Search found 554 matches
- Thu Sep 16, 2021 8:51 pm
- Forum: Guides
- Topic: Setting up a Windows POL server. A tutorial.
- Replies: 45
- Views: 31183
Re: Setting up a Windows POL server. A tutorial.
Well if the command populates items from a config file you could use ListObjectsInBox() for the whole realm - if the item is at the XYZ in the config file and the object type matches - remove it.
- Sat Aug 22, 2020 11:26 am
- Forum: General Discussion
- Topic: Free Shard Developers, what motivates you to develop and operate a shard?
- Replies: 11
- Views: 8499
Re: Free Shard Developers, what motivates you to develop and operate a shard?
7 In Discord Yukiko says I must elaborate...grump. I don't remember why I did any shard work - I just remember the reputation I was stuck with. I didn't really enjoy the shard part - I think most my motivation was to create really flexible packages that enabled shards to share code more easily... bu...
- Tue Apr 21, 2020 10:27 am
- Forum: General Help
- Topic: [POL100] Systemistic analysis about performance with lag issues
- Replies: 2
- Views: 4147
Re: [POL100] Systemistic analysis about performance with lag issues
You can use this package as an example to build some tools to help (check the www dir)
https://sourceforge.net/p/mytharria/cod ... /servmgmt/
https://sourceforge.net/p/mytharria/cod ... /servmgmt/
- Tue Mar 10, 2020 6:38 pm
- Forum: Scripting Help
- Topic: strange armor value
- Replies: 3
- Views: 4242
- Mon Nov 26, 2018 6:30 pm
- Forum: Current development (100)
- Topic: .unloadcfg - There is possible, now?
- Replies: 5
- Views: 5607
Re: .unloadcfg - There is possible, now?
Yes for NPCs.
No for itemdesc.cfg
No for itemdesc.cfg
- Mon Nov 26, 2018 11:54 am
- Forum: Current development (100)
- Topic: .unloadcfg - There is possible, now?
- Replies: 5
- Views: 5607
Re: .unloadcfg - There is possible, now?
You can totally unload npcdesc.cfg - you just have to unload them the way they are read in in any script(s) ::npcdesc :*:npcdesc :pkgname:npcdesc followed by ReloadConfiguration() You can unload and reload an itemdesc.cfg for scripts to read in but it wont affect the core's handling of itemdesc.cfg ...
- Thu Oct 04, 2018 5:12 pm
- Forum: Bug Reports & Feature Requests
- Topic: Ammunition Consumption Bypass
- Replies: 13
- Views: 8528
Re: Ammunition Consumption Bypass
https://sourceforge.net/p/mytharria/code/HEAD/tree/Shard/pkg/systems/combat/hooks/combatHook.src Line 177. function AmmoChecks(byref a_info, byref d_info) This handles ammo consumption and could be modified to meet the requirements in the thread. That is unless this is desired to be something implem...
- Thu Jul 27, 2017 8:06 pm
- Forum: Scripting Help
- Topic: extend default class ?
- Replies: 14
- Views: 8672
Re: extend default class ?
I think I remember a discussion from 2011.. heh! I just remembered about this idea the other day and felt i should document it in case someone feels a coder itch. We have a tree for how objects in POL are abstractions of other things UObject Account PolCore() DataFileElement | | Guild Script Datasto...
- Sun May 28, 2017 7:12 am
- Forum: Development Discussion
- Topic: New Crafting System
- Replies: 24
- Views: 17322
Re: New Crafting System
That part was never completed.
- Thu Aug 11, 2016 1:16 pm
- Forum: Bug Reports & Feature Requests
- Topic: character.connected versus character.ip (or character.client.ip)
- Replies: 2
- Views: 2841
Re: character.connected versus character.ip (or character.client.ip)
ip unsets once the time returned from logofftest has expiredCWO wrote:I'm not sure when ip unsets but it could be at the same time so they can both easily serve the same purpose.
- Mon May 23, 2016 9:53 am
- Forum: General Help (096)
- Topic: ICP?
- Replies: 6
- Views: 7102
Re: ICP?
The ICP system ... I cant remember what ICP stands for, Myrathi invented that and the first version of it. It was redesigned and expanded somewhere around 096. Its a package browser. It creates a package list and lets you browse through the commands in a package (via icp.config) controlling access l...
- Fri Sep 05, 2014 8:02 pm
- Forum: Scripting Help
- Topic: Stats Regen Rate...
- Replies: 5
- Views: 5077
Re: Stats Regen Rate...
The usual is 1200. Try setting it to something more extreme like 4000.
- Fri Sep 05, 2014 7:32 am
- Forum: Scripting Help
- Topic: Stats Regen Rate...
- Replies: 5
- Views: 5077
Re: Stats Regen Rate...
If you are changing the return value of function GetLifeRegenRateExported(mob) in your script then you would have to restart POL because it is an exported function. Exported functions get cached in a special way to make them run extremely fast. If you want to change the regeneration rates without re...
- Fri Aug 15, 2014 5:20 pm
- Forum: Complete Worlds
- Topic: Zulu Hotel Shard Project POL099
- Replies: 71
- Views: 78032
Re: Zulu Hotel Shard Project POL099
Im the creator and maintainer of the brain AI.
You can find the latest version here: http://forums.mytharriauo.com/viewtopic.php?f=9&t=154
You can find the latest version here: http://forums.mytharriauo.com/viewtopic.php?f=9&t=154
- Tue Jun 17, 2014 3:08 pm
- Forum: Scripting Help
- Topic: Switching to queued data mode
- Replies: 8
- Views: 5880
Re: Switching to queued data mode
For analyzing script statistics a good package to start with is:
http://poldistro.svn.sourceforge.net/vi ... /servmgmt/
http://poldistro.svn.sourceforge.net/vi ... /servmgmt/
- Fri May 23, 2014 7:01 am
- Forum: General Discussion
- Topic: I looked, but can't find the answer
- Replies: 2
- Views: 3031
Re: I looked, but can't find the answer
I have a script that I am add in pol/pkg/commands/seer/, but when I run it, it looks for the .inc files in the seer folder and not the include folder. Can I redirect the script to look in the include folder and how? You should post what the include lines in the script look like (to determine the sl...
- Thu May 15, 2014 8:04 pm
- Forum: Scripting Help
- Topic: Got a project for a scripter, willing to donate their time
- Replies: 5
- Views: 5111
Re: Got a project for a scripter, willing to donate their ti
Ill see if I get some time / motivation to create something like that. Its pretty easy - It would just need a config file and the gumps package to make a gump based on the config elements. Check your objtypes.txt in the POL root directory for a free object type for the walk on tile and let me know w...
- Tue May 13, 2014 7:15 am
- Forum: Scripting Help
- Topic: Got a project for a scripter, willing to donate their time
- Replies: 5
- Views: 5111
Re: Got a project for a scripter, willing to donate their ti
Each tile sends something to a destination. You put a tile on each side and its a two-way teleport.
You need to put a lot more detail down for what exactly it is you're looking for.
You need to put a lot more detail down for what exactly it is you're looking for.
- Mon May 12, 2014 9:09 am
- Forum: General Discussion
- Topic: Do We Have A Spawn System Like RunUO's XML Spawning System
- Replies: 2
- Views: 3297
Re: Do We Have A Spawn System Like RunUO's XML Spawning Syst
Do we have available to us a spawning system like RunUO's XML Spawning System. You could drop a spawn bit, it was an object that displayed a gump in which you could add npcs for spawning, add custom items or change their color, skills, stats, etc, and how many there would be, and there could multip...
- Mon May 12, 2014 8:58 am
- Forum: Scripting Help
- Topic: Got a project for a scripter, willing to donate their time
- Replies: 5
- Views: 5111
Re: Got a project for a scripter, willing to donate their ti
This has already been created.
https://svn.code.sf.net/p/mytharria/cod ... leporters/
It also should be in the distro code.
http://s77.photobucket.com/user/POLDist ... t=4&page=1
https://svn.code.sf.net/p/mytharria/cod ... leporters/
It also should be in the distro code.
http://s77.photobucket.com/user/POLDist ... t=4&page=1
- Mon May 05, 2014 9:13 pm
- Forum: Scripting Help
- Topic: Creating MDestroy Script
- Replies: 2
- Views: 3066
Re: Creating MDestroy Script
use uo; program textCommand(user) while ( 1 ) SendSysMessage(user, "Select item to destroy. Press escape to stop."); var targ := Target(user); if ( targ.IsA(POLCLASS_ITEM) ) DestroyItem(targ); else SendSysMessage(user, "Cancelled"); return 0; endif endwhile endprogram
- Thu May 01, 2014 11:43 am
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6161
Re: Making Items Static
http://docs.polserver.com/pol099/objref.php#UObject http://docs.polserver.com/pol099/objref.php#Item Item inherits the color property from the UObject class. You would use something like ListItemsNearLocation() from uo.em http://docs.polserver.com/pol099/fullfunc.php?xmlfile=uoem It will give you an...
- Thu May 01, 2014 8:05 am
- Forum: General Discussion
- Topic: Making Items Static
- Replies: 9
- Views: 6161
Re: Making Items Static
If you set it to not be movable and it highlights as movable, then your character probably has the 'moveany' privilege enabled. If you want to write the item to the client static files (taking it out of POL's items.txt) you will have a couple options 1. If its a live shard, you need to make a custom...
- Sat Dec 14, 2013 8:39 am
- Forum: Scripting Help
- Topic: Concurrency
- Replies: 6
- Views: 4841
Re: Concurrency
Just an informative thread, how do you handle concurrency amongs scripts? For example, suppose you have a script that modifies a prop somewhere. This prop could be modified by other scripts. How do you handle concurrency, I mean, there aren't atomic operations in EScript. Set_critical() is really t...
- Mon Dec 09, 2013 5:10 pm
- Forum: General Discussion
- Topic: Notify users of decay
- Replies: 3
- Views: 3457
Re: Notify users of decay
http://docs.polserver.com/pol099/objref.php#Item
Yeah the POL core sets it.
It is related to the serverspecopt.cfg DefaultDecayTime value.
http://docs.polserver.com/pol099/config ... pecopt.cfg
Yeah the POL core sets it.
It is related to the serverspecopt.cfg DefaultDecayTime value.
http://docs.polserver.com/pol099/config ... pecopt.cfg