Search found 32 matches
- Mon Apr 23, 2007 4:36 am
- Forum: General Help (095)
- Topic: Adding a cprop to newly created characters?
- Replies: 3
- Views: 4857
- Mon Apr 23, 2007 4:16 am
- Forum: General Help (095)
- Topic: Adding a cprop to newly created characters?
- Replies: 3
- Views: 4857
Adding a cprop to newly created characters?
I cannot find the script where characters are created. I want to add a prop to newly created chars. In which script do I do that?
- Wed Feb 21, 2007 7:38 am
- Forum: General Help (095)
- Topic: Adding include files?
- Replies: 3
- Views: 4847
- Wed Feb 21, 2007 5:40 am
- Forum: General Help (095)
- Topic: Adding include files?
- Replies: 3
- Views: 4847
Adding include files?
Is there any way to add include files? Because I want to have two different kinds of dismount script and use one for a special kind of mounts. I want that kind to get deleted upon dismounting. But in the script I cannot see anywhere the dismount include is being called. If I include my own dismount ...
- Thu Feb 08, 2007 3:26 pm
- Forum: General Help (095)
- Topic: Pol.exe taking VERY much ram?
- Replies: 9
- Views: 7796
- Thu Feb 08, 2007 11:07 am
- Forum: General Help (095)
- Topic: Pol.exe taking VERY much ram?
- Replies: 9
- Views: 7796
Virtual memory is basically using your hard drive as extra RAM. By default in Windows, this is turned on and Windows manages it. There is a way to shut it off though which means EVERYTHING will be in RAM. Usually its used for things that have to be in memory but aren't used a lot or its used when ...
- Wed Feb 07, 2007 12:54 am
- Forum: General Help (095)
- Topic: Pol.exe taking VERY much ram?
- Replies: 9
- Views: 7796
- Tue Feb 06, 2007 4:14 am
- Forum: General Help (095)
- Topic: Pol.exe taking VERY much ram?
- Replies: 9
- Views: 7796
- Tue Feb 06, 2007 3:41 am
- Forum: General Help (095)
- Topic: Pol.exe taking VERY much ram?
- Replies: 9
- Views: 7796
- Tue Feb 06, 2007 1:11 am
- Forum: General Help (095)
- Topic: Pol.exe taking VERY much ram?
- Replies: 9
- Views: 7796
Pol.exe taking VERY much ram?
When pol.exe have read in items.txt (70 Mb) and storage.txt (90 Mb) pol.exe starts taking 1.3 Gb of ram, is that normal? I never had this problem before, but now when ima temporarily host a server for a friend it takes way too much ram. Anyon know a way to fix this? running pol095
- Fri Feb 02, 2007 3:06 am
- Forum: General Help (095)
- Topic: Which script for archery?
- Replies: 7
- Views: 8729
- Thu Feb 01, 2007 8:55 am
- Forum: General Help (095)
- Topic: Which script for archery?
- Replies: 7
- Views: 8729
- Fri Jan 26, 2007 11:53 am
- Forum: General Help (095)
- Topic: Which script for archery?
- Replies: 7
- Views: 8729
- Fri Jan 26, 2007 8:00 am
- Forum: General Help (095)
- Topic: Which script for archery?
- Replies: 7
- Views: 8729
Which script for archery?
Hey!
Which are the scripts and includes used to calculate archery damage? The problem is im trying to take away the tactics bonus from archery but I cannot find the file where this bonus is added. in include/hitscriptinc there is nothing.
I heard this has something to do with the core, it is 095 ...
Which are the scripts and includes used to calculate archery damage? The problem is im trying to take away the tactics bonus from archery but I cannot find the file where this bonus is added. in include/hitscriptinc there is nothing.
I heard this has something to do with the core, it is 095 ...
- Wed Jan 24, 2007 2:27 pm
- Forum: Scripting Help
- Topic: Problem with pol.txt...
- Replies: 5
- Views: 5663
- Wed Jan 24, 2007 1:28 pm
- Forum: Scripting Help
- Topic: Problem with pol.txt...
- Replies: 5
- Views: 5663
Problem with pol.txt...
Hello!
Do you guys have any idea on how to create the pol.txt file with the correct core version you have? Because right now it sais my pol.txt is created by coreversion 092, and I run 093. Is there a way to create a new one?
Do you guys have any idea on how to create the pol.txt file with the correct core version you have? Because right now it sais my pol.txt is created by coreversion 092, and I run 093. Is there a way to create a new one?
- Fri Sep 01, 2006 12:06 pm
- Forum: Contributed Scripts & Packages
- Topic: Unreal Legends NW Edition
- Replies: 23
- Views: 24073
- Thu Aug 31, 2006 3:44 am
- Forum: Scripting Help
- Topic: Restricting a cmd to once every 24 hour period?
- Replies: 1
- Views: 2411
Restricting a cmd to once every 24 hour period?
Hey, if I want a cmd to work once every 24 hour period and then give a message like "no no cant use for another bla bla bla".
Whats the easiest way to do it?should I write another function in time.inc or can I use one of the functions allready in there? Anyone have any idea?
Whats the easiest way to do it?should I write another function in time.inc or can I use one of the functions allready in there? Anyone have any idea?
- Mon Aug 28, 2006 2:48 pm
- Forum: Scripting Help
- Topic: Changing include files?
- Replies: 6
- Views: 5923
- Mon Aug 28, 2006 1:54 am
- Forum: Scripting Help
- Topic: Changing include files?
- Replies: 6
- Views: 5923
Changing include files?
What do I have to do after changing include files? Because right now I am trying to fix something that makes enemies run away after a certain time of not doing dmg (they regain max hp while running away too which sucks even more). But no changes, even erasing loads of text in the include files show ...
- Sun Aug 20, 2006 7:01 am
- Forum: Scripting Help
- Topic: I need help with something POL95 script
- Replies: 9
- Views: 6468
- Sun Aug 20, 2006 6:40 am
- Forum: Scripting Help
- Topic: I need help with something POL95 script
- Replies: 9
- Views: 6468
- Tue Aug 15, 2006 1:30 pm
- Forum: Scripting Help
- Topic: .unloadall script?
- Replies: 12
- Views: 7635
- Tue Aug 15, 2006 1:04 pm
- Forum: Scripting Help
- Topic: .unloadall script?
- Replies: 12
- Views: 7635
- Tue Aug 15, 2006 7:25 am
- Forum: Scripting Help
- Topic: .unloadall script?
- Replies: 12
- Views: 7635