Search found 8 matches
- Mon Aug 24, 2009 5:43 am
- Forum: Packet World
- Topic: Unknown packet question.
- Replies: 3
- Views: 4999
Re: Unknown packet question.
ahh i see now how the structure is working.
- Sun Aug 23, 2009 5:30 pm
- Forum: Packet World
- Topic: Unknown packet question.
- Replies: 3
- Views: 4999
Unknown packet question.
I am currently working on my conversion of the Asgard script set and have noticed repeating unknown packets messages. I have no real knowledge of packets so am unsure how to read this output. Was hoping somebody here could help me understand what the client is sending that the server doesn't underst...
- Mon Aug 10, 2009 6:48 am
- Forum: Old distros
- Topic: Feature and requirement question?
- Replies: 8
- Views: 7519
Re: Feature and requirement question?
johanz What I think MuadDib meant was that, by making your trees dynamic, it would make your world item count huge. On an average map with a few forests, if your trees are all dynamic you would be looking at several thousand 'top level' items with just the trees alone. Every top level item then has ...
- Fri May 29, 2009 6:14 pm
- Forum: Contributed Scripts & Packages
- Topic: 098 Asgard Script Set Download Now!
- Replies: 11
- Views: 11859
Re: 098 Asgard Script Set Download Now!
At this time my official development of the conversion has stalled due to more important daily living issues taking up too much of my time. I'll be getting back on this script set as soon as time allows. You download and use this script set at your own peril. ¬_¬ As I have stated before, if you want...
- Wed May 06, 2009 10:09 am
- Forum: Contributed Scripts & Packages
- Topic: 098 Asgard Script Set Download Now!
- Replies: 11
- Views: 11859
Re: 098 Asgard Script Set Download Now!
For a little history on this script base. At least for those who don't already know. Asgard is based off of the Ack Raw scripts which were based from the Ackadia scripts in which had there beginnings as an experiment by Dundee in a shard that used player policing instead of a large code of conduct a...
- Tue May 05, 2009 2:50 pm
- Forum: General Help (098)
- Topic: pulling my hair out here.
- Replies: 12
- Views: 6750
Re: pulling my hair out here.
Ok down the list. Magicmill seemed like it was never fully completed. I have actually combined the magicmill and the magic_dealer. Was a quick hack so I could introduce the magic_dealer into the shard. The magic_dealer himself will be getting a small re-write to the takeitems script and the mill is ...
- Sun May 03, 2009 6:00 pm
- Forum: General Help (098)
- Topic: pulling my hair out here.
- Replies: 12
- Views: 6750
Re: pulling my hair out here.
Hi there JaceAce. I know you used to play on WOD as did I for several years. Even got to be a seer there for awhile. Character was Randell and was aka Seer Ronson. At any rate. I know what you mean about the realms flag. Actually did have that in there but removed it just too see if that would chang...
- Sun May 03, 2009 5:19 pm
- Forum: General Help (098)
- Topic: pulling my hair out here.
- Replies: 12
- Views: 6750
pulling my hair out here.
I am currently working on converting the Ack Raw scripts, we are using for a shard called Asgard, from 95 to 98. well to say the least I have run into a bit of a snag in our spawn system i just can't seem to get around. I'm really not a proficient scripter but i try. On too the problem. compiler out...