Search found 82 matches
- Mon Mar 30, 2009 9:14 am
- Forum: Feature Request Archive
- Topic: death.src e chrdeath.src inside package
- Replies: 1
- Views: 26089
death.src e chrdeath.src inside package
It wuold be nice to define death.src and chrdeath.src also inside package....
- Sat Jan 24, 2009 2:49 am
- Forum: Bug Reports Archive (098)
- Topic: [not a bug] cfgfile
- Replies: 2
- Views: 27286
Re: cfgfile
Oh, tanks, sorry for bug declaration 
- Fri Jan 23, 2009 2:43 am
- Forum: Bug Reports Archive (098)
- Topic: [not a bug] cfgfile
- Replies: 2
- Views: 27286
[not a bug] cfgfile
I have found a very little bug reading cfg files (also on pol097)
If I read a cfg value with syntax
var elem := Cstr(elem_cfg.value);
if value contains a number with + sign before like
value +10
when I read
print(value[1]);
the output is
1
instead of
+
The only solution I have found (not a ...
If I read a cfg value with syntax
var elem := Cstr(elem_cfg.value);
if value contains a number with + sign before like
value +10
when I read
print(value[1]);
the output is
1
instead of
+
The only solution I have found (not a ...
- Thu Jan 15, 2009 5:09 am
- Forum: Feature Request Archive
- Topic: [changed] ids > 1023, animations
- Replies: 7
- Views: 35138
Re: [changed] ids > 1023, animations
Thanks
)) Nice news 
- Wed Sep 03, 2008 10:25 am
- Forum: General Help (098)
- Topic: Pol098 and upcoming update of PolServer Community.
- Replies: 14
- Views: 16893
Re: Pol098 and upcoming update of PolServer Community.
I think last fix on pol097 should be done and after start working on pol098.
Before pol098 apply di pol097 last modify decided...
Before pol098 apply di pol097 last modify decided...
- Thu Apr 03, 2008 9:39 am
- Forum: Bug Reports (097)
- Topic: struct definition error
- Replies: 2
- Views: 27006
I used a print to verify the problem... and print show start is defined like a struct that contains another struct inside: realm with contains inside it remaining struct values lile "x" "y" "z".... and using last pol097-2008-02-26....
I have a long history in error ins truct declaration.
But staff ...
I have a long history in error ins truct declaration.
But staff ...
- Wed Apr 02, 2008 2:28 pm
- Forum: Bug Reports (097)
- Topic: struct definition error
- Replies: 2
- Views: 27006
struct definition error
var start := Struct { "hp" := CInt(GetVital(caster, VITALID_LIFE) / 100),
"x" := Cint(caster.x), "y" := Cint(caster.y), "z" := Cint(caster.z), "realm" := Cstr(caster.realm) };
is ok but
var start := Struct { "hp" := CInt(GetVital(caster, VITALID_LIFE) / 100),
"x" := caster.x, "y" := caster.y ...
"x" := Cint(caster.x), "y" := Cint(caster.y), "z" := Cint(caster.z), "realm" := Cstr(caster.realm) };
is ok but
var start := Struct { "hp" := CInt(GetVital(caster, VITALID_LIFE) / 100),
"x" := caster.x, "y" := caster.y ...
- Fri Mar 28, 2008 1:52 pm
- Forum: Scripting Help
- Topic: mount
- Replies: 1
- Views: 2567
- Fri Mar 28, 2008 12:13 pm
- Forum: Scripting Help
- Topic: mount
- Replies: 1
- Views: 2567
mount
My mount script code do like this:
case (mount_who.graphic)
//dark brown/horse
0xcc: mounttype := 0x3ea2;
var mount := CreateItemAtLocation(ITEM_CREATION_X, ITEM_CREATION_Y, ITEM_CREATION_Z, UOBJ_MOUNT, 1, GetMapRealm(ITEM_CREATION_M));
mount.graphic := mounttype;
EquipItem(me, mount ...
case (mount_who.graphic)
//dark brown/horse
0xcc: mounttype := 0x3ea2;
var mount := CreateItemAtLocation(ITEM_CREATION_X, ITEM_CREATION_Y, ITEM_CREATION_Z, UOBJ_MOUNT, 1, GetMapRealm(ITEM_CREATION_M));
mount.graphic := mounttype;
EquipItem(me, mount ...
- Sun Mar 23, 2008 3:16 pm
- Forum: UO Tools
- Topic: editor multi
- Replies: 4
- Views: 35606
- Sat Mar 15, 2008 8:14 am
- Forum: UO Tools
- Topic: editor multi
- Replies: 4
- Views: 35606
editor multi
Does exist an editor for multi that import multi.mul - edits - export new multi to multi.mul?
- Thu Mar 06, 2008 4:17 pm
- Forum: General Help (097)
- Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
- Replies: 8
- Views: 9480
- Wed Mar 05, 2008 8:01 am
- Forum: General Help (097)
- Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
- Replies: 8
- Views: 9480
- Tue Mar 04, 2008 4:40 am
- Forum: General Help (097)
- Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
- Replies: 8
- Views: 9480
- Mon Mar 03, 2008 8:51 am
- Forum: General Help (097)
- Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
- Replies: 8
- Views: 9480
- Sun Mar 02, 2008 3:47 pm
- Forum: General Help (097)
- Topic: GetMapInfo(x, y, realm := _DEFAULT_REALM )
- Replies: 8
- Views: 9480
GetMapInfo(x, y, realm := _DEFAULT_REALM )
I have a problem using GetMapInfo() in sea.
member landtile give always 0
What can be the problem?
Pol is 097 2008.02.26
member landtile give always 0
What can be the problem?
Pol is 097 2008.02.26
- Thu Dec 07, 2006 12:22 pm
- Forum: Bug Reports (097)
- Topic: RevokePrivilege(me, "invul");
- Replies: 1
- Views: 3080
RevokePrivilege(me, "invul");
If I use
RevokePrivilege(me, "invul");
into an ai it npc remain invul
If I do in ai:
start_script("new_script", me)
and into "new_script.src":
RevokePrivilege(me, "invul");
npc become vulnerable.
Why?
RevokePrivilege(me, "invul");
into an ai it npc remain invul
If I do in ai:
start_script("new_script", me)
and into "new_script.src":
RevokePrivilege(me, "invul");
npc become vulnerable.
Why?
- Tue Nov 14, 2006 9:30 am
- Forum: Feature Request Archive
- Topic: use also 0 as index in arrays?
- Replies: 9
- Views: 10185
- Tue Nov 14, 2006 4:59 am
- Forum: Feature Request Archive
- Topic: use also 0 as index in arrays?
- Replies: 9
- Views: 10185
use also 0 as index in arrays?
about use also 0 as index in arrays?
- Sat Nov 11, 2006 10:14 am
- Forum: Feature Request Archive
- Topic: define regions by script
- Replies: 5
- Views: 5866
- Sun Nov 05, 2006 6:13 am
- Forum: Feature Request Archive
- Topic: Fastwalk system
- Replies: 53
- Views: 148301
- Sun Nov 05, 2006 2:22 am
- Forum: Feature Request Archive
- Topic: choose character by server ant not by client
- Replies: 1
- Views: 2748
choose character by server ant not by client
A system in which account select character by script gump (an hook) ?
In client all player in selection load an unique virtual player use only to select by script the real player?
In client all player in selection load an unique virtual player use only to select by script the real player?
- Sat Nov 04, 2006 1:01 pm
- Forum: General Help (097)
- Topic: problem connecting to polserver using name and not ip
- Replies: 0
- Views: 2842
problem connecting to polserver using name and not ip
I have a problem when use a DNS name in servers.cfg instead of IP.
If for example I define in servers.cfg
GameServer
{
Name Arredo su Zandor
IP zandorhome.homeip.net
Port 2583
}
player can reach pol server but client disconnects after shard selection.
If i want use a name and not ip I ...
If for example I define in servers.cfg
GameServer
{
Name Arredo su Zandor
IP zandorhome.homeip.net
Port 2583
}
player can reach pol server but client disconnects after shard selection.
If i want use a name and not ip I ...
- Sat Nov 04, 2006 6:27 am
- Forum: General Help (097)
- Topic: .EM FILES
- Replies: 15
- Views: 12079
- Sat Nov 04, 2006 4:03 am
- Forum: General Help (097)
- Topic: Out of curiosity
- Replies: 27
- Views: 27202