Search found 30 matches

by Voicer
Sun Dec 21, 2014 1:35 am
Forum: Bug Reports & Feature Requests
Topic: uoconvert error when generating multis.cfg
Replies: 4
Views: 3490

Re: uoconvert error when generating multis.cfg

thanks a lot for quick fix! <beer>
by Voicer
Sat Dec 20, 2014 5:17 pm
Forum: Bug Reports & Feature Requests
Topic: uoconvert error when generating multis.cfg
Replies: 4
Views: 3490

uoconvert error when generating multis.cfg

found out that with latest github version, I am no longer able to build multis.cfg (from starthere or manually uoconvert multis) error is: uoconvert multis Reading pol.cfg. Reading uoconvert.cfg. Execution aborted due to: write_multi(): fread() failed This works perfectly fine with OLDER version of ...
by Voicer
Sun Nov 23, 2014 12:06 am
Forum: Bug Reports & Feature Requests
Topic: POL 099 Linux Request
Replies: 5
Views: 4214

Re: POL 099 Linux Request

I was using on debian, now switching to Windows Srv without a reason ;)
by Voicer
Sat Nov 22, 2014 11:49 pm
Forum: Packet World
Topic: Unknown Packet 0xc8
Replies: 10
Views: 8803

Re: Unknown Packet 0xc8

sorry to digging graves, but anyway:

it is enough to write a hook for this, if client got the reply from POL it will set the view range properly

adding pkg I am using for this.
by Voicer
Sat Aug 24, 2013 12:10 am
Forum: Packet World
Topic: cliloc and 0xbf 0x10 subcmd
Replies: 7
Views: 7802

Re: cliloc and 0xbf 0x10 subcmd

thanks for help, I will give it a try. I was just curious about this packet.
by Voicer
Fri Aug 23, 2013 3:58 am
Forum: Packet World
Topic: cliloc and 0xbf 0x10 subcmd
Replies: 7
Views: 7802

cliloc and 0xbf 0x10 subcmd

I am fighting with the auto update of cliloc (megacliloc package) other than changing names of the items or using increvision (which is almost perfect solution). I wonder how to do it with packets only and I managed to build a packet that updates the cliloc when used by command: // refresh cliloc in...
by Voicer
Wed Dec 26, 2012 1:42 pm
Forum: Scripting Help
Topic: 2 questions := { point on map , HSA client }
Replies: 4
Views: 4043

Re: 2 questions := { point on map , HSA client }

this is a feature of enhanced client or you can show this gump in classic one? I know about RUnUO dynamic gumps (with .net 4.0 and vitanexcore) but I guess it's not what you are asking for regarding dynamic in-game gump-map update...
by Voicer
Wed Dec 26, 2012 1:40 pm
Forum: Bug Reports & Feature Requests
Topic: Crash with patched svn rev 614
Replies: 8
Views: 6157

Re: Crash with patched svn rev 614

i am no longer supporting our polish shard but already knows that the stability of pol099 (rev 600+) is very small, server crashes after several hours/day with high online count. My patch is not working well with enhanced clients (it treats them like hack attack :P) but apart from that, we saw the s...
by Voicer
Mon Dec 24, 2012 11:13 pm
Forum: Current stable release (099)
Topic: Help Creating Shard
Replies: 3
Views: 3482

Re: Help Creating Shard

for a start, find a pol that has starthere.bat and batch/ folder, you should run StartHere, it will help you to start and create maps with uoconvert, etc.
by Voicer
Sun Dec 16, 2012 11:35 pm
Forum: Scripting Help
Topic: 2 questions := { point on map , HSA client }
Replies: 4
Views: 4043

Re: 2 questions := { point on map , HSA client }

about this c8 packet, I did the same but even without the packethook, I was able to walk and was not freezed as you, so it is probably something else.
by Voicer
Sat Dec 15, 2012 12:46 am
Forum: Scripting Help
Topic: Blocking Razor
Replies: 11
Views: 10006

Re: Blocking Razor

actually my script does exactly that, sorry I didn't described it clearly. First, my PacketHook sends Razor Handhake Packet, and waits for a response from Razor. If "Negotiate features with servers" is enabled, Razor will answer to the packet and player will be able to stay in-game, but wi...
by Voicer
Fri Dec 14, 2012 2:37 am
Forum: Scripting Help
Topic: Blocking Razor
Replies: 11
Views: 10006

Re: Blocking Razor

<gravedigging mode on>

it is actually possible with packethook, I got some packets from RUnUO with client and fit them to POL with client, works perfectly.

Example usage (independent, should work) attached.
by Voicer
Wed Dec 12, 2012 5:03 am
Forum: POL Core Patch Submissions
Topic: Prevent flooding of POL server causing lag or crash
Replies: 3
Views: 5813

Re: Prevent flooding of POL server causing lag or crash

hmm for me, while SingleThreadLogin was enabled, I got server crash after several minutes, after some players logged in. Unfortunatelly I didn't collected any data from the crash yet.
by Voicer
Wed Dec 12, 2012 3:52 am
Forum: POL Core Patch Submissions
Topic: Prevent flooding of POL server causing lag or crash
Replies: 3
Views: 5813

Prevent flooding of POL server causing lag or crash

This patch prevents POL server from being flooded by messages from pre-authenticated accounts. These attacks load big amount of data into POL server buffer until it stops responding. Patch fixes two methods of attack I am aware of (sorry but I am not going to describe how to test them here, from obv...
by Voicer
Fri Dec 07, 2012 12:00 pm
Forum: Current stable release (099)
Topic: compiling under windows
Replies: 7
Views: 7001

Re: compiling under windows

when building latest rev, in VS 2008, there is an error in clib-2008.vcproj file

Code: Select all

</File>
</File>
<File
RelativePath=".\dualbuf.h"

should be:

Code: Select all

</File>
<File
RelativePath=".\dualbuf.h"
(remove one unnecessary </File> )
by Voicer
Thu Nov 29, 2012 2:05 am
Forum: Bug Reports & Feature Requests
Topic: Rev 604, Static, Linux build crash
Replies: 1
Views: 2682

Re: Rev 604, Static, Linux build crash

additionally, we are under attack :) that's why we want to use singlethread, but maybe this log from pol console would give you any advice how to prevent this?

http://wklej.to/qlQu6/text
by Voicer
Thu Nov 29, 2012 2:01 am
Forum: Bug Reports & Feature Requests
Topic: Rev 604, Static, Linux build crash
Replies: 1
Views: 2682

Rev 604, Static, Linux build crash

After few minutes of UPTime, with the latest revision and SingleThreadLogin enabled, I got: 7f35f6b81000-7f35f7381000 rw-p 00000000 00:00 0 7f35f7381000-7f35f7382000 ---p 00000000 00:00 0 7f35f7382000-7f35f7b82000 rw-p 00000000 00:00 0 7f35f7b82000-7f35f7b83000 ---p 00000000 00:00 0 7f35f7b83000-7f3...
by Voicer
Sat Oct 27, 2012 2:20 am
Forum: Bug Reports & Feature Requests
Topic: 099 static rev 593 x64 - UOConvert issue
Replies: 2
Views: 3223

Re: 099 static rev 593 x64 - UOConvert issue

yeah just figured it out :D We use Pre-ML Map and lot of customs in MUL files (yet to be transferred to UOP somehow)...

Conclusion: do not setup pol when drunk :sick:
by Voicer
Fri Oct 26, 2012 11:57 pm
Forum: Bug Reports & Feature Requests
Topic: 099 static rev 593 x64 - UOConvert issue
Replies: 2
Views: 3223

099 static rev 593 x64 - UOConvert issue

I am not able to generate valid tiles.cfg on the build 099 static rev 593 - x64 version (Debian Lenny). For example when used uoconvert to create cfg files, I could not find backpack with ID 0xe75, so all nps and pcs had no backpack when I launched the server. After manually adding this value to the...
by Voicer
Sat Feb 18, 2012 3:48 am
Forum: Current stable release (099)
Topic: High Seas and Boat smooth movement
Replies: 13
Views: 10685

Re: High Seas and Boat smooth movement

looks amazing but I am not yet at this stage of my shard development :) but would definitely want to know how to do this. maybe the orbsidia runuo has it implemented and we could take a look how packets are configured there?
by Voicer
Fri Jun 10, 2011 5:01 am
Forum: Rants
Topic: RUNUO vs Pol
Replies: 25
Views: 16088

Re: RUNUO vs Pol

i doubt that new people would arrive and get POL. Even if it'll have new great bug-free POL099 distro. UO is a drowning ship and all that was left is the shards that ALREADY has their own scripts and only need core changes (and that's where the POl team is right now, isn't it?) I think there is no r...
by Voicer
Wed Mar 17, 2010 1:50 am
Forum: Scripting Help
Topic: Scripting help needed for custom shard
Replies: 0
Views: 2139

Scripting help needed for custom shard

Hello! We're in early development of the new shard, with fast dedicated hosting (at launch). We need scripters to speed up lot of work that is to be done serverside. Currently there are 3 scripters, but we need more :) Before you decide to work with us, take a look at shard details and apply only if...
by Voicer
Wed Mar 25, 2009 1:19 pm
Forum: General Help (098)
Topic: UO:KR Gumps?
Replies: 7
Views: 4975

Re: UO:KR Gumps?

Kr probably don't have that ID acceptable to paperdoll, so you should find alternate on inside UO:KR client. Does anyone implemented standard OSI gumps ? I am trying to "fix" the spellbook as well as other OSI standard gumps, but with no luck for now. I know that changes should be done on ...
by Voicer
Sun Aug 05, 2007 11:35 am
Forum: Bug Reports (097)
Topic: realmgen bug with none statics
Replies: 0
Views: 2079

realmgen bug with none statics

realms won't generate if staticsx.mul is empty (no statics, example: i wiped them out to make new ones) this bug can be avoided by placing any item and freezing it to statics... other way you won't be able to run pol with proper realm files. Loading Realm malas. Server Shutdown: loading POL map file...
by Voicer
Fri Jun 01, 2007 9:24 pm
Forum: General Discussion
Topic: POL and UO:KR
Replies: 24
Views: 21930

so, you say it can't be done? ;)