Search found 32 matches

by Terryl
Mon Apr 23, 2007 4:36 am
Forum: General Help (095)
Topic: Adding a cprop to newly created characters?
Replies: 3
Views: 4857

Thanks guys :) I was in that folder looking and totally missed oncreate, lol. Yeah, thanks for the file, now I can finally fix this :)
by Terryl
Mon Apr 23, 2007 4:16 am
Forum: General Help (095)
Topic: Adding a cprop to newly created characters?
Replies: 3
Views: 4857

Adding a cprop to newly created characters?

I cannot find the script where characters are created. I want to add a prop to newly created chars. In which script do I do that?
by Terryl
Wed Feb 21, 2007 7:38 am
Forum: General Help (095)
Topic: Adding include files?
Replies: 3
Views: 4847

An include file usually is a collection of constants and functions that you want shared, so many scripts can use them. To "add" an include file you simply create it and include it in a script.

Could you post some relevant code?

If you wanted some mounts to disappear when dismounted, you could ...
by Terryl
Wed Feb 21, 2007 5:40 am
Forum: General Help (095)
Topic: Adding include files?
Replies: 3
Views: 4847

Adding include files?

Is there any way to add include files? Because I want to have two different kinds of dismount script and use one for a special kind of mounts. I want that kind to get deleted upon dismounting. But in the script I cannot see anywhere the dismount include is being called. If I include my own dismount ...
by Terryl
Thu Feb 08, 2007 3:26 pm
Forum: General Help (095)
Topic: Pol.exe taking VERY much ram?
Replies: 9
Views: 7796

Ick!!!
HD + bad noises = Headache

Ye, I mean when a friend can start up the same scripts on a laptop with 512 mb ram and 4200 rpm hdd and I cant do it on mine with 1024 mb ram and 7200 rpm hdd something seems wrong. And it seems it was the hdd :/ 3 years of duty has put some nicks in it :p Well ...
by Terryl
Thu Feb 08, 2007 11:07 am
Forum: General Help (095)
Topic: Pol.exe taking VERY much ram?
Replies: 9
Views: 7796

Virtual memory is basically using your hard drive as extra RAM. By default in Windows, this is turned on and Windows manages it. There is a way to shut it off though which means EVERYTHING will be in RAM. Usually its used for things that have to be in memory but aren't used a lot or its used when ...
by Terryl
Wed Feb 07, 2007 12:54 am
Forum: General Help (095)
Topic: Pol.exe taking VERY much ram?
Replies: 9
Views: 7796

CWO wrote:Is the server allowing for virtual memory? If not, thats your problem.
dunno what that is really :p
by Terryl
Tue Feb 06, 2007 4:14 am
Forum: General Help (095)
Topic: Pol.exe taking VERY much ram?
Replies: 9
Views: 7796

I thought you were running pol095, appears not.

I don't know what the realm/main directory is. I'd be expecting Ilshenar or Britannia but that's 096/097 only. Don't know how successful having custom realm names would be.

For your information:
After startup my 097 shard takes up around 600MB of ...
by Terryl
Tue Feb 06, 2007 3:41 am
Forum: General Help (095)
Topic: Pol.exe taking VERY much ram?
Replies: 9
Views: 7796

stupid as I am I did not run a debug right away.. :/ anyhow, when I do I get this error:

Server Shutdown: reading starting locations
Execution aborted due to: Error opening file realm/main/base.dat: ios failure

Not having a realm folder might cause that? :p Anyone know ?
by Terryl
Tue Feb 06, 2007 1:11 am
Forum: General Help (095)
Topic: Pol.exe taking VERY much ram?
Replies: 9
Views: 7796

Pol.exe taking VERY much ram?

When pol.exe have read in items.txt (70 Mb) and storage.txt (90 Mb) pol.exe starts taking 1.3 Gb of ram, is that normal? I never had this problem before, but now when ima temporarily host a server for a friend it takes way too much ram. Anyon know a way to fix this? running pol095
by Terryl
Fri Feb 02, 2007 3:06 am
Forum: General Help (095)
Topic: Which script for archery?
Replies: 7
Views: 8729

To be honest, I have looked through the versions of ZH scripts that I have and I cannot find any reference to archery weapons.

My guess is that the ZH scripts you have probably left archery to tyhe core to handle. Now I could be wrong ofcourse but as I recall, the developers removed most if not ...
by Terryl
Thu Feb 01, 2007 8:55 am
Forum: General Help (095)
Topic: Which script for archery?
Replies: 7
Views: 8729

No one know how to fix this? :/ Running Pol095 with a remade zh script release... Cmon guys help me out :p
by Terryl
Fri Jan 26, 2007 11:53 am
Forum: General Help (095)
Topic: Which script for archery?
Replies: 7
Views: 8729

tekproxy wrote:What distro are you using?
Running polversion 095 :p
by Terryl
Fri Jan 26, 2007 8:00 am
Forum: General Help (095)
Topic: Which script for archery?
Replies: 7
Views: 8729

Which script for archery?

Hey!

Which are the scripts and includes used to calculate archery damage? The problem is im trying to take away the tactics bonus from archery but I cannot find the file where this bonus is added. in include/hitscriptinc there is nothing.

I heard this has something to do with the core, it is 095 ...
by Terryl
Wed Jan 24, 2007 2:27 pm
Forum: Scripting Help
Topic: Problem with pol.txt...
Replies: 5
Views: 5663

Bracco wrote:omg you really run pol 093? :|

btw i dunno, just try to edit it by hand
Ye but edit what? And ye the idea is to run 093 ;)
by Terryl
Wed Jan 24, 2007 1:28 pm
Forum: Scripting Help
Topic: Problem with pol.txt...
Replies: 5
Views: 5663

Problem with pol.txt...

Hello!

Do you guys have any idea on how to create the pol.txt file with the correct core version you have? Because right now it sais my pol.txt is created by coreversion 092, and I run 093. Is there a way to create a new one?
by Terryl
Fri Sep 01, 2006 12:06 pm
Forum: Contributed Scripts & Packages
Topic: Unreal Legends NW Edition
Replies: 23
Views: 24073

Well, I guess u get most of it from the old zh scripts ;)
by Terryl
Thu Aug 31, 2006 3:44 am
Forum: Scripting Help
Topic: Restricting a cmd to once every 24 hour period?
Replies: 1
Views: 2411

Restricting a cmd to once every 24 hour period?

Hey, if I want a cmd to work once every 24 hour period and then give a message like "no no cant use for another bla bla bla".

Whats the easiest way to do it?should I write another function in time.inc or can I use one of the functions allready in there? Anyone have any idea?
by Terryl
Mon Aug 28, 2006 2:48 pm
Forum: Scripting Help
Topic: Changing include files?
Replies: 6
Views: 5923

CWO wrote:you have to recompile every script that uses that include. Or at least all the scripts with the include that you want the changes to take effect on. Then either restart the NPCs or reboot the shard. It should work after that.
Ahh, okay ;) it was the recompiling I didnt do :p thx
by Terryl
Mon Aug 28, 2006 1:54 am
Forum: Scripting Help
Topic: Changing include files?
Replies: 6
Views: 5923

Changing include files?

What do I have to do after changing include files? Because right now I am trying to fix something that makes enemies run away after a certain time of not doing dmg (they regain max hp while running away too which sucks even more). But no changes, even erasing loads of text in the include files show ...
by Terryl
Sun Aug 20, 2006 7:01 am
Forum: Scripting Help
Topic: I need help with something POL95 script
Replies: 9
Views: 6468

In your first code terryl, could you post the entire thing because i don't see where you actually dismount in just that small script... But i would find the part where it sees if its dismounted or not, and if it is then do
if ( mounttype )
destroyitem(mounttype);
endif


And i would think thats all ...
by Terryl
Sun Aug 20, 2006 6:40 am
Forum: Scripting Help
Topic: I need help with something POL95 script
Replies: 9
Views: 6468

Hi, Im trying to solve the same problem, I was the one who thought the dismount include was probobly what he should edit. Right now I've made this change to the include file. My thought was that this would stop it from even being created, although this was wrong :P can anyone point my in any ...
by Terryl
Tue Aug 15, 2006 1:30 pm
Forum: Scripting Help
Topic: .unloadall script?
Replies: 12
Views: 7635

Shinigami wrote:because the server will not accept modification of itemdesc.cfg's on runtime. there are tons of reasons... main point could be data integrity and/or performance

Shinigami
Okay, thanks, that kind sucks :P But still, thanks anyway :)
by Terryl
Tue Aug 15, 2006 1:04 pm
Forum: Scripting Help
Topic: .unloadall script?
Replies: 12
Views: 7635

You didn't understand Shini's post. That's not a file the server is reading. That's a file the server is making for your information. It only shows the objtypes you are using in all your itemdesc.cfg. So it is just an information file for you to see e.g. in which pkg an objtype is used or which ...
by Terryl
Tue Aug 15, 2006 7:25 am
Forum: Scripting Help
Topic: .unloadall script?
Replies: 12
Views: 7635

hmm... u've changed one of your itemdesc.cfg's? and than u've [re]started your Pol-server? and nothing was changed inside objtypes.txt? if it is so, did u've checked, that the package where your itemdesc.cfg is located was set to active (check the pkg.cfg inside same folder)?

Shinigami

No no :P ...