Search found 44 matches

by Tharon
Sat Oct 15, 2011 1:54 pm
Forum: POL Tools
Topic: ScriptEditor
Replies: 11
Views: 5639

Re: ScriptEditor

Yes i will try to translate it
by Tharon
Thu Oct 06, 2011 1:15 am
Forum: POL Tools
Topic: ScriptEditor
Replies: 11
Views: 5639

Re: ScriptEditor

guialtran wrote:can you post the scripter source code, please?
Why do you need the source code, if you need somethink you would like to see in this editor---> post it.

@Zgryt :The installation path is managed by ClickOnce.
by Tharon
Thu Sep 22, 2011 8:51 am
Forum: POL Tools
Topic: ScriptEditor
Replies: 11
Views: 5639

Re: ScriptEditor

Compiling added: select a file or a folder then right mouse click:
Image
by Tharon
Wed Sep 21, 2011 1:51 pm
Forum: POL Tools
Topic: ScriptEditor
Replies: 11
Views: 5639

Re: ScriptEditor

New Search:
Image
by Tharon
Wed Sep 21, 2011 10:36 am
Forum: POL Tools
Topic: ScriptEditor
Replies: 11
Views: 5639

Re: ScriptEditor

Pachacuti wrote:Are there any built in compiling tools?
No at the moment not, i will try to integrate them...
by Tharon
Tue Sep 20, 2011 12:49 am
Forum: POL Tools
Topic: ScriptEditor
Replies: 11
Views: 5639

ScriptEditor

http://content.screencast.com/users/Zerano/folders/Jing/media/feae7466-c022-41aa-bfad-2b3406091729/2011-09-20_1036.png http://content.screencast.com/users/Zerano/folders/Jing/media/73d6a265-8347-48f7-8bbd-20a5c697f9f1/2011-09-20_1038.png http://content.screencast.com/users/Zerano/folders/Jing/media...
by Tharon
Thu May 19, 2011 3:03 am
Forum: Scripting Help
Topic: Dictionary-Question
Replies: 1
Views: 793

Re: Dictionary-Question

Okay sorry i found the mistake :D use uo; use os; use unicode; use util; include "include/canAccess"; include "include/unicode"; var boniPvM:=array{"Untote", "Orks", "Vampire", "Tiere", "Schatten", "Halbmenschen"}; var boniPvP:=array{"Schwertverteidigung","Zweihandverteidigung","Dolchverteidigung","...
by Tharon
Thu May 19, 2011 2:44 am
Forum: Scripting Help
Topic: Dictionary-Question
Replies: 1
Views: 793

Dictionary-Question

Hello i would like to know how to use dictionary.Size() It always says, that it is 0. Here is my code use uo; use os; use unicode; use util; include "include/canAccess"; include "include/unicode"; var boniPvM:=array{"Untote", "Orks", "Vampire", "Tiere", "Schatten", "Halbmenschen"}; var boniPvP:=arra...
by Tharon
Sun Sep 26, 2010 2:22 am
Forum: Scripting Help
Topic: Tooltips Pol98
Replies: 2
Views: 918

Re: Tooltips Pol98

Problem solved! I delete this function. exported function handlePacket(who, byref packet ) //Verhindert die Fehlermeldung "Expected packet hook function for msg d6 but was null" im serverlog //Angeblich sendet Razor ein 0xd6 Packet. RunUO weiß was damit anzufangen, wir brauchen das nicht. return 1; ...
by Tharon
Sun Sep 26, 2010 1:23 am
Forum: Scripting Help
Topic: Tooltips Pol98
Replies: 2
Views: 918

Re: Tooltips Pol98

Nobody knows or have an idea?
by Tharon
Wed Sep 22, 2010 10:34 am
Forum: Scripting Help
Topic: Tooltips Pol98
Replies: 2
Views: 918

Tooltips Pol98

Hallo, i have some problems with the tooltips under pol 98. I used the the search here in the Forum, but i couldn't find the same Problem. I have used this packethook in pol 97. use uo; include "include/attributes"; include "include/poisons"; include ":combat:weapon"; include ":containers:include/sp...
by Tharon
Sun Sep 19, 2010 1:50 pm
Forum: Scripting Help
Topic: Packets
Replies: 11
Views: 1889

Re: Packets

Code: Select all

var movepacket:="9700";
SendPacket(who,movepacket);
It works, but the char do only one step and if i do a loop it looks bad :(
by Tharon
Sun Sep 19, 2010 10:38 am
Forum: Scripting Help
Topic: Packets
Replies: 11
Views: 1889

Re: Packets

Are you trying to get a script to move a player? Because according to the info, this is sent by the client, not the server so this will have no effect if you try to send it from a script. Sent By: Client Packet Name: Move Player Last Modified: 2010-02-04 01:29:27 Modified By: Turley Packet: 0x97 Se...
by Tharon
Wed Sep 08, 2010 9:50 am
Forum: Current stable release (099)
Topic: Running UO:SA Client version 7.0 build 3.0.0.122 on POL099
Replies: 5
Views: 2533

Re: Running UO:SA Client version 7.0 build 3.0.0.122 on POL0

Do somebody know how to convert a map.mul to .uop?
by Tharon
Wed Jan 20, 2010 12:39 am
Forum: Scripting Help
Topic: multis.cfg
Replies: 2
Views: 816

Re: multis.cfg

Check the the boat.cfg there is no boat with 0x0...write to the multis.cfg "house 0x0", then it will work.
by Tharon
Sat Jan 09, 2010 8:21 am
Forum: Scripting Help
Topic: Packets
Replies: 11
Views: 1889

Re: Packets

I script it not in the ai, because i do not no how to do that. I do it as a command: program test(who) SendSysMessage (who, "Welches Tier soll bewegt werden?"); var npc:= Target(who); SendSysMessage (who, "Wohin das Tier bewegen?"); var tgt := target (who); if (tgt != 0) var skirt := -1; var path; r...
by Tharon
Sat Jan 09, 2010 6:34 am
Forum: Scripting Help
Topic: Packets
Replies: 11
Views: 1889

Re: Packets

I could move a npc with the graphic of a player and teleport the player(MoveObjectToLocation an invis- graphic) to the walking npc. But I do not know how to move a npc :). I have to do this in the AI, but i do not realy know how it works :( I try it with pathfindig( not in the ai) and the the npc wa...
by Tharon
Thu Jan 07, 2010 4:14 am
Forum: Scripting Help
Topic: Packets
Replies: 11
Views: 1889

Re: Packets

Yes i try it, but if I use MoveObjectToLocation I can not see the animation. I am facing the char to the way I move. But other player see the animation!
by Tharon
Tue Jan 05, 2010 3:45 pm
Forum: Scripting Help
Topic: Packets
Replies: 11
Views: 1889

Packets

Hallo, I want to move a player. I have to handle with packet 0x97, but how can I use this Information:

Code: Select all

Packet Name: Move Player
Packet: 0x97
Sent By: Client
Size: 2 Bytes

Packet Build
BYTE[1] cmd
BYTE[1] direction

Subcommand Build
N/A

Notes
N/A
by Tharon
Wed Dec 30, 2009 2:27 am
Forum: Scripting Help
Topic: 6th Char slot?
Replies: 3
Views: 859

Re: 6th Char slot?

Did you set your account expansion to AOS or higher? Yes Account { Name admin Password admin PasswordHash f6fdffe48c908deb0f4c3bd36c032e72 PasswordOnlyHash 21232f297a57a5a743894a0e4a801fc3 Enabled 1 Banned 0 DefaultCmdLevel dev UOExpansion AOS CProp AOS i1 CProp LastIP a1:a2:S9:127.0.0.1S5:Admin CP...
by Tharon
Tue Dec 29, 2009 3:15 pm
Forum: Scripting Help
Topic: 6th Char slot?
Replies: 3
Views: 859

6th Char slot?

Hallo, is it possible to activate the 6th char slot or better the 7th? I'm using pol97 with the client 5.0.6e. I change the pol.cfg, but it do not work : # CharacterSlots: Sets the maximum number of characters per account. # Default is 5. Some clients support 6. # CharacterSlots=6
by Tharon
Mon Nov 16, 2009 1:11 am
Forum: Scripting Help
Topic: Dictionary/Array
Replies: 1
Views: 870

Dictionary/Array

Hallo, I want to show the player if a buff is active. The active Spells are in a dictionary. I start the script with a gump in tempmod function: function tempmod(who, dict, duration, spellname, incrementDictValues := 1) set_critical(1); var activeSpells:= GetObjProperty (who, CPROP_MAGIC_ACTIVESPELL...
by Tharon
Sat Oct 31, 2009 2:02 pm
Forum: Scripting Help
Topic: Flying NPC's
Replies: 11
Views: 1924

Re: Flying NPC's

Just thinking, I'm not sure if it can be done, or if it is simple to do. Simply move the pc and use the packethook to send a dragon graphic to the client. The client should add the moving effect with the new graphic on its own, maybe a graphic-packet refresh is needed periodically. Hmm this was my ...
by Tharon
Thu Oct 29, 2009 11:43 am
Forum: General Help (098)
Topic: up grade
Replies: 5
Views: 1522

Re: up grade

You have to download pol98. Compile it with your scripts, in the compilelog you will see what to do for the upgrade.
by Tharon
Wed Oct 28, 2009 5:33 am
Forum: Scripting Help
Topic: Flying NPC's
Replies: 11
Views: 1924

Re: Flying NPC's

Is it possible to move a charakter with a script(pol97), like if i double-click the right mouse button(pathfinding)? i know that it is possble with pol99.