Search found 44 matches
- Sat Oct 15, 2011 1:54 pm
- Forum: POL Tools
- Topic: ScriptEditor
- Replies: 11
- Views: 41441
Re: ScriptEditor
Yes i will try to translate it
- Thu Oct 06, 2011 1:15 am
- Forum: POL Tools
- Topic: ScriptEditor
- Replies: 11
- Views: 41441
Re: ScriptEditor
Why do you need the source code, if you need somethink you would like to see in this editor---> post it.guialtran wrote:can you post the scripter source code, please?
@Zgryt :The installation path is managed by ClickOnce.
- Thu Sep 22, 2011 8:51 am
- Forum: POL Tools
- Topic: ScriptEditor
- Replies: 11
- Views: 41441
Re: ScriptEditor
Compiling added: select a file or a folder then right mouse click:


- Wed Sep 21, 2011 1:51 pm
- Forum: POL Tools
- Topic: ScriptEditor
- Replies: 11
- Views: 41441
Re: ScriptEditor
New Search:


- Wed Sep 21, 2011 10:36 am
- Forum: POL Tools
- Topic: ScriptEditor
- Replies: 11
- Views: 41441
Re: ScriptEditor
No at the moment not, i will try to integrate them...Pachacuti wrote:Are there any built in compiling tools?
- Tue Sep 20, 2011 12:49 am
- Forum: POL Tools
- Topic: ScriptEditor
- Replies: 11
- Views: 41441
ScriptEditor
http://content.screencast.com/users/Zerano/folders/Jing/media/feae7466-c022-41aa-bfad-2b3406091729/2011-09-20_1036.png
http://content.screencast.com/users/Zerano/folders/Jing/media/73d6a265-8347-48f7-8bbd-20a5c697f9f1/2011-09-20_1038.png
http://content.screencast.com/users/Zerano/folders/Jing ...
http://content.screencast.com/users/Zerano/folders/Jing/media/73d6a265-8347-48f7-8bbd-20a5c697f9f1/2011-09-20_1038.png
http://content.screencast.com/users/Zerano/folders/Jing ...
- Thu May 19, 2011 3:03 am
- Forum: Scripting Help
- Topic: Dictionary-Question
- Replies: 1
- Views: 3242
Re: Dictionary-Question
Okay sorry i found the mistake :D
use uo;
use os;
use unicode;
use util;
include "include/canAccess";
include "include/unicode";
var boniPvM:=array{"Untote", "Orks", "Vampire", "Tiere", "Schatten", "Halbmenschen"};
var boniPvP:=array{"Schwertverteidigung","Zweihandverteidigung ...
use uo;
use os;
use unicode;
use util;
include "include/canAccess";
include "include/unicode";
var boniPvM:=array{"Untote", "Orks", "Vampire", "Tiere", "Schatten", "Halbmenschen"};
var boniPvP:=array{"Schwertverteidigung","Zweihandverteidigung ...
- Thu May 19, 2011 2:44 am
- Forum: Scripting Help
- Topic: Dictionary-Question
- Replies: 1
- Views: 3242
Dictionary-Question
Hello i would like to know how to use dictionary.Size()
It always says, that it is 0. Here is my code
use uo;
use os;
use unicode;
use util;
include "include/canAccess";
include "include/unicode";
var boniPvM:=array{"Untote", "Orks", "Vampire", "Tiere", "Schatten", "Halbmenschen"};
var boniPvP ...
It always says, that it is 0. Here is my code
use uo;
use os;
use unicode;
use util;
include "include/canAccess";
include "include/unicode";
var boniPvM:=array{"Untote", "Orks", "Vampire", "Tiere", "Schatten", "Halbmenschen"};
var boniPvP ...
- Sun Sep 26, 2010 2:22 am
- Forum: Scripting Help
- Topic: Tooltips Pol98
- Replies: 2
- Views: 3422
Re: Tooltips Pol98
Problem solved!
I delete this function.
exported function handlePacket(who, byref packet )
//Verhindert die Fehlermeldung "Expected packet hook function for msg d6 but was null" im serverlog
//Angeblich sendet Razor ein 0xd6 Packet. RunUO weiß was damit anzufangen, wir brauchen das nicht.
return ...
I delete this function.
exported function handlePacket(who, byref packet )
//Verhindert die Fehlermeldung "Expected packet hook function for msg d6 but was null" im serverlog
//Angeblich sendet Razor ein 0xd6 Packet. RunUO weiß was damit anzufangen, wir brauchen das nicht.
return ...
- Sun Sep 26, 2010 1:23 am
- Forum: Scripting Help
- Topic: Tooltips Pol98
- Replies: 2
- Views: 3422
Re: Tooltips Pol98
Nobody knows or have an idea?
- Wed Sep 22, 2010 10:34 am
- Forum: Scripting Help
- Topic: Tooltips Pol98
- Replies: 2
- Views: 3422
Tooltips Pol98
Hallo, i have some problems with the tooltips under pol 98. I used the the search here in the Forum, but i couldn't find the same Problem.
I have used this packethook in pol 97.
use uo;
include "include/attributes";
include "include/poisons";
include ":combat:weapon";
include ":containers ...
I have used this packethook in pol 97.
use uo;
include "include/attributes";
include "include/poisons";
include ":combat:weapon";
include ":containers ...
- Sun Sep 19, 2010 1:50 pm
- Forum: Scripting Help
- Topic: Packets
- Replies: 11
- Views: 8923
Re: Packets
Code: Select all
var movepacket:="9700";
SendPacket(who,movepacket);- Sun Sep 19, 2010 10:38 am
- Forum: Scripting Help
- Topic: Packets
- Replies: 11
- Views: 8923
Re: Packets
Are you trying to get a script to move a player? Because according to the info, this is sent by the client, not the server so this will have no effect if you try to send it from a script.
Sent By: Client
Packet Name: Move Player
Last Modified: 2010-02-04 01:29:27
Modified By: Turley
Packet ...
Sent By: Client
Packet Name: Move Player
Last Modified: 2010-02-04 01:29:27
Modified By: Turley
Packet ...
- Wed Sep 08, 2010 9:50 am
- Forum: Current stable release (099)
- Topic: Running UO:SA Client version 7.0 build 3.0.0.122 on POL099
- Replies: 5
- Views: 7340
Re: Running UO:SA Client version 7.0 build 3.0.0.122 on POL0
Do somebody know how to convert a map.mul to .uop?
- Wed Jan 20, 2010 12:39 am
- Forum: Scripting Help
- Topic: multis.cfg
- Replies: 2
- Views: 3522
Re: multis.cfg
Check the the boat.cfg there is no boat with 0x0...write to the multis.cfg "house 0x0", then it will work.
- Sat Jan 09, 2010 8:21 am
- Forum: Scripting Help
- Topic: Packets
- Replies: 11
- Views: 8923
Re: Packets
I script it not in the ai, because i do not no how to do that. I do it as a command:
program test(who)
SendSysMessage (who, "Welches Tier soll bewegt werden?");
var npc:= Target(who);
SendSysMessage (who, "Wohin das Tier bewegen?");
var tgt := target (who);
if (tgt != 0)
var skirt := -1 ...
program test(who)
SendSysMessage (who, "Welches Tier soll bewegt werden?");
var npc:= Target(who);
SendSysMessage (who, "Wohin das Tier bewegen?");
var tgt := target (who);
if (tgt != 0)
var skirt := -1 ...
- Sat Jan 09, 2010 6:34 am
- Forum: Scripting Help
- Topic: Packets
- Replies: 11
- Views: 8923
Re: Packets
I could move a npc with the graphic of a player and teleport the player(MoveObjectToLocation an invis- graphic) to the walking npc.
But I do not know how to move a npc :). I have to do this in the AI, but i do not realy know how it works :(
I try it with pathfindig( not in the ai) and the the npc ...
But I do not know how to move a npc :). I have to do this in the AI, but i do not realy know how it works :(
I try it with pathfindig( not in the ai) and the the npc ...
- Thu Jan 07, 2010 4:14 am
- Forum: Scripting Help
- Topic: Packets
- Replies: 11
- Views: 8923
Re: Packets
Yes i try it, but if I use MoveObjectToLocation I can not see the animation. I am facing the char to the way I move. But other player see the animation!
- Tue Jan 05, 2010 3:45 pm
- Forum: Scripting Help
- Topic: Packets
- Replies: 11
- Views: 8923
Packets
Hallo, I want to move a player. I have to handle with packet 0x97, but how can I use this Information:
Code: Select all
Packet Name: Move Player
Packet: 0x97
Sent By: Client
Size: 2 Bytes
Packet Build
BYTE[1] cmd
BYTE[1] direction
Subcommand Build
N/A
Notes
N/A
- Wed Dec 30, 2009 2:27 am
- Forum: Scripting Help
- Topic: 6th Char slot?
- Replies: 3
- Views: 3733
Re: 6th Char slot?
Did you set your account expansion to AOS or higher?
Yes
Account
{
Name admin
Password admin
PasswordHash f6fdffe48c908deb0f4c3bd36c032e72
PasswordOnlyHash 21232f297a57a5a743894a0e4a801fc3
Enabled 1
Banned 0
DefaultCmdLevel dev
UOExpansion AOS
CProp AOS i1
CProp LastIP a1:a2:S9:127.0 ...
Yes
Account
{
Name admin
Password admin
PasswordHash f6fdffe48c908deb0f4c3bd36c032e72
PasswordOnlyHash 21232f297a57a5a743894a0e4a801fc3
Enabled 1
Banned 0
DefaultCmdLevel dev
UOExpansion AOS
CProp AOS i1
CProp LastIP a1:a2:S9:127.0 ...
- Tue Dec 29, 2009 3:15 pm
- Forum: Scripting Help
- Topic: 6th Char slot?
- Replies: 3
- Views: 3733
6th Char slot?
Hallo,
is it possible to activate the 6th char slot or better the 7th? I'm using pol97 with the client 5.0.6e. I change the pol.cfg, but it do not work :
# CharacterSlots: Sets the maximum number of characters per account.
# Default is 5. Some clients support 6.
#
CharacterSlots=6
is it possible to activate the 6th char slot or better the 7th? I'm using pol97 with the client 5.0.6e. I change the pol.cfg, but it do not work :
# CharacterSlots: Sets the maximum number of characters per account.
# Default is 5. Some clients support 6.
#
CharacterSlots=6
- Mon Nov 16, 2009 1:11 am
- Forum: Scripting Help
- Topic: Dictionary/Array
- Replies: 1
- Views: 2721
Dictionary/Array
Hallo, I want to show the player if a buff is active.
The active Spells are in a dictionary.
I start the script with a gump in tempmod function:
function tempmod(who, dict, duration, spellname, incrementDictValues := 1)
set_critical(1);
var activeSpells:= GetObjProperty (who, CPROP_MAGIC ...
The active Spells are in a dictionary.
I start the script with a gump in tempmod function:
function tempmod(who, dict, duration, spellname, incrementDictValues := 1)
set_critical(1);
var activeSpells:= GetObjProperty (who, CPROP_MAGIC ...
- Sat Oct 31, 2009 2:02 pm
- Forum: Scripting Help
- Topic: Flying NPC's
- Replies: 11
- Views: 10383
Re: Flying NPC's
Just thinking, I'm not sure if it can be done, or if it is simple to do.
Simply move the pc and use the packethook to send a dragon graphic to the client.
The client should add the moving effect with the new graphic on its own, maybe a graphic-packet refresh is needed periodically.
Hmm this was ...
Simply move the pc and use the packethook to send a dragon graphic to the client.
The client should add the moving effect with the new graphic on its own, maybe a graphic-packet refresh is needed periodically.
Hmm this was ...
- Thu Oct 29, 2009 11:43 am
- Forum: General Help (098)
- Topic: up grade
- Replies: 5
- Views: 6335
Re: up grade
You have to download pol98. Compile it with your scripts, in the compilelog you will see what to do for the upgrade.
- Wed Oct 28, 2009 5:33 am
- Forum: Scripting Help
- Topic: Flying NPC's
- Replies: 11
- Views: 10383
Re: Flying NPC's
Is it possible to move a charakter with a script(pol97), like if i double-click the right mouse button(pathfinding)? i know that it is possble with pol99.