Search found 145 matches

by Tritan
Tue Nov 18, 2008 10:34 am
Forum: Feature Request Archive
Topic: Weight handling
Replies: 12
Views: 8400

Re: Weight handling

Don't sell yourselves short. Everyone seems to be willing to help others out. I would try more if I had the time, however I have to many other projects on my plate now. Oh well keep up the good work everyone.
by Tritan
Wed Oct 08, 2008 4:51 am
Forum: Contributed Scripts & Packages
Topic: Setting Donator and Looking Config CMDs
Replies: 3
Views: 3543

Re: Setting Donator and Looking Config CMDs

Translate this and you might get more people interested.
by Tritan
Wed Oct 08, 2008 4:49 am
Forum: Scripting Help
Topic: The vendor says it cannot afford anymore of that... why??
Replies: 5
Views: 3713

Re: The vendor says it cannot afford anymore of that... why??

The only way to see what is causing this is to look in the scripts that you do not have access to right now. If you want to see what is causing this you will have trace out the AI for the merchant to see what allows them to buy items.
by Tritan
Sat Oct 04, 2008 9:31 am
Forum: Bug Reports (097)
Topic: POL Crash
Replies: 6
Views: 6946

Re: POL Crash

Here is the list for brainAI.ecl were the crash keeps happening. 1716: local #0 1717: makelocal 1718: jmp userfunc @1972 1719: ! 1720: if false goto 1709 Set_Priority(old_pri); 1721: local #1 1722: Func(3,2): Set_Priority 1723: # return 1; 1724: 1L 1725: return pkg/mobiles/brainAI/include/braincore/...
by Tritan
Tue Sep 16, 2008 6:14 pm
Forum: Bug Reports (097)
Topic: POL Crash
Replies: 6
Views: 6946

Re: POL Crash

This same error keeps popping up. I am running the core on a dedicated machine with nothing other the Windows XP Pro SP2 and some fire wall/anti-virus software. The logs keep saying that the problem is in the brain.ecl but I do not see anything in any of the AI scripts that could be causing this. An...
by Tritan
Thu Sep 11, 2008 5:09 pm
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178360

Re: UOViewer (InsideUO alternative)

Turley wrote:The SDK source can be found in runuo forums. I started with v2.0 and synced a few days ago with v2.2.

Since i'm no c# expert the sourcecode probably has some optimation potential, but it works :)

Yes thanks a lot for sharing your work.
by Tritan
Thu Sep 11, 2008 4:00 am
Forum: UOFiddler
Topic: UOFiddler (ex UOViewer) (ex InsideUO alternative)
Replies: 341
Views: 178360

Re: UOViewer (InsideUO alternative)

I am interested in viewing the source for this. Can you also let me know where you got the SDK for this?

What little I have played with this it seems to be a great idea and a good replacement for InsideUO.
by Tritan
Thu Sep 11, 2008 3:49 am
Forum: Scripting Help
Topic: Packet Information
Replies: 8
Views: 6104

Re: Packet Information

This is a great guide. I think this should be pinned for everyone. :)
by Tritan
Sun Sep 07, 2008 9:31 am
Forum: General Help (098)
Topic: Pol098 and upcoming update of PolServer Community.
Replies: 14
Views: 8738

Re: Pol098 and upcoming update of PolServer Community.

I tend to agree with Yukiko also. The thought of having to mess with a sql server on top of the pol server would make managing things more difficult.

POL has a great method for dealing with data. It is the data file system and I vote to keep that system.
by Tritan
Sun Sep 07, 2008 7:25 am
Forum: Bug Reports (097)
Topic: POL Crash
Replies: 6
Views: 6946

POL Crash

[09/07 02:02:08] Unhandled Exception! Writing Minidump file.
This file with explanation and last lines from log files should be given to the development team.
Saved dump file to 'POL097-2008-09-01 Coregina-20080906170658-0.dmp'
Last Script: pkg/mobiles/brainAI/brain.ecl PC: 1727
by Tritan
Tue Sep 02, 2008 3:21 am
Forum: Feature Request Archive
Topic: GetResourceTypeAtLocation(....)...
Replies: 2
Views: 3877

Re: GetResourceTypeAtLocation(....)...

I like this idea too. It would make regional harvesting of items a little easier IMO.
by Tritan
Mon Mar 03, 2008 1:17 pm
Forum: General Help (095)
Topic: boost??
Replies: 5
Views: 4568

Did you unload or restart your server after you made the change?
by Tritan
Tue Feb 26, 2008 11:38 am
Forum: General Discussion
Topic: POL open source
Replies: 47
Views: 29659

I would not mind trying to help out with the distro script set when I get time to work on something. I agree that the focus should start with the scripts for the distro before anyone starts to worry about the core itself.

That is just my thoughts on this anyway.
by Tritan
Wed Feb 13, 2008 6:56 pm
Forum: General Help (095)
Topic: Equipping New/Custom Weapons
Replies: 4
Views: 3903

Make sure you have the proper flags set in the verdata and the tiledata mul files.

If the equipable flag is not set it will act like you are describing.
by Tritan
Sat Feb 02, 2008 7:46 am
Forum: Complete Worlds
Topic: ZHFA POL05
Replies: 13
Views: 14177

This link works for me from Yukiko.

http://www.hopelives.us/Files/polzh2.zip
by Tritan
Sat Feb 02, 2008 7:43 am
Forum: Contributed Scripts & Packages
Topic: Poisoning System
Replies: 2
Views: 3856

There are many script sets posted here and they include some sort of poison system. I would suggest you look at them first.

As for as the problem goes Harley is correct. You might just have to do a little research and add this yourself to the script set. After all POL095 is no longer supported.
by Tritan
Fri Jan 18, 2008 11:00 am
Forum: Feature Request Archive
Topic: MinCmdlevelBeforeInactivity
Replies: 3
Views: 3632

From I remember going back to POL094 to the currect RC if a character in game has any command level it does not log them off.
by Tritan
Sun Jan 13, 2008 9:46 am
Forum: Old distros
Topic: [distro 097] bug in spawner
Replies: 2
Views: 4294

The spawner was not spawning anything until I made these changes to the scripts.

This needs to be done in the itemfill engine also.
by Tritan
Sun Jan 13, 2008 8:43 am
Forum: Old distros
Topic: [For Everyone] Brain AI And Distro
Replies: 5
Views: 6164

Just wondering where this stands right now. I am looking at making some required nerves, if this does not get on my nerves before I am done that is. :?
by Tritan
Wed Jan 09, 2008 10:44 am
Forum: General Help (095)
Topic: Slow gameplay
Replies: 1
Views: 2637

If you are trying to run the client on the same machine as the server then I could see this happening. It really depends on the hardware you have, your connection speed to your own network and your bandwidth.
by Tritan
Mon Dec 31, 2007 1:40 pm
Forum: POL Tools
Topic: hand of dundee/dundees other hand download
Replies: 3
Views: 7266

Here is a version that I slightly modified for some commands on a shard I use to run.

Maybe you can use this.

*Uploaded a new version that includes the required installer for windows*
by Tritan
Sat Dec 01, 2007 6:31 am
Forum: POL Tools
Topic: How to "freeze" dynamics into statics
Replies: 2
Views: 5839

I use a modified version of Dragon for this. It is called UO Static Patch.

Here is the main site for them. http://www.uocm.de/

I have attached a file that has a working version along with instructions written in english.
by Tritan
Mon Sep 10, 2007 9:40 am
Forum: Feature Request Archive
Topic: change graphic?
Replies: 3
Views: 3399

You want to this to based off and item getting used? In order to do that you would first have to check to see what the players current graphic is then change it accordingly. use uo; use os; use unicode; program gump(who); var human_form:=Cint(GetObjProperty(who,"human")); var beast_form:=C...
by Tritan
Mon Aug 27, 2007 9:51 am
Forum: Scripting Help
Topic: Treasures Loot. Need help.
Replies: 8
Views: 4392

What script set are you using?

It would help to post you script that you think you are having problems with.

It sounds to me like the script is not calling the proper function to get the amount.
by Tritan
Tue Aug 14, 2007 9:09 am
Forum: Contributed Scripts & Packages
Topic: new logs dont work protection
Replies: 9
Views: 6055

It never ceases to amaze me that people are using such old cores. With the problems that have been addressed in the newer cores and the expanded functions available it is a real good idea to update/start with a newer core. Given the amount of changes that would be required going from 093 to even 095...