooth boat movement to POL? If yes, does it need heavy core editing?

Again, sorry for the huge thread resurrection.
by Pachacuti
Tue Nov 01, 2011 9:00 am
Forum: Rants
Topic: learning curve must be lowered
Replies: 14
Views: 12617

Re: learning curve must be lowered

Hey Polytropon, would you care to share your guide? I'm brazillian, but I can speak a good amount of spanish, and maybe I could spare your work of translating it!
I will understand if you want to do it yourself though :D
by Pachacuti
Wed Sep 21, 2011 9:57 am
Forum: POL Tools
Topic: ScriptEditor
Replies: 11
Views: 12181

Re: ScriptEditor

Are there any built in compiling tools? Maybe you could consider doing something like that! :D

The program looks great right now, I'll give it a try as soon as I have time, thanks for all your work on this!
by Pachacuti
Sun Mar 21, 2010 6:36 am
Forum: Scripting Help
Topic: Gump Question
Replies: 5
Views: 4224

Re: Gump Question

So, lets recycle the topic and make another question.

Can I force a gump to close, or know if it is closed or not? And could I do the same with container gumps?
by Pachacuti
Wed Mar 17, 2010 11:09 am
Forum: Scripting Help
Topic: Gump Question
Replies: 5
Views: 4224

Gump Question

Is there any way for me to track a gumps position in the screen? I mean, I have a custom cartography sistem, and there's a gump for the map. When you click in a marked position of the map, a button in the gump, another gump, a king of tooltip appears right over the marked position, bringing informat...
by Pachacuti
Fri Feb 19, 2010 9:26 am
Forum: POL Tools
Topic: Looking for POLmanager for winxp?
Replies: 2
Views: 6196

Re: Looking for POLmanager for winxp?

I tried to use this centred but got some problems... something about a maximum install, about de HD and blablabla... anybody got any type of errors like this? thanks =P
by Pachacuti
Sun Feb 07, 2010 5:26 am
Forum: Packet World
Topic: 0x98 All Names with 2D
Replies: 11
Views: 9570

Re: 0x98 All Names with 2D

The idea isnt disconnecting in the first time. If someone press it, a warning will appear and nothing will happen. If the player keep using it, he'll be disconnected. Got it? This was the only solution I got to prevent players from using allnames...
by Pachacuti
Sat Feb 06, 2010 5:00 am
Forum: Packet World
Topic: 0x98 All Names with 2D
Replies: 11
Views: 9570

Re: 0x98 All Names with 2D

But turley, would this mess with the tooltips? Or the graphics of the new mobiles?
by Pachacuti
Fri Feb 05, 2010 8:28 am
Forum: Packet World
Topic: 0x98 All Names with 2D
Replies: 11
Views: 9570

Re: 0x98 All Names with 2D

What I got with this was that the boxes keep being displayed, but the names dont appear...

I would like the boxes not to show up, but its in the core right?

My solution was disconecting players which used this allnames =P
by Pachacuti
Thu Feb 04, 2010 9:39 am
Forum: Scripting Help
Topic: Blocking Razor
Replies: 11
Views: 10020

Re: Blocking Razor

Nobody tried anything with this?

I would try, but I need to admit im a packet newbie =p
by Pachacuti
Fri Jan 29, 2010 10:44 am
Forum: Scripting Help
Topic: Some troubles
Replies: 11
Views: 6436

Re: Some troubles

Sorry for the tons of questions =/

The Tooltips are working for items, but not for mobiles, any idea?

In the mobiles case, it just appears a blank tooltip.