Search found 30 matches
- Sun Dec 21, 2014 1:35 am
- Forum: Bug Reports & Feature Requests
- Topic: uoconvert error when generating multis.cfg
- Replies: 4
- Views: 3490
Re: uoconvert error when generating multis.cfg
thanks a lot for quick fix! <beer>
- Sat Dec 20, 2014 5:17 pm
- Forum: Bug Reports & Feature Requests
- Topic: uoconvert error when generating multis.cfg
- Replies: 4
- Views: 3490
uoconvert error when generating multis.cfg
found out that with latest github version, I am no longer able to build multis.cfg (from starthere or manually uoconvert multis) error is: uoconvert multis Reading pol.cfg. Reading uoconvert.cfg. Execution aborted due to: write_multi(): fread() failed This works perfectly fine with OLDER version of ...
- Sun Nov 23, 2014 12:06 am
- Forum: Bug Reports & Feature Requests
- Topic: POL 099 Linux Request
- Replies: 5
- Views: 4214
Re: POL 099 Linux Request
I was using on debian, now switching to Windows Srv without a reason
- Sat Nov 22, 2014 11:49 pm
- Forum: Packet World
- Topic: Unknown Packet 0xc8
- Replies: 10
- Views: 8803
Re: Unknown Packet 0xc8
sorry to digging graves, but anyway:
it is enough to write a hook for this, if client got the reply from POL it will set the view range properly
adding pkg I am using for this.
it is enough to write a hook for this, if client got the reply from POL it will set the view range properly
adding pkg I am using for this.
- Sat Aug 24, 2013 12:10 am
- Forum: Packet World
- Topic: cliloc and 0xbf 0x10 subcmd
- Replies: 7
- Views: 7802
Re: cliloc and 0xbf 0x10 subcmd
thanks for help, I will give it a try. I was just curious about this packet.
- Fri Aug 23, 2013 3:58 am
- Forum: Packet World
- Topic: cliloc and 0xbf 0x10 subcmd
- Replies: 7
- Views: 7802
cliloc and 0xbf 0x10 subcmd
I am fighting with the auto update of cliloc (megacliloc package) other than changing names of the items or using increvision (which is almost perfect solution). I wonder how to do it with packets only and I managed to build a packet that updates the cliloc when used by command: // refresh cliloc in...
- Wed Dec 26, 2012 1:42 pm
- Forum: Scripting Help
- Topic: 2 questions := { point on map , HSA client }
- Replies: 4
- Views: 4043
Re: 2 questions := { point on map , HSA client }
this is a feature of enhanced client or you can show this gump in classic one? I know about RUnUO dynamic gumps (with .net 4.0 and vitanexcore) but I guess it's not what you are asking for regarding dynamic in-game gump-map update...
- Wed Dec 26, 2012 1:40 pm
- Forum: Bug Reports & Feature Requests
- Topic: Crash with patched svn rev 614
- Replies: 8
- Views: 6157
Re: Crash with patched svn rev 614
i am no longer supporting our polish shard but already knows that the stability of pol099 (rev 600+) is very small, server crashes after several hours/day with high online count. My patch is not working well with enhanced clients (it treats them like hack attack :P) but apart from that, we saw the s...
- Mon Dec 24, 2012 11:13 pm
- Forum: Current stable release (099)
- Topic: Help Creating Shard
- Replies: 3
- Views: 3482
Re: Help Creating Shard
for a start, find a pol that has starthere.bat and batch/ folder, you should run StartHere, it will help you to start and create maps with uoconvert, etc.
- Sun Dec 16, 2012 11:35 pm
- Forum: Scripting Help
- Topic: 2 questions := { point on map , HSA client }
- Replies: 4
- Views: 4043
Re: 2 questions := { point on map , HSA client }
about this c8 packet, I did the same but even without the packethook, I was able to walk and was not freezed as you, so it is probably something else.
- Sat Dec 15, 2012 12:46 am
- Forum: Scripting Help
- Topic: Blocking Razor
- Replies: 11
- Views: 10006
Re: Blocking Razor
actually my script does exactly that, sorry I didn't described it clearly. First, my PacketHook sends Razor Handhake Packet, and waits for a response from Razor. If "Negotiate features with servers" is enabled, Razor will answer to the packet and player will be able to stay in-game, but wi...
- Fri Dec 14, 2012 2:37 am
- Forum: Scripting Help
- Topic: Blocking Razor
- Replies: 11
- Views: 10006
Re: Blocking Razor
<gravedigging mode on>
it is actually possible with packethook, I got some packets from RUnUO with client and fit them to POL with client, works perfectly.
Example usage (independent, should work) attached.
it is actually possible with packethook, I got some packets from RUnUO with client and fit them to POL with client, works perfectly.
Example usage (independent, should work) attached.
- Wed Dec 12, 2012 5:03 am
- Forum: POL Core Patch Submissions
- Topic: Prevent flooding of POL server causing lag or crash
- Replies: 3
- Views: 5813
Re: Prevent flooding of POL server causing lag or crash
hmm for me, while SingleThreadLogin was enabled, I got server crash after several minutes, after some players logged in. Unfortunatelly I didn't collected any data from the crash yet.
- Wed Dec 12, 2012 3:52 am
- Forum: POL Core Patch Submissions
- Topic: Prevent flooding of POL server causing lag or crash
- Replies: 3
- Views: 5813
Prevent flooding of POL server causing lag or crash
This patch prevents POL server from being flooded by messages from pre-authenticated accounts. These attacks load big amount of data into POL server buffer until it stops responding. Patch fixes two methods of attack I am aware of (sorry but I am not going to describe how to test them here, from obv...
- Fri Dec 07, 2012 12:00 pm
- Forum: Current stable release (099)
- Topic: compiling under windows
- Replies: 7
- Views: 7001
Re: compiling under windows
when building latest rev, in VS 2008, there is an error in clib-2008.vcproj file
should be:
(remove one unnecessary </File> )
Code: Select all
</File>
</File>
<File
RelativePath=".\dualbuf.h"
should be:
Code: Select all
</File>
<File
RelativePath=".\dualbuf.h"
- Thu Nov 29, 2012 2:05 am
- Forum: Bug Reports & Feature Requests
- Topic: Rev 604, Static, Linux build crash
- Replies: 1
- Views: 2682
Re: Rev 604, Static, Linux build crash
additionally, we are under attack that's why we want to use singlethread, but maybe this log from pol console would give you any advice how to prevent this?
http://wklej.to/qlQu6/text
http://wklej.to/qlQu6/text
- Thu Nov 29, 2012 2:01 am
- Forum: Bug Reports & Feature Requests
- Topic: Rev 604, Static, Linux build crash
- Replies: 1
- Views: 2682
Rev 604, Static, Linux build crash
After few minutes of UPTime, with the latest revision and SingleThreadLogin enabled, I got: 7f35f6b81000-7f35f7381000 rw-p 00000000 00:00 0 7f35f7381000-7f35f7382000 ---p 00000000 00:00 0 7f35f7382000-7f35f7b82000 rw-p 00000000 00:00 0 7f35f7b82000-7f35f7b83000 ---p 00000000 00:00 0 7f35f7b83000-7f3...
- Sat Oct 27, 2012 2:20 am
- Forum: Bug Reports & Feature Requests
- Topic: 099 static rev 593 x64 - UOConvert issue
- Replies: 2
- Views: 3223
Re: 099 static rev 593 x64 - UOConvert issue
yeah just figured it out We use Pre-ML Map and lot of customs in MUL files (yet to be transferred to UOP somehow)...
Conclusion: do not setup pol when drunk
Conclusion: do not setup pol when drunk
- Fri Oct 26, 2012 11:57 pm
- Forum: Bug Reports & Feature Requests
- Topic: 099 static rev 593 x64 - UOConvert issue
- Replies: 2
- Views: 3223
099 static rev 593 x64 - UOConvert issue
I am not able to generate valid tiles.cfg on the build 099 static rev 593 - x64 version (Debian Lenny). For example when used uoconvert to create cfg files, I could not find backpack with ID 0xe75, so all nps and pcs had no backpack when I launched the server. After manually adding this value to the...
- Sat Feb 18, 2012 3:48 am
- Forum: Current stable release (099)
- Topic: High Seas and Boat smooth movement
- Replies: 13
- Views: 10685
Re: High Seas and Boat smooth movement
looks amazing but I am not yet at this stage of my shard development but would definitely want to know how to do this. maybe the orbsidia runuo has it implemented and we could take a look how packets are configured there?
- Fri Jun 10, 2011 5:01 am
- Forum: Rants
- Topic: RUNUO vs Pol
- Replies: 25
- Views: 16088
Re: RUNUO vs Pol
i doubt that new people would arrive and get POL. Even if it'll have new great bug-free POL099 distro. UO is a drowning ship and all that was left is the shards that ALREADY has their own scripts and only need core changes (and that's where the POl team is right now, isn't it?) I think there is no r...
- Wed Mar 17, 2010 1:50 am
- Forum: Scripting Help
- Topic: Scripting help needed for custom shard
- Replies: 0
- Views: 2139
Scripting help needed for custom shard
Hello! We're in early development of the new shard, with fast dedicated hosting (at launch). We need scripters to speed up lot of work that is to be done serverside. Currently there are 3 scripters, but we need more :) Before you decide to work with us, take a look at shard details and apply only if...
- Wed Mar 25, 2009 1:19 pm
- Forum: General Help (098)
- Topic: UO:KR Gumps?
- Replies: 7
- Views: 4975
Re: UO:KR Gumps?
Kr probably don't have that ID acceptable to paperdoll, so you should find alternate on inside UO:KR client. Does anyone implemented standard OSI gumps ? I am trying to "fix" the spellbook as well as other OSI standard gumps, but with no luck for now. I know that changes should be done on ...
- Sun Aug 05, 2007 11:35 am
- Forum: Bug Reports (097)
- Topic: realmgen bug with none statics
- Replies: 0
- Views: 2079
realmgen bug with none statics
realms won't generate if staticsx.mul is empty (no statics, example: i wiped them out to make new ones) this bug can be avoided by placing any item and freezing it to statics... other way you won't be able to run pol with proper realm files. Loading Realm malas. Server Shutdown: loading POL map file...
- Fri Jun 01, 2007 9:24 pm
- Forum: General Discussion
- Topic: POL and UO:KR
- Replies: 24
- Views: 21930