Search found 5 matches

by sherkas
Wed Aug 23, 2006 8:41 pm
Forum: General Help (096)
Topic: Strange msg in console
Replies: 6
Views: 7167

He sent an attack command (packet) that was to attack someone that didn't exist?
by sherkas
Wed Aug 23, 2006 8:16 am
Forum: General Help (095)
Topic: Crashing?
Replies: 5
Views: 6092

Then you might be able to rule out the client unless sometehing specific that send the data crashes you and he seems to be doing it more.

For example I know with packets that opening the spellbook without your backpack first will crash the client. Before the 4.0.0 clients it used one type of ...
by sherkas
Tue Aug 22, 2006 8:41 pm
Forum: General Help (095)
Topic: Crashing?
Replies: 5
Views: 6092

Both. Pol sending packets his clients not ready to accept.

(Some packets require more data or less data so his client version might not be accepting the packets properly)
by sherkas
Tue Aug 22, 2006 2:20 pm
Forum: General Help (095)
Topic: efficiency & performance: cfgfile vs. datafile
Replies: 5
Views: 6106

The best way is the method that takes the least time of reading.

If you have a config file of 10,000 items (making each item 10 lines) is 100,000 lines to read of maximum size.

If you have say... a file for weapons that had 2000 items in it (10 lines each) you only have 20,000 lines for max read ...
by sherkas
Fri Aug 11, 2006 8:08 pm
Forum: General Help (096)
Topic: Boat movement validation
Replies: 4
Views: 5398

The core only checks for land edges statics. Anything else is deemed fair game for hte boat to pass through.


A update to the core to add items as blockable (same with multis) should be coded, its very easy to do.