Search found 10 matches

by Ventura
Fri Jun 29, 2012 9:39 pm
Forum: Old distros
Topic: Spells Bug
Replies: 4
Views: 23653

Re: Spells Bug

Ok, I fix it just by changing the client version from 4.0.0 to 5.0.6c and the problem is gone... :)

Well if someone is having this problem... that`s now to fix it.
Thanks distro team.
by Ventura
Fri Jun 29, 2012 7:56 pm
Forum: Old distros
Topic: Spells Bug
Replies: 4
Views: 23653

Re: Spells Bug

POLDistro99.

Hi everyone,
I am having problem with any kind of spells that changes the character status like boosts or curses... the client stucks and everytime i try to login with that character the client stucks again.

Here the code for bless
pkg\systems\spells\spellScripts\circle3\bless.src ...
by Ventura
Fri Mar 13, 2009 5:07 pm
Forum: Bug Reports Archive (098)
Topic: [Client Bug] Problem with grafics when using mount
Replies: 4
Views: 22862

[Client Bug] Problem with grafics when using mount

I'm having problem with my client.... when another player start walking when using a mount (any mount), the client does not refresh the graphics and some parts of the player didn't disappears making a trail of the path that he did in the realm.

I'm not sure if its a client or a server problem.

I'm ...
by Ventura
Sun Jul 22, 2007 12:31 pm
Forum: General Help (097)
Topic: Unable to run.... Why?
Replies: 3
Views: 4539

Unable to run.... Why?

Can anyone tell me why the players are unable to run in my shard?
i've try client 4.0.11c and 5.0.6b. both using UO Rice

Can anyone pls send me a good client ).
by Ventura
Fri May 18, 2007 11:01 am
Forum: General Help (097)
Topic: Problem with function "TargetMultiPlacement"
Replies: 4
Views: 5637

Hmmmm, didn't work the way you show but it was close :).

I tried like this and work just fine:

House 0x547b
{
Graphic 0x547b
MultiID 0x147b
}

Thx a lot Pierce script finally done :).
by Ventura
Thu May 17, 2007 2:05 pm
Forum: General Help (097)
Topic: Problem with function "TargetMultiPlacement"
Replies: 4
Views: 5637

My itemdesc.cfg is set like this :

House 0x547b
{
MultiID 1
Graphic 0x547b
}

its a large terrain mult that im using to build custom houses.

This itemdesc is inside a pkg "housing", not sure if theres a problem by create in pkg... and yes i ran uoconvert on multis. Inside multis.cfg the objtype ...
by Ventura
Tue May 15, 2007 1:13 pm
Forum: General Help (097)
Topic: Problem with function "TargetMultiPlacement"
Replies: 4
Views: 5637

Problem with function "TargetMultiPlacement"

I'm having problem with function "TargetMultiPlacement".
im using this function like this :
ex: TargetMultiPlacement( character, 0x547b , 0, 0, 0 );

its suppoused to appear the ghost of mult 0x547b "House", but it shows a boat ghost..... can anyone explain whats going on! what am i doing wrong?
by Ventura
Mon Nov 13, 2006 5:36 am
Forum: General Help (095)
Topic: How SendInstaResDialog( character ); UO.EM Function works
Replies: 1
Views: 2960

How SendInstaResDialog( character ); UO.EM Function works

Everytime i use the SendInstaResDialog( character ); it print a msg "Ressurrect menu choice: 2" in my Pol window.
why the Ressurrect menu choice dont appear on game window?"Ressurrect menu choice: 1" in Pol window.
why im not assuming the ghost form?
by Ventura
Sat Nov 04, 2006 9:47 pm
Forum: General Help (095)
Topic: Whats the best structure for the include files
Replies: 6
Views: 6085

Thanks a lot !!! nice tutorial :cool:
by Ventura
Sat Nov 04, 2006 10:27 am
Forum: General Help (095)
Topic: Whats the best structure for the include files
Replies: 6
Views: 6085

Whats the best structure for the include files

Im having trouble with include files when i declare 1 include in more then 1 script,ex: include"include/classes"; its saying that i already have declare the constants of that include file in another script....
whats the best include files structure?
plz give me a example of how to create include ...