Search found 553 matches

by Austin
Sat Aug 22, 2020 11:26 am
Forum: General Discussion
Topic: Free Shard Developers, what motivates you to develop and operate a shard?
Replies: 7
Views: 343

Re: Free Shard Developers, what motivates you to develop and operate a shard?

7 In Discord Yukiko says I must elaborate...grump. I don't remember why I did any shard work - I just remember the reputation I was stuck with. I didn't really enjoy the shard part - I think most my motivation was to create really flexible packages that enabled shards to share code more easily... bu...
by Austin
Tue Apr 21, 2020 10:27 am
Forum: General Help
Topic: [POL100] Systemistic analysis about performance with lag issues
Replies: 2
Views: 641

Re: [POL100] Systemistic analysis about performance with lag issues

You can use this package as an example to build some tools to help (check the www dir)

https://sourceforge.net/p/mytharria/cod ... /servmgmt/
by Austin
Mon Nov 26, 2018 6:30 pm
Forum: Current development (100)
Topic: .unloadcfg - There is possible, now?
Replies: 5
Views: 1298

Re: .unloadcfg - There is possible, now?

Yes for NPCs.

No for itemdesc.cfg
by Austin
Mon Nov 26, 2018 11:54 am
Forum: Current development (100)
Topic: .unloadcfg - There is possible, now?
Replies: 5
Views: 1298

Re: .unloadcfg - There is possible, now?

You can totally unload npcdesc.cfg - you just have to unload them the way they are read in in any script(s) ::npcdesc :*:npcdesc :pkgname:npcdesc followed by ReloadConfiguration() You can unload and reload an itemdesc.cfg for scripts to read in but it wont affect the core's handling of itemdesc.cfg ...
by Austin
Thu Oct 04, 2018 5:12 pm
Forum: Bug Reports & Feature Requests
Topic: Ammunition Consumption Bypass
Replies: 13
Views: 1637

Re: Ammunition Consumption Bypass

https://sourceforge.net/p/mytharria/code/HEAD/tree/Shard/pkg/systems/combat/hooks/combatHook.src Line 177. function AmmoChecks(byref a_info, byref d_info) This handles ammo consumption and could be modified to meet the requirements in the thread. That is unless this is desired to be something implem...
by Austin
Thu Jul 27, 2017 8:06 pm
Forum: Scripting Help
Topic: extend default class ?
Replies: 14
Views: 1814

Re: extend default class ?

I think I remember a discussion from 2011.. heh! I just remembered about this idea the other day and felt i should document it in case someone feels a coder itch. We have a tree for how objects in POL are abstractions of other things UObject Account PolCore() DataFileElement | | Guild Script Datasto...
by Austin
Sun May 28, 2017 7:12 am
Forum: Development Discussion
Topic: New Crafting System
Replies: 24
Views: 7127

Re: New Crafting System

That part was never completed.
by Austin
Thu Aug 11, 2016 1:16 pm
Forum: Bug Reports & Feature Requests
Topic: character.connected versus character.ip (or character.client.ip)
Replies: 2
Views: 648

Re: character.connected versus character.ip (or character.client.ip)

CWO wrote:I'm not sure when ip unsets but it could be at the same time so they can both easily serve the same purpose.
ip unsets once the time returned from logofftest has expired
by Austin
Mon May 23, 2016 9:53 am
Forum: General Help (096)
Topic: ICP?
Replies: 6
Views: 2321

Re: ICP?

The ICP system ... I cant remember what ICP stands for, Myrathi invented that and the first version of it. It was redesigned and expanded somewhere around 096. Its a package browser. It creates a package list and lets you browse through the commands in a package (via icp.config) controlling access l...
by Austin
Fri Sep 05, 2014 8:02 pm
Forum: Scripting Help
Topic: Stats Regen Rate...
Replies: 5
Views: 1769

Re: Stats Regen Rate...

The usual is 1200. Try setting it to something more extreme like 4000.
by Austin
Fri Sep 05, 2014 7:32 am
Forum: Scripting Help
Topic: Stats Regen Rate...
Replies: 5
Views: 1769

Re: Stats Regen Rate...

If you are changing the return value of function GetLifeRegenRateExported(mob) in your script then you would have to restart POL because it is an exported function. Exported functions get cached in a special way to make them run extremely fast. If you want to change the regeneration rates without re...
by Austin
Fri Aug 15, 2014 5:20 pm
Forum: Complete Worlds
Topic: Zulu Hotel Shard Project POL099
Replies: 68
Views: 35687

Re: Zulu Hotel Shard Project POL099

Im the creator and maintainer of the brain AI.
You can find the latest version here: http://forums.mytharriauo.com/viewtopic.php?f=9&t=154
by Austin
Tue Jun 17, 2014 3:08 pm
Forum: Scripting Help
Topic: Switching to queued data mode
Replies: 8
Views: 1713

Re: Switching to queued data mode

For analyzing script statistics a good package to start with is:
http://poldistro.svn.sourceforge.net/vi ... /servmgmt/
by Austin
Fri May 23, 2014 7:01 am
Forum: General Discussion
Topic: I looked, but can't find the answer
Replies: 2
Views: 948

Re: I looked, but can't find the answer

I have a script that I am add in pol/pkg/commands/seer/, but when I run it, it looks for the .inc files in the seer folder and not the include folder. Can I redirect the script to look in the include folder and how? You should post what the include lines in the script look like (to determine the sl...
by Austin
Thu May 15, 2014 8:04 pm
Forum: Scripting Help
Topic: Got a project for a scripter, willing to donate their time
Replies: 5
Views: 1746

Re: Got a project for a scripter, willing to donate their ti

Ill see if I get some time / motivation to create something like that. Its pretty easy - It would just need a config file and the gumps package to make a gump based on the config elements. Check your objtypes.txt in the POL root directory for a free object type for the walk on tile and let me know w...
by Austin
Tue May 13, 2014 7:15 am
Forum: Scripting Help
Topic: Got a project for a scripter, willing to donate their time
Replies: 5
Views: 1746

Re: Got a project for a scripter, willing to donate their ti

Each tile sends something to a destination. You put a tile on each side and its a two-way teleport.
You need to put a lot more detail down for what exactly it is you're looking for.
by Austin
Mon May 12, 2014 9:09 am
Forum: General Discussion
Topic: Do We Have A Spawn System Like RunUO's XML Spawning System
Replies: 2
Views: 1232

Re: Do We Have A Spawn System Like RunUO's XML Spawning Syst

Do we have available to us a spawning system like RunUO's XML Spawning System. You could drop a spawn bit, it was an object that displayed a gump in which you could add npcs for spawning, add custom items or change their color, skills, stats, etc, and how many there would be, and there could multip...
by Austin
Mon May 05, 2014 9:13 pm
Forum: Scripting Help
Topic: Creating MDestroy Script
Replies: 2
Views: 1027

Re: Creating MDestroy Script

use uo; program textCommand(user) while ( 1 ) SendSysMessage(user, "Select item to destroy. Press escape to stop."); var targ := Target(user); if ( targ.IsA(POLCLASS_ITEM) ) DestroyItem(targ); else SendSysMessage(user, "Cancelled"); return 0; endif endwhile endprogram
by Austin
Thu May 01, 2014 11:43 am
Forum: General Discussion
Topic: Making Items Static
Replies: 9
Views: 1741

Re: Making Items Static

http://docs.polserver.com/pol099/objref.php#UObject http://docs.polserver.com/pol099/objref.php#Item Item inherits the color property from the UObject class. You would use something like ListItemsNearLocation() from uo.em http://docs.polserver.com/pol099/fullfunc.php?xmlfile=uoem It will give you an...
by Austin
Thu May 01, 2014 8:05 am
Forum: General Discussion
Topic: Making Items Static
Replies: 9
Views: 1741

Re: Making Items Static

If you set it to not be movable and it highlights as movable, then your character probably has the 'moveany' privilege enabled. If you want to write the item to the client static files (taking it out of POL's items.txt) you will have a couple options 1. If its a live shard, you need to make a custom...
by Austin
Sat Dec 14, 2013 8:39 am
Forum: Scripting Help
Topic: Concurrency
Replies: 6
Views: 1438

Re: Concurrency

Just an informative thread, how do you handle concurrency amongs scripts? For example, suppose you have a script that modifies a prop somewhere. This prop could be modified by other scripts. How do you handle concurrency, I mean, there aren't atomic operations in EScript. Set_critical() is really t...
by Austin
Mon Dec 09, 2013 5:10 pm
Forum: General Discussion
Topic: Notify users of decay
Replies: 3
Views: 1058

Re: Notify users of decay

http://docs.polserver.com/pol099/objref.php#Item

Yeah the POL core sets it.

It is related to the serverspecopt.cfg DefaultDecayTime value.
http://docs.polserver.com/pol099/config ... pecopt.cfg
by Austin
Mon Dec 09, 2013 9:03 am
Forum: General Discussion
Topic: Notify users of decay
Replies: 3
Views: 1058

Re: Notify users of decay

The only way to do this is to disable the core decay in servspecopt.cfg with DecayItems=0 and then script your own decay system.

You're welcome to build off of a decay system I wrote to accomplish that:
https://svn.code.sf.net/p/mytharria/cod ... ems/decay/