I have a two questions...
First, why it is installing in a very weird location, and even don't ask where?
And, can you translate it to english? It's not easy to understant german language.
Search found 19 matches
- Sun Oct 02, 2011 8:08 am
- Forum: POL Tools
- Topic: ScriptEditor
- Replies: 11
- Views: 32239
- Thu Sep 03, 2009 1:51 pm
- Forum: General Help (098)
- Topic: HELP using acct.move_char
- Replies: 2
- Views: 4619
Re: HELP using acct.move_char
In my opinion its source slot.
account.move_char(destination_account, source slot);
I think that it will put it on first free slot on destination account, in example:
Destination account:
- Franek Koleczka (1)
- Empty slot (2)
- Zbyszek Zapalniczka (3)
- Zenio Smietanka (4)
acc.move_char(acc, 4 ...
account.move_char(destination_account, source slot);
I think that it will put it on first free slot on destination account, in example:
Destination account:
- Franek Koleczka (1)
- Empty slot (2)
- Zbyszek Zapalniczka (3)
- Zenio Smietanka (4)
acc.move_char(acc, 4 ...
- Wed Jul 22, 2009 12:28 pm
- Forum: General Help (098)
- Topic: SendBuyWindow question
- Replies: 1
- Views: 2798
SendBuyWindow question
Is it range dependant? Im trying to do some kind of a virtual shop in game, when useing simple command player can open buywindow from far away from vendor. Its working only when distance betwen player and merchant is lower or equal 18. Functions return always 1, no error msg of kind "to far away to ...
- Mon Jun 15, 2009 12:55 pm
- Forum: Scripting Help
- Topic: How to spot shadow accounts?
- Replies: 5
- Views: 5755
Re: How to spot shadow accounts?
That cannot be a rage random ban, it must be sniper shot in one annoying abusing player 
- Mon Jun 15, 2009 12:40 pm
- Forum: Scripting Help
- Topic: How to spot shadow accounts?
- Replies: 5
- Views: 5755
How to spot shadow accounts?
Is there any easy way to check this out? Many from my players have dynamic ip numbers so i dont know who is who... I have some annoying players that have multiple accounts and i cannot be sure who is who... I was thinking about .clientinfo member but its seems to not work on linux.. Any ideas?
- Tue Feb 17, 2009 3:03 am
- Forum: Feature Request Archive
- Topic: Another new character member
- Replies: 0
- Views: 18639
Another new character member
char.mortalwounded 1/0 r/w
char.SetMortalWound(bool)
The same as poisoned member, but will make character health bar orange, not green.
char.SetMortalWound(bool)
The same as poisoned member, but will make character health bar orange, not green.
- Fri Aug 15, 2008 1:35 pm
- Forum: General Discussion
- Topic: New Website
- Replies: 12
- Views: 9733
- Mon Feb 25, 2008 10:02 am
- Forum: General Discussion
- Topic: POL open source
- Replies: 47
- Views: 61307
- Thu Dec 27, 2007 3:57 am
- Forum: General Help (095)
- Topic: CreateNpcFromTemplate - problem with override_properties
- Replies: 4
- Views: 5680
- Mon Aug 27, 2007 1:31 am
- Forum: General Help (097)
- Topic: CTRL-SHIFT Core Change
- Replies: 11
- Views: 10127
Huh im using tooltips hook which changes names of items to "<basefont color..." so when im using ctrl+shift i see (good working mobs which one my packet hook dont touch) and items with name "<BASEFONT COLO...", can you add handling for html code in item names? I mean just <BASEFONT COLOR=#color>Name ...
- Sun Mar 11, 2007 12:32 am
- Forum: General Help (096)
- Topic: Ilsh as primary map, what its wrong?
- Replies: 4
- Views: 5114
- Sat Mar 10, 2007 9:43 am
- Forum: General Help (096)
- Topic: Ilsh as primary map, what its wrong?
- Replies: 4
- Views: 5114
Ilsh as primary map, what its wrong?
I have copied map2.mul, statics2.mul and staidx2.mul to separeted folder. I changed the numer 2 to 0 (files now: map0.mul, statics0.mul staidx0.mul) POL know this folder as UOFiledDataRoot location. Then i made all of the uoconvert steps. Then useing UOGateway, i choose this files that te client ...
- Tue Feb 06, 2007 1:31 am
- Forum: Scripting Help
- Topic: Strange problem with sysload
- Replies: 1
- Views: 2567
Strange problem with sysload
Some of scripts is generating a sysload between 90% / 100%, i can't find it (it isn't in scripts_profiles, long_running_scripts, and it doesn't fall into runaway to) The lag is freezeing server for one minute, then for few seconds silence. That takes several minutes to 40 max. Then server have ...
- Mon Feb 05, 2007 11:39 am
- Forum: General Help (095)
- Topic: Strange problem with sysload...
- Replies: 0
- Views: 2813
Strange problem with sysload...
Some of scripts is generating a sysload between 90% / 100%, i can't find it (it isn't in scripts_profiles, long_running_scripts, and it doesn't fall into runaway to) The lag is freezeing server for one minute, then for few seconds silence. That takes several minutes to 40 max. Then server have ...
- Sat Jan 13, 2007 12:23 pm
- Forum: Scripting Help
- Topic: Explain this for me: set_priority();
- Replies: 4
- Views: 4786
- Sat Jan 13, 2007 7:20 am
- Forum: Scripting Help
- Topic: Explain this for me: set_priority();
- Replies: 4
- Views: 4786
Explain this for me: set_priority();
How this should be for Ai scripts?
And what will happen when Ai script will be running on set_priority(1)...
And how exactly work this command, what
Explanation
the priority of a script is how many instructions it executes before switching to another script.
default script priority is 1.
exactly ...
And what will happen when Ai script will be running on set_priority(1)...
And how exactly work this command, what
Explanation
the priority of a script is how many instructions it executes before switching to another script.
default script priority is 1.
exactly ...
- Thu Oct 12, 2006 12:25 am
- Forum: General Help (096)
- Topic: Pol96 and FreeBSD incompatiblity
- Replies: 14
- Views: 13509
- Mon Oct 02, 2006 10:08 am
- Forum: General Help (096)
- Topic: Pol96 and FreeBSD incompatiblity
- Replies: 14
- Views: 13509
- Wed Sep 20, 2006 12:00 pm
- Forum: General Help (096)
- Topic: Pol96 and FreeBSD incompatiblity
- Replies: 14
- Views: 13509