Search found 82 matches

by innominabile
Mon Mar 30, 2009 9:14 am
Forum: Feature Request Archive
Topic: death.src e chrdeath.src inside package
Replies: 1
Views: 1088

death.src e chrdeath.src inside package

It wuold be nice to define death.src and chrdeath.src also inside package....
by innominabile
Sat Jan 24, 2009 2:49 am
Forum: Bug Reports Archive (098)
Topic: [not a bug] cfgfile
Replies: 2
Views: 996

Re: cfgfile

Oh, tanks, sorry for bug declaration :-)
by innominabile
Fri Jan 23, 2009 2:43 am
Forum: Bug Reports Archive (098)
Topic: [not a bug] cfgfile
Replies: 2
Views: 996

[not a bug] cfgfile

I have found a very little bug reading cfg files (also on pol097) If I read a cfg value with syntax var elem := Cstr(elem_cfg.value); if value contains a number with + sign before like value +10 when I read print(value[1]); the output is 1 instead of + The only solution I have found (not a real prob...
by innominabile
Thu Jan 15, 2009 5:09 am
Forum: Feature Request Archive
Topic: [changed] ids > 1023, animations
Replies: 7
Views: 2758

Re: [changed] ids > 1023, animations

Thanks :-))) Nice news :-)
by innominabile
Wed Sep 03, 2008 10:25 am
Forum: General Help (098)
Topic: Pol098 and upcoming update of PolServer Community.
Replies: 14
Views: 2563

Re: Pol098 and upcoming update of PolServer Community.

I think last fix on pol097 should be done and after start working on pol098.
Before pol098 apply di pol097 last modify decided...
by innominabile
Thu Apr 03, 2008 9:39 am
Forum: Bug Reports (097)
Topic: struct definition error
Replies: 2
Views: 1698

I used a print to verify the problem... and print show start is defined like a struct that contains another struct inside: realm with contains inside it remaining struct values lile "x" "y" "z".... and using last pol097-2008-02-26.... I have a long history in error ins truct declaration. But staff t...
by innominabile
Wed Apr 02, 2008 2:28 pm
Forum: Bug Reports (097)
Topic: struct definition error
Replies: 2
Views: 1698

struct definition error

var start := Struct { "hp" := CInt(GetVital(caster, VITALID_LIFE) / 100), "x" := Cint(caster.x), "y" := Cint(caster.y), "z" := Cint(caster.z), "realm" := Cstr(caster.realm) }; is ok but var start := Struct { "hp" := CInt(GetVital(caster, VITALID_LIFE) / 100), "x" := caster.x, "y" := caster.y, "z" :=...
by innominabile
Fri Mar 28, 2008 1:52 pm
Forum: Scripting Help
Topic: mount
Replies: 1
Views: 646

No... the question is another...
0x3ea2 is an item but in tiledata of item I have animid
0x338 = dec 824

What is 0x338? Where I found it?
by innominabile
Fri Mar 28, 2008 12:13 pm
Forum: Scripting Help
Topic: mount
Replies: 1
Views: 646

mount

My mount script code do like this: case (mount_who.graphic) //dark brown/horse 0xcc: mounttype := 0x3ea2; var mount := CreateItemAtLocation(ITEM_CREATION_X, ITEM_CREATION_Y, ITEM_CREATION_Z, UOBJ_MOUNT, 1, GetMapRealm(ITEM_CREATION_M)); mount.graphic := mounttype; EquipItem(me, mount); EraseMobile(m...
by innominabile
Sun Mar 23, 2008 3:16 pm
Forum: UO Tools
Topic: editor multi
Replies: 4
Views: 2852

No... mulpatcher do not allow editing and uoarchitect 2.6 di not import .uom or .txt exported from mulpatcher....
by innominabile
Sat Mar 15, 2008 8:14 am
Forum: UO Tools
Topic: editor multi
Replies: 4
Views: 2852

editor multi

Does exist an editor for multi that import multi.mul - edits - export new multi to multi.mul?
by innominabile
Thu Mar 06, 2008 4:17 pm
Forum: General Help (097)
Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
Replies: 8
Views: 1492

No... none to zero and in hex mode no 00 :-(
by innominabile
Wed Mar 05, 2008 8:01 am
Forum: General Help (097)
Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
Replies: 8
Views: 1492

Also boat do not move.
by innominabile
Tue Mar 04, 2008 4:40 am
Forum: General Help (097)
Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
Replies: 8
Views: 1492

Yes. exactly. landtile member is 0 and z is also z (while map tile on sea is at z=-5....
What cfg reads to get map tiles? I think it is a problem in uoconvert conversione.
But it seem all ok.
by innominabile
Mon Mar 03, 2008 8:51 am
Forum: General Help (097)
Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
Replies: 8
Views: 1492

Yes... but GetMapInfo has only x and y... landtile and z is output value...
Anymore i have the same problem on glass and every map point.
Client used is 4.x patched with uorice.

Currently I have the problem to use fishing far from coats...
by innominabile
Sun Mar 02, 2008 3:47 pm
Forum: General Help (097)
Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
Replies: 8
Views: 1492

GetMapInfo(x, y, realm := _DEFAULT_REALM )

I have a problem using GetMapInfo() in sea.
member landtile give always 0

What can be the problem?

Pol is 097 2008.02.26
by innominabile
Thu Dec 07, 2006 12:22 pm
Forum: Bug Reports (097)
Topic: RevokePrivilege(me, "invul");
Replies: 1
Views: 553

RevokePrivilege(me, "invul");

If I use
RevokePrivilege(me, "invul");
into an ai it npc remain invul

If I do in ai:
start_script("new_script", me)

and into "new_script.src":
RevokePrivilege(me, "invul");
npc become vulnerable.

Why?
by innominabile
Tue Nov 14, 2006 9:30 am
Forum: Feature Request Archive
Topic: use also 0 as index in arrays?
Replies: 9
Views: 1127

I think that if you "Add" a new member it should start from 1.
Also in { member1, member2, ecc... should start from 1

But only allow array[0] fo force element index ad zero?
by innominabile
Tue Nov 14, 2006 4:59 am
Forum: Feature Request Archive
Topic: use also 0 as index in arrays?
Replies: 9
Views: 1127

use also 0 as index in arrays?

about use also 0 as index in arrays?
by innominabile
Sat Nov 11, 2006 10:14 am
Forum: Feature Request Archive
Topic: define regions by script
Replies: 5
Views: 872

Yes... not a evil thing.....
by innominabile
Sun Nov 05, 2006 6:13 am
Forum: Feature Request Archive
Topic: Fastwalk system
Replies: 53
Views: 8600

Yes... this is a MUST for pol097 or pol098....
As optional feature if use too cpu.

The use os softwares that modify speed *MUST* end!!!!
by innominabile
Sun Nov 05, 2006 2:22 am
Forum: Feature Request Archive
Topic: choose character by server ant not by client
Replies: 1
Views: 587

choose character by server ant not by client

A system in which account select character by script gump (an hook) ?
In client all player in selection load an unique virtual player use only to select by script the real player?
by innominabile
Sat Nov 04, 2006 1:01 pm
Forum: General Help (097)
Topic: problem connecting to polserver using name and not ip
Replies: 0
Views: 756

problem connecting to polserver using name and not ip

I have a problem when use a DNS name in servers.cfg instead of IP. If for example I define in servers.cfg GameServer { Name Arredo su Zandor IP zandorhome.homeip.net Port 2583 } player can reach pol server but client disconnects after shard selection. If i want use a name and not ip I must use "zand...
by innominabile
Sat Nov 04, 2006 6:27 am
Forum: General Help (097)
Topic: .EM FILES
Replies: 15
Views: 3139

MMM I am converting to pol097 with sw, I have find some little bugs:

Commands like start_script() and ReadGameClock() are left without "use uo"
Also with File() do not insert an "use File"

Thanks, bye.
by innominabile
Sat Nov 04, 2006 4:03 am
Forum: General Help (097)
Topic: Out of curiosity
Replies: 27
Views: 4525

In zhi shard is used pol096.4 core.

I had a very big problem with ReserveItem() change....
In my code I was using to reserve item and delete or change amount in all scripts....

Anymore I plan to use pol097 soon.